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Sonic 3 A.I.R. Release Thread By Eukaryot. Too awesome not to post about

#121 User is offline Eukaryot 

Posted 28 April 2019 - 10:38 AM

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View PostOcelotBot, on 23 April 2019 - 05:41 PM, said:

Are you thinking of adding the Super-Peel Out from Sonic CD?

Thinking of it, yes. But like many other features, it's only low prio.

View PostIrnBru, on 27 April 2019 - 02:49 PM, said:

I'm having major issues with the main boss on Marble Garden Zone, I've recorded a couple of instances of this happening, it only happens with Hyper Sonic and sometimes the glitch doesn't kill you and tails will continue to let you fly with him and fight the boss like normal. Any ideas?
https://www.youtube....h?v=jbIkwueTl2k
As you can see in the video, normal sonic can beat the boss with no issues.
By the way, I fucking love this project, I can never go back to vanilla 3&K or Complete at this point and apologies for the framey video, I had to record on my laptop :/

Edit:
This boss also eats frames before it kills you, if you spindash on the floor with a fire shield the game starts to drop frames rapidly, when it catches back up it kills you.
https://youtu.be/GiTtYs3Y8bY?t=777

That looks like an interesting thing to investigate. Especially the frame eating part :D

View PostRikohZX, on 27 April 2019 - 07:50 PM, said:

With the new preview I've noticed a hell of a lot more audio clipping compared to the initial full release. It actually can get rather painful if I'm unfortunate, and it seems to crop up whenever it pleases too as for a bit it didn't have any of that problem at all.

Try out the EXE and DLL replacement uploaded here. Hope they can resolve the issue!

View PostT.Q., on 27 April 2019 - 11:09 PM, said:

@Eukaryot
New bugs to report since the latest update.

BUG #11
CLICK HERE FOR BIN FILE. This takes place in Marble Garden Zone Act 2. The bug relates to the main boss area when playing in Knuckles' area. After the boss is defeated, and after plunging onto the animal prison capsule, the boss wasn't quick enough to leave the screen before turning into letters and numbers over its graphics.

BUG #12
CLICK HERE FOR BIN FILE. This takes place in Flying Battery Zone Act 2. The bug relates to the moving platform after the ceiling laser beam room when playing as Knuckles (and probably could effect other characters) area. The sky background wasn't quick enough to rise up when Knuckles reaches the top of the ship before fighting the main boss. So instead of sky, there was a black background before the sky reached up.

Thank you once again, just keep the bug reports coming! :)

#122 User is offline RikohZX 

Posted 28 April 2019 - 03:15 PM

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View PostEukaryot, on 28 April 2019 - 10:38 AM, said:

View PostRikohZX, on 27 April 2019 - 07:50 PM, said:

With the new preview I've noticed a hell of a lot more audio clipping compared to the initial full release. It actually can get rather painful if I'm unfortunate, and it seems to crop up whenever it pleases too as for a bit it didn't have any of that problem at all.

Try out the EXE and DLL replacement uploaded here. Hope they can resolve the issue!



Worked like a charm, thank you. It helped a lot for trying to test a music mod I've been messing with. Finding exact points for looping or cutting sounds off in Audacity is a nightmare, though, but I can't complain when you accommodated for this kind of modding so much as is!
https://www.youtube....h?v=5MDXhYJhJbU
This post has been edited by RikohZX: 28 April 2019 - 03:17 PM

#123 User is offline IrnBru 

Posted 28 April 2019 - 04:43 PM

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@@Eukaryot How do I get those .BIN files for bug reporting? I play this way more than I'd care to admit lol.

#124 User is offline T.Q. 

Posted 28 April 2019 - 05:22 PM

  • The Sims 2, Dr. Julian Ivo Robotnik
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View PostIrnBru, on 28 April 2019 - 04:43 PM, said:

@@Eukaryot How do I get those .BIN files for bug reporting? I play this way more than I'd care to admit lol.

You have to press F2 on your keyboard. The BIN file records about 30 seconds of previous gameplay.

The caveat is that it saves as the file "gamerecording.bin", AND overwrites itself when you press F2 again. So if you encounter another bug and press F2 without renaming the previous bug file, it will be overwritten.

