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Sonic Mania (Switch, PS4, Xbox One, PC) Developed by Christian Whitehead, Headcannon and PagodaWest

#3961 User is offline AutiMatic 

Posted 13 April 2017 - 07:40 PM

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View PostSid Starkiller, on 13 April 2017 - 11:09 AM, said:

View PostAutiMatic, on 13 April 2017 - 03:10 AM, said:

*crossing fingers hoping for Hyper to make a triumphant return as he is canon*

Thanks, I needed a laugh today.


Oh, you were serious?


What's wrong with Hyper as a reward for obtaining 14 emeralds? As long as I have the option to go from Super to Hyper for as long as I have over 50 rings...I don't see what the issue would be. I mean Super Tails has to exist by standard merit, somehow...right?

#3962 User is offline Chaos Rush 

Posted 13 April 2017 - 08:12 PM

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View PostSid Starkiller, on 13 April 2017 - 11:09 AM, said:

View PostAutiMatic, on 13 April 2017 - 03:10 AM, said:

*crossing fingers hoping for Hyper to make a triumphant return as he is canon*

Thanks, I needed a laugh today.


Oh, you were serious?

Why take the Sonic canon seriously at all? It's a huge pile of spaghetti. Just because Iizuka said "Super Emeralds aren't canon" doesn't mean we'll never see them again, that statement came from the same guy who also said "uhh because everyone had amnesia" when asked why no one recognized Blaze in Sonic 06; he also said "uhh because the moon flipped lol" when asked why the moon was back to normal in all games after SA2. The Sonic 4 website also misinterpreted the order of events within S3&K. The Sonic series canon is a joke and at this point, whatever statements said by SEGA regarding it shouldn't be taken seriously because they don't take it seriously either. "The moon flipped."

#3963 User is offline JaxTH 

Posted 13 April 2017 - 08:21 PM

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Sonic Battle fixed the moon problem though. But, y'know.

#3964 User is offline ICEknight 

Posted 13 April 2017 - 09:28 PM

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View PostDrex, on 13 April 2017 - 04:15 PM, said:

Sonic Mania live stream
https://youtu.be/RIOEu4QXaBU

Is that some new Classic Sonic & Tails art, at 7:30?

#3965 User is offline Yeow 

Posted 14 April 2017 - 01:25 AM

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Here's something a bit interesting (kudos to Maxtiis pointing it out at SSMB).

Posted Image

This short animation .gif was initially posted by Max Collins on his tumblr maxjcollons, featuring Sonic fighting one of the Hard-Boiled Heavies; before he later removed it from his tumblr (though it survives in reblogged posts). Pretty cool by itself, but what's really interesting is that this Hard-Boiled Heavy looks to be the one hiding in backgrounds of Mirage Saloon (note the helmet shape and the cape), with what looks like to be his complete design; despite that boss not having been officially revealed (in full, anyway).

Moreover, Collins is a storyboarder for CN and an animator for Studio Yotta according to his bio (he has a lot of sketches / animation tests for CN's upcoming show OK K.O.! Let's Be Heroes). Did Collins do some guesswork / take creative liberties? Or is this animation part of something bigger yet to be revealed?

May be wishful thinking, but you never know...

#3966 User is offline Felik 

Posted 14 April 2017 - 02:18 AM

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View PostYeow, on 14 April 2017 - 01:25 AM, said:

Or is this animation part of something bigger yet to be revealed?

Please be true please be true PLEASE BE TRUE :ohdear:

Seriously this looks beautiful. And before seeing this gif I didn't realize how much I want a Sonic CD-esq cinematic in Mania.

#3967 User is offline GagaMan 

Posted 14 April 2017 - 02:47 AM

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Whever that animation is an official part of the game of just a fan piece, it's pretty spectacular. The fact that it got deleted makes me wonder if it's for the game for sure, plus we havn't seen that Hard boiled heavy in full yet, though the rest of the design could always be gussed out too I suppose..

#3968 User is offline OcelotBot 

Posted 14 April 2017 - 03:57 AM

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Mania's Jp site has been updated.


