Sonic and Sega Retro Message Board: ***Tech Demo Second Release!*** (postbugfix) - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 10 Pages +
  • ◄ First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last ►
    Locked
    Locked Forum

***Tech Demo Second Release!*** (postbugfix) Discuss the second release of the tech demo, report bugs etc

#61 User is offline LOst 

Posted 06 October 2008 - 02:30 PM

  • Posts: 4886
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2

View PostHodgy, on Oct 6 2008, 09:47 PM, said:

It would be a great advantage to other people if they could turn off the shaders. Also any hints as to when we will see a scrolling level :colbert: ?

I would like to say that in the test level on 1X, if you jump on the very edge of the spring it doesnt work sonic just jolts to the right and onto the floor, im not sure if it did this in the original, but if it did'nt atleast I have said something :D

For now the shader can't be turned off. You have to bug the project lead over and over until they will force me to turn it off. They'll make the call.
Scrolling will be enabled once an actual level is completed. We are not going to make the same mistake as before, releasing a demo without any "graphics". We lost a lot of interest from it ;)

The spring, as well as the solid blocks have that disadvantage in the original game as well. In Sonic Advance 1, it was changed, and we all know what happened in Sonic Advance 2 (no solids at all). I'll know how to fix it, but I haven't tested what results it could lead to in the long run.


EDIT: Now there has been an update to the release package. Read the first post.
This post has been edited by LOst: 06 October 2008 - 02:42 PM

#62 User is offline Overlord 

Posted 06 October 2008 - 02:46 PM

  • Substitute Meerkovo IT Chief
  • Posts: 17142
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204
Man, the most rings I can get is ONE. Curse this 18fps limit...

#63 User is offline Hodgy 

Posted 06 October 2008 - 03:18 PM

  • Posts: 797
  • Joined: 25-July 08
  • Gender:Male
  • Location:UK
  • Project:Games programming :)

View PostLOst, on Oct 6 2008, 08:30 PM, said:

View PostHodgy, on Oct 6 2008, 09:47 PM, said:

It would be a great advantage to other people if they could turn off the shaders. Also any hints as to when we will see a scrolling level :) ?

I would like to say that in the test level on 1X, if you jump on the very edge of the spring it doesnt work sonic just jolts to the right and onto the floor, im not sure if it did this in the original, but if it did'nt atleast I have said something :D

For now the shader can't be turned off. You have to bug the project lead over and over until they will force me to turn it off. They'll make the call.
Scrolling will be enabled once an actual level is completed. We are not going to make the same mistake as before, releasing a demo without any "graphics". We lost a lot of interest from it :(

The spring, as well as the solid blocks have that disadvantage in the original game as well. In Sonic Advance 1, it was changed, and we all know what happened in Sonic Advance 2 (no solids at all). I'll know how to fix it, but I haven't tested what results it could lead to in the long run.


EDIT: Now there has been an update to the release package. Read the first post.


I didnt mean turn off the shaders altogether but to give players the option of having them on or off. Obviously if they are off they loose out on all of the fancy effects, but they would get a huge performance boost.

#64 User is offline Sik 

Posted 06 October 2008 - 03:27 PM

  • Sik is pronounced as "seek", not as "sick".
  • Posts: 6719
  • Joined: 17-March 06
  • Gender:Male
  • Project:being an asshole =P
  • Wiki edits:11
http://srb2town.sepw...unk/s2hdbug.PNG

Sonic falls from the platform there if he's in that pose =P

#65 User is offline kezzzs 

Posted 06 October 2008 - 04:06 PM

  • Posts: 82
  • Joined: 16-February 04
  • Wiki edits:1

View PostOverlord, on Oct 6 2008, 02:46 PM, said:

Man, the most rings I can get is ONE. Curse this 18fps limit...

I did a lap in about 15 - 20 seconds and I still only got 2 rings

#66 User is offline Baby Ghost 

Posted 06 October 2008 - 04:33 PM

  • Put Tails in every game!
  • Posts: 51
  • Joined: 19-July 08
  • Gender:Male
  • Wiki edits:4
How exactly do you get these rings? I can't get the video to work in my browser, and I tried downloading it but all I get is the audio.

