don't click here

Those Sonic X-treme level files...

Discussion in 'Engineering & Reverse Engineering' started by Lostgame, Mar 3, 2016.

  1. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,134
    58
    28
    Toronto, ON
    The O.I.C.
    Correct me if I'm wrong, but I believe the recent leak of Sonic X-treme *did* include some sort of level definition files, or something of the sort - did these ever make it out into a regular model format like 3DS or OBJ?

    I'm making a fun little experiment in Unity and I'd like to see what I can't mess about with...

    Also, the NiGHTS level models, did we ever manage to get those?
     
  2. Lanzer

    Lanzer

    The saber calls for its master... Member
    6,845
    3
    18
    Glendale, AZ
    Living life.
    You would Have to ask Andrew75, as hes the one who has done the most research into the X-treme releases other then Jollyroger.
     
  3. Shoemanbundy

    Shoemanbundy

    Researcher
    1,094
    30
    28
    Chicago, Illinois
    selling shoes
    I remember someone, possibly Sanik, years ago ripped the Nights models and was messing around with them on an Xbox. Always wondered what happened to that.
     
  4. Andrew75

    Andrew75

    Technical Artist Member
    2,030
    107
    43
    Project AXSX(Sonic Xtreme) + Misc Projects
    Welcome to the world of sonic X-treme mate !
    Sonic Xtreme (Project AXSX) sucked up 10 years of my life, from 2006 to 2016 and still haven't finished it. what a pain !
    How far are you with your engine?

    I did port the .def files by hand from the most recent leak that Jollyroger and I have done. Its very possible to make a level loader to load the levels directly in Unity .but than again youd need to make many different versions of a loader because there were many different .def file versions. You may laugh, but the method I used was by reading the files with my eyes and building what I read block by block in 3DS max, so yeah I have model formatted versions of the levels. it was a painful few months but I rebuilt all the levels for use in AXSX.
    I don't think I'll be sharing them publicly with all the hard work that went into pulling it off,( I may change my mind, who knows.) but I would be able to help in regards to walking you threw the format"s" if you like to build a loader yourself. ( if I have time that is hahaha)

    Anyways we've recently restarted AXSX in Unreal 4, and I've almost got all the assets that were made throw-out the past 10 years ported over to that engine already. (this will be the 3ed engine restart)
    AXSX was restarted Because UDK is a bitch and wont let us rotate the damned collision cylinder, that's the only major bug really holding back release for AXSX which can never be fixed unless we had full source code access which we could get if we had Unreal 3 instead of UDK
    At one point I had offerd to pay to fix the Cylnder issue and I got a few bites including a programmer from Lion head studios. All attempts had failed. I was told that I needed unreal 3 with its source access to fix the issue.

    Below you will see a comparative video showing a level running in a the official leak that Jollyroger and I restored followed by the same level that I hand ported over to the recently scrapped UDK build of AXSX.
    http://youtu.be/QE9R0m0lSLg?list=PLjVabxmQnqww7mMPnD0FSq5JwX1Rtswsr

    The bug video. (some collision bugs that could not be resolved causing the cancelation of AXSX in UDK, especially note the level rotations bugs starting at 1:45.....
    it may be hard to see but look at the green cylinder wireframe around Sonic, because it can't rotate it had to be shrunken to make up for lack of rotation when Sonic level rotates.
    Collision behaves differently for walls depending on what side of the cylinder touches a wall.
    http://www.youtube.com/watch?v=Zg7691HRwqQ


    And the AXSX topic if your interested.
    http://forums.sonicretro.org/index.php?showtopic=31255&st=525

    and the umm attempted .def leak topic with some info on .def files to get you started.
    http://forums.sonicretro.org/index.php?showtopic=34041