*translates Mania Jp site*

"Mirage Saloon

This is the first stage appearing in this work.
Dry Rock Desert is set on stage This bar stage will feature a bar counter and revolver gimmick reminiscent of western play! Also when you play this stage with knackles it will be different stage composition from Sonic Tails!"


KNACKLES!!!


Also another playthrough of GH act 2:



Edit: forgot to mention, this has Tee Lopes act2 remix.
This post has been edited by OcelotBot: 14 April 2017 - 08:47 AM

#3969 User is offline Ell678 

Posted 14 April 2017 - 04:16 AM

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View PostYeow, on 14 April 2017 - 01:25 AM, said:

Here's something a bit interesting (kudos to Maxtiis pointing it out at SSMB).

Posted Image


I love it.

#3970 User is offline TimmiT 

Posted 14 April 2017 - 05:48 AM

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View PostOcelotBot, on 14 April 2017 - 03:57 AM, said:

Also another playthrough of GH act 2:



This time with the Act 2 music.

#3971 User is offline XCubed 

Posted 14 April 2017 - 05:56 AM

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View PostTimmiT, on 14 April 2017 - 05:48 AM, said:

View PostOcelotBot, on 14 April 2017 - 03:57 AM, said:

Also another playthrough of GH act 2:



This time with the Act 2 music.



Holy Palmtree Green Hill Panic Zone Batman!!!!!! (the hosts really need to stop talking!!!!)

#3972 User is online Dark Sonic 

Posted 14 April 2017 - 06:11 AM

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Hey finally, act 2s music. Sounds pretty good but it's hard to tell with the chatter lol

#3973 User is offline Ch1pper 

Posted 14 April 2017 - 08:05 AM

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From what I could hear of it, I wasn't feeling it at first (namely the lead synth) until I realized there's a lot of busy percussion ala JP. Palmtree Panic. Looking forward to hearing the full track.

#3974 User is online Dark Sonic 

Posted 14 April 2017 - 08:10 AM

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This is also the newer build that features the activated star posts. Still some awkward tiling errors unfortunately.

I wonder why they get to play with this build while Sega of America continues to show off the old one?

#3975 User is offline IndyCotton 

Posted 14 April 2017 - 08:45 AM

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View PostYeow, on 14 April 2017 - 01:25 AM, said:

Here's something a bit interesting (kudos to Maxtiis pointing it out at SSMB).

Posted Image

This short animation .gif was initially posted by Max Collins on his tumblr maxjcollons, featuring Sonic fighting one of the Hard-Boiled Heavies; before he later removed it from his tumblr (though it survives in reblogged posts). Pretty cool by itself, but what's really interesting is that this Hard-Boiled Heavy looks to be the one hiding in backgrounds of Mirage Saloon (note the helmet shape and the cape), with what looks like to be his complete design; despite that boss not having been officially revealed (in full, anyway).

Moreover, Collins is a storyboarder for CN and an animator for Studio Yotta according to his bio (he has a lot of sketches / animation tests for CN's upcoming show OK K.O.! Let's Be Heroes). Did Collins do some guesswork / take creative liberties? Or is this animation part of something bigger yet to be revealed?

May be wishful thinking, but you never know...


Actually, after digging through the animation frames and comparing the boss design to the ones from that boss silhouette pic shown during HH's reveal:


Here's the original:

Posted Image

And here's what I could make out of by most notable design parts:

Posted Image



And now by recent reveal of Mirage Saloon being the first zone in the game (Stage?), it looks like this boss is actually first one of the separate bosses featured in the game. Which more or less confirms that Max Collins is working on the cutscenes for Sonic Mania (You dun goofed with that slip-up man)

Though IDK how the transition would go to the very boss itself from this possible "cutscene", unless it's featured on the beginning of the stage before we transition to Mirage Saloon.

Anyway- Holy moley, that animation is juicy. Glad to see Classic Sonic-flair brought back from 1993's CD cutscenes and OVAs by amazing Studio Yotta itself. This game might bound to be a truly ambitious tribute. :v:/>
This post has been edited by IndyCotton: 14 April 2017 - 08:53 AM

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