#67 User is offline Kirinja 

Posted 06 October 2008 - 06:30 PM

  • ATATATATA!
  • Posts: 68
  • Joined: 19-August 08
Its running without a problem on my computer.
AMD Phenom 9550 Quad-Core 2.2GHz
4GB RAM
ATI Radeon 3650 512 MB
64-bit Windows Vista

I tried it on my laptop as well... Didnt run as smooth, cant remeber exact specs, but it's around 2 GHz Intel Duo, 1 GB RAM, some crappy intergrated video card.

Im really impressed on how it really feels like Sonic 2. Great job everyone!

#68 User is offline LOst 

Posted 07 October 2008 - 03:56 AM

  • Posts: 4886
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2

View PostSik, on Oct 7 2008, 12:27 AM, said:

http://srb2town.sepw...unk/s2hdbug.PNG

Sonic falls from the platform there if he's in that pose =P

Isn't it cute? It's a Sonic 3 thing. If too many people complain I will fix it. it's a CPU time saver thing that we really don't need but it is original. Probably why Sonic 3 doesn't have any swinging platforms? The closest one I can think of is the Sandopolis's reverse swinging platform.

If you are more interested in this behavior, I suggest you use edit mode in Sonic 3K's Launch Base Zone. There is a platform there that moves diagonally in the edit list. It exists in the game as well but as a floor elevator. Stand at the very edge and watch. This is how original Sonic works and I don't have a problem with it. I see it as if the platform moves too fast, you fall off it if you are at an edge.

View Postkezzzs, on Oct 7 2008, 01:06 AM, said:

View PostOverlord, on Oct 6 2008, 02:46 PM, said:

Man, the most rings I can get is ONE. Curse this 18fps limit...

I did a lap in about 15 - 20 seconds and I still only got 2 rings

I'll make a youtube video later showing how you must do. Trust me, it is hard. It takes a cupple of times. My friend who is really good couldn't get more than 9 rings after 5 tries. Then I gave it a shot on his computer and it took me 4 times before I got 56 rings. I think the key is to stay relaxed. When I am not relaxed it is easierr to do mistakes. You can afford like one 1 second mistake. The rest must be flawless! Around 3-5 laps is needed

View PostBaby Ghost, on Oct 7 2008, 01:33 AM, said:

How exactly do you get these rings? I can't get the video to work in my browser, and I tried downloading it but all I get is the audio.

Xvid codec is needed to play the video. Fast lap times (climb round).

View PostKirinja, on Oct 7 2008, 03:30 AM, said:

Its running without a problem on my computer.
AMD Phenom 9550 Quad-Core 2.2GHz
4GB RAM
ATI Radeon 3650 512 MB
64-bit Windows Vista

I tried it on my laptop as well... Didnt run as smooth, cant remeber exact specs, but it's around 2 GHz Intel Duo, 1 GB RAM, some crappy intergrated video card.

Im really impressed on how it really feels like Sonic 2. Great job everyone!

64-bit! Great! ATI Radeon is the way to go, and it never hurts having 512 MB GFX RAM :(

Crappy intergrated video card = no way.

Svenska: Det är baserat på Sonic 3 & Knuckles motor för att Sonic 2 har alldeles för många svagheter. Tack vare så mycket banor I Sonic 3 & Knuckles så har Sonic fått bug fixar som aldrig varit synliga I Sonic 2, eller Sonic 1. Annars är grunden mycke lika I Sonic 1 till och med Sonic & Knuckles :)
This post has been edited by LOst: 07 October 2008 - 03:58 AM

#69 User is offline TmEE 

Posted 07 October 2008 - 05:07 AM

  • Master of OPL3-SA2/3
  • Posts: 1726
  • Joined: 06-January 08
  • Gender:Male
  • Location:Estonia, Rapla City
  • Project:T-04YBSC-A !
  • Wiki edits:11
Swedes are everywhere :P Hello from Estonia

I wonder how can I get half speed on a PC that is much inferior to some other peoples' who don't always get half rate even.... ? 9800se is no fancy card... nor 1GHz Celeron...

