Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!
#1171
Posted 23 February 2012 - 09:31 AM
#1172
Posted 23 February 2012 - 09:53 AM
#1173
Posted 23 February 2012 - 10:25 AM
#1174
Posted 23 February 2012 - 10:30 AM
Dark Sonic, on 23 February 2012 - 09:31 AM, said:
Because there's no uv mapping coords nor GIA applied to it... yet....
Here's a better import of that. I added my name to the model but I rotated it wrong.

#1175
Posted 23 February 2012 - 11:47 AM
Herm the Germ, on 23 February 2012 - 10:25 AM, said:
http://www.4shared.c...llection_R.html
Here are the rips. Credit goes to Rosanna Weyland for ripping these
#1176
Posted 23 February 2012 - 12:11 PM
Dario FF, on 23 February 2012 - 09:30 AM, said:
YEAAAAAAAAAHHHHHHHHHHHHHHHHH. What model format do you recommend? I start modeling today. I don't even give a fuck how limited it is right now.
#1177
Posted 23 February 2012 - 12:16 PM
Lobotomy, on 23 February 2012 - 12:11 PM, said:
Well my plan was to use Ogre meshes and materials(since they can be editted manually in a notepad). I would do 3ds BUT it has name limitations so nope. Besides, I can just load up an scene from Ogre in a pretty similar way to convert it to terrain.
There's OGRE exporters for all this software. Have fun picking one! (In case of Max I recommend using OgreMax, although the free version has some limitations). Just do your scene in your favourite 3D software and all you'll have to do is export it later.
It will be quite a while before you can import a full scene though. Gotta figure out grouping files(already got the spec), and most importantly I don't know about the terrain.terrain files. Also need a .material writer.... oh well, fun times ahead.
#1178
Posted 23 February 2012 - 01:23 PM
Lobotomy, on 23 February 2012 - 12:11 PM, said:
YEAAAAAAAAAHHHHHHHHHHHHHHHHH. What model format do you recommend? I start modeling today. I don't even give a fuck how limited it is right now.
Yeah, I might as well start today too! Having the ability to edit something like this will be amazing!
Dario FF, on 23 February 2012 - 12:16 PM, said:
I know we're sitting here shamelessly befitting off your hard work (and I'd help if could, honest), but good luck with that, yeah? All of us look forward to your work!
#1179
Posted 23 February 2012 - 03:54 PM
Pexs, on 23 February 2012 - 01:23 PM, said:
Ha, thanks to Darkspines for doing some awesome research into all this, and here's hoping to a bit more.
Besides, the point of me making an editor is so you(in general) don't need to deal with any of this binary crap and can get right to modelling. I'm not that interested in creating a level on my own, I'm interested in creating the tools so it's possible for the rest.
#1180
Posted 23 February 2012 - 05:12 PM
FlackoWeasel, on 23 February 2012 - 11:47 AM, said:
Herm the Germ, on 23 February 2012 - 10:25 AM, said:
http://www.4shared.c...llection_R.html
Here are the rips. Credit goes to Rosanna Weyland for ripping these
Awesome, many thanks right back, then. : D
#1181
Posted 23 February 2012 - 06:37 PM
Also, epic job on the importing!
#1183
Posted 24 February 2012 - 03:16 PM
#1184
Posted 24 February 2012 - 07:32 PM
#1185
Posted 24 February 2012 - 08:05 PM
