Sonic and Sega Retro Message Board: Sonic Mania Plus SPOILER THREAD with UNMARKED spoilers! - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 59 Pages +
  • ◄ First
  • 57
  • 58
  • 59
    Locked Forum

Sonic Mania Plus SPOILER THREAD with UNMARKED spoilers! ALERT: contains UNMARKED SPOILERS. Beware of spoilers! (Spoilers)

#871 User is offline CollectiveWater 

Posted Yesterday, 11:31 AM

  • Posts: 118
  • Joined: 14-June 17
Watched/listened to all of Axanery's playthrough of the "Vaporwave Mode" (where the music tracks playback at 0.75% their original speed). Neat mode--seems like the exact sort of thing that should be one of the recently revealed cheat codes you could enable. But CodenameGamma and Axanery are saying the mode went completely unused due to the team not being able to get it to work on the console versions--would be fascinating to know what the technical limitation there is. Couldn't they have just included 0.75% speed ogg files of the music (slightly increasing the download size) that would only playback in the "Vaporwave Mode"?

In any case, like I said, neat mode. My favorite of the slowed-down tracks are Chemical Plant Act 1, Flying Battery Act 1, Stardust Speedway Act 1 and 2, Hydrocity Act 2, Mirage Saloon Act 2, Lava Reef Act 2, Metallic Madness Act 1 and 2, Titanic Monarch Act 1, and the end credits song.

I still think CodenameGamma's "SegaSonic" Mania mode with Sonic+Mighty+Ray (3 characters on screen; two AI) is the coolest thing I've seen recently, though. I know it's a modification and not something that went unused, but the video of GHZ Act 1 and 2 being played through makes it seem like something that could be officially possible. Like I said before, if there ever is a sequel to "Mania," Sonic+Tails+Knuckles and Sonic+Mighty+Ray would be very nice additions.

#872 User is online SuperSonicRider 

Posted Yesterday, 02:57 PM

  • Sonic Colors DS enthusiast
  • Posts: 119
  • Joined: 03-July 09
  • Gender:Male
  • Wiki edits:101
Yeah I'm kinda in love with Mania Plus? I knew I was gonna enjoy playing as Ray and Mighty but they're just so fun to experience the game with, even in Mania Mode. Their unique attributes really shine through when exploring the levels. I also really really love their animations. I know some have had problems with the way Ray looks; personally I think that he looks fine in general, though something about his "hurt" animation (& related ones like dying, drowning, etc.) looks a little off to me. Really can't put my finger on it. But I do love them overall. :)

Also, the new cheats are so fun! I did notice that if you activate a cheat (at least, with ERZ flight & no Super music), return to the Save Select menu, and go to a save file with debug mode still enabled, you can use the cheat in the save file! Pretty neat, though unfortunately the Max Control code doesn't seem to work. I think the deal is that cheats that conflict with Game Options and Save File data like Sonic ability, continues, and Chaos Emerald progress might be overwritten by what's already there, though I haven't been able to test it that thoroughly yet. But it is also cool that the cheats let you use debug in Encore Mode!

#873 User is offline Effexor 

Posted Yesterday, 10:31 PM

  • Posts: 554
  • Joined: 19-May 06
  • Gender:Male
  • Wiki edits:36
So while I've enjoyed most everything about all the new stuff Plus added, I'm not really that much of a fan of the Metal Sonic Kai fight, and I think I know why. My main problem is that, if you hit him from the left, you're pretty much doomed to fall in the pit. I think it's because that, unlike other bosses that force you to move in one direction like MHZ2, the Death Egg Robot in GHZ1 and the other Death Egg Robot in DEZ2, you don't get launched to the direction of safety. If they can patch that in somehow, I think the fight would be better off for it.

As far as the stuff I liked, the new Mirage Saloon act 1 for Encore Mode is great and Ray's an absolute blast to play as. The special stages are also pretty challenging and I like the addition of new level transitions. Can't wait for new level mods that can let us take advantage of Mighty and Ray's abilities!

#874 User is offline Rlan 

Posted Yesterday, 10:39 PM

  • Posts: 168
  • Joined: 16-August 04
Been enough time now. So... what's with that Encore Mode ending?


This post has been edited by Rlan: Yesterday, 10:41 PM

#875 User is offline BouncekDeLemos 

Posted Yesterday, 10:40 PM

  • Posts: 53
  • Joined: 06-May 09
  • Gender:Male
  • Location:United States
I'm loving Mania Plus as well. I've got it on Switch and PS4, and I'm playing the PS4 version at the moment.

Funny thing about the cheats running on save files, the save file I already had established with Knuckles on the regular Sonic Mania still wont activate the cheats. Don't know if it's because it's an old Sonic Mania file or cheats won't work if you start the save file without them? (I'm about half way though with Knuckles on the old save file.)

I've also noticed other small idiosyncrasies within the game. Some areas have been patched and fixed up a bit, and even some enemies like Splats from PGZ, which is a bit more difficult to cheese and try and get extra lives out of.

  • 59 Pages +
  • ◄ First
  • 57
  • 58
  • 59
    Locked Forum

7 User(s) are reading this topic
0 members, 7 guests, 0 anonymous users

  1. Baidu