#70 User is offline LOst 

Posted 07 October 2008 - 06:41 AM

  • Posts: 4886
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2

View PostTmEE, on Oct 7 2008, 02:07 PM, said:

Swedes are everywhere :P Hello from Estonia

I wonder how can I get half speed on a PC that is much inferior to some other peoples' who don't always get half rate even.... ? 9800se is no fancy card... nor 1GHz Celeron...

Hi there!
I didn't really understand your querstion. Do you want half speed?

Anyway when it comes to Geforce graphics card, I have no clue. Most of my computers have ATI Radeon cards, were the oldest is 9600 pro from 2004-2005 (and runs about 56 fps in the old Tech Demo) and ATI Radeon 9800 Pro from 2004-2005 that runs the latest tech demo at full speed 60 fps.

I would like someone with Nvidia Geforce knowledge to find where the limit goes, by reading what people have told, and also knowing the release dates of the graphics cards as well as what they are capable of handling (in case of shaders and Direct3D 9 support).

That would be really great to have a list of graphics cards that are on the safe side (for now).


For example, Overlord's Geforce II (old old old OLD! Don't get that card) can run the latest tech demo way faster than it should compared to newer graphics cards because it doesn't support pixel shader 2, and by that it is ignored! But graphics cards that have pixel shader 2, but aren't as powerful as I had hoped them to be will run with it and preform badly. It is unfair and stupid I know. But it gives us a lot of information to make the upcoming Alpha release better.



Also for those who want to know how to get Super Sonic, watch this youtube video:
http://www.youtube.c...h?v=srBm2rKVypg
This post has been edited by LOst: 07 October 2008 - 08:01 AM

#71 User is offline Lizam 

Posted 07 October 2008 - 09:28 PM

  • Lizam
  • Posts: 185
  • Joined: 05-May 08
  • Gender:Male
  • Location:Australia
  • Project:Mario & Sonic: Worlds Clash

View PostLOst, on Oct 7 2008, 10:41 PM, said:

Also for those who want to know how to get Super Sonic, watch this youtube video:
http://www.youtube.c...h?v=srBm2rKVypg



Ahh, I just got it working for knuckles, but I can't add a second player for Sonic >.<

Is there anyway to add a second player without a second game controller?

#72 User is offline TmEE 

Posted 08 October 2008 - 03:48 AM

  • Master of OPL3-SA2/3
  • Posts: 1726
  • Joined: 06-January 08
  • Gender:Male
  • Location:Estonia, Rapla City
  • Project:T-04YBSC-A !
  • Wiki edits:11

View PostLOst, on Oct 7 2008, 02:41 PM, said:

I didn't really understand your querstion. Do you want half speed?


I meant I can get 30FPS on a shitty system, while others don't get that on much more powerful systems... maybe 98SE just kicks ass :P

You may want to add a line in the readme that informs 98SE users that if they use KernelEx, they can run the thing on their PCs.
This post has been edited by TmEE: 08 October 2008 - 03:49 AM

#73 User is offline Kirinja 

Posted 08 October 2008 - 04:27 AM

  • ATATATATA!
  • Posts: 68
  • Joined: 19-August 08
Is this going to get widescreen support? It looks kinda funny if I run it in fullscreen... Sonic looks kinda fat :P

#74 User is online nineko 

Posted 08 October 2008 - 06:39 AM

  • I am the Holy Cat
  • Posts: 5684
  • Joined: 17-August 06
  • Gender:Male
  • Location:italy
  • Project:I... don't even know anymore :U
  • Wiki edits:5,251

View PostKirinja, on Oct 8 2008, 11:27 AM, said:

Is this going to get widescreen support? It looks kinda funny if I run it in fullscreen... Sonic looks kinda fat :P
On the other hand, if there will be a 16:9 version, I hope the 4:3 version won't be discontinued, since awesome people use 4:3 monitors.

#75 User is offline FinalBeyond 

Posted 08 October 2008 - 09:52 AM

  • Posts: 1569
  • Joined: 19-February 05
  • Gender:Not Telling
  • Wiki edits:1
Quick question. Fun though I assume a repetitive lap through a reversing-gravity climbing area is supposed to be, what relevance does it have in the gameplay of Sonic 2? I must have missed an area with similar physics.

  • 10 Pages +
  • ◄ First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users