Eukaryot. As a recommendation to prevent overwriting the file, perhaps the program can add a timestamp to the end of the filename (composed of year, month, day, hour, minute, second [e.g. "-YYYMMDDhhmmss"]) so that a person can press F2 again without worrying about overwriting the file if the player encounters other bugs over the course of gameplay.



Edit: Hum...Robotnik must have been bribing the Sonic Team developers to make glitches in the game at the time to quash Sonic, lol.

BUG #13
CLICK HERE FOR BIN FILE. This takes place in Flying Battery Zone Act 1. The bug occurred when jumping off a ledge near the beginning of the act, where you'd find a Lighting Shield Monitor and Invincibility Monitor. Apparently Sonic was able to fall through the metal platform with fan below it, and die instantly.

BUG #14
CLICK HERE FOR BIN FILE. This takes place in Lava Reef Zone Act 1. The bug occurred when passing a certain point at the bottom part of the zone. The sound for a door opening plays even though Sonic doesn't activate a button to open a door. You can also backtrack a bit and pass that certain point again to hear the door opening SFX.

BUG #15
CLICK HERE FOR BIN FILE. This takes place in Carnival Night Zone Act 1. The bug occurred after defeating the mid-boss. Sonic happened to have spindashed to the right side of the screen, under the passage entrance to the 2nd Act. While the tile floor was still moving down, Sonic got sunk with his head showing and body below the floor. Not that big a deal, except on one occasion, Sonic went to the entrance of the passageway, and died for some reason. In this recording, Sonic didn't die. So I would recommend placing an invisible barrier to prevent a player from entering that passageway until Act 2 begins.

BUG #16
CLICK HERE FOR BIN FILE. This takes place in Launch Base Zone Act 1. The bug occurs about 80% near the end of the zone, where the player goes through one of the elevator tubes. Hyper Sonic jumped into the elevator and was transported to the location. When Hyper Sonic reached the location, he was leaning out of the elevator with the door shut, rather than waiting for the door to open, and for the player to proceed out of it. I think this was already addressed, but now you have a recording of this to look at.

BUG #17
CLICK HERE FOR BIN FILE. This takes place in Launch Base Zone Act 1. The bug occurs about 95% near the end of the zone. The player encounters Knuckles, where he throws a bomb into the building to demolish it. While the player waits in the revolving cup platform, Tails flies down, and joins the player. However, Tails is doing a walking routine, and then after Knuckles leaves the screen, Tails falls through the cup, instead of waiting inside it and then responding to the player's movement.

BUG #18
CLICK HERE FOR BIN FILE. This takes place in Launch Base Zone Act 2. The bug occurs about at the first boss area with the cannonballs. Hyper Sonic jumped so high, that he landed "somewhere" above the area, after the screen looked to the area where Sonic and Tails were supposed to fight Robotnik. Robotnik jumped in and began his routine of shooting cannonballs, but neither Sonic nor Tails were in the area. They were stuck above.
This post has been edited by T.Q.: 28 April 2019 - 11:20 PM

#125 User is offline IrnBru 

Posted 01 May 2019 - 06:32 PM

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I don't seem to get a .bin file when pressing f2 but at this point I cannot pass the MGZ Act 2 Boss without it killing me before transitioning to the tails flight phase of the fight, if any one else is having problems with this could you dump a .bin file to help get this fixed, I don't think this bug was present before the patch though can't be sure, I had completed every save file available before the update and never noticed any bugs outside of some you get on vanilla S3K.

#126 User is offline T.Q. 

Posted 01 May 2019 - 07:08 PM

  • The Sims 2, Dr. Julian Ivo Robotnik
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So @IrnBru,

When you're playing the game, and you want to capture the last 30 seconds of gameplay, you press F2, do you get a message on the screen like this?:

Posted Image

And you don't find the .bin file in the folder you have the mod in?
This post has been edited by T.Q.: 01 May 2019 - 07:08 PM

#127 User is offline IrnBru 

Posted 01 May 2019 - 09:01 PM

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View PostT.Q., on 01 May 2019 - 07:08 PM, said:

So @IrnBru,

When you're playing the game, and you want to capture the last 30 seconds of gameplay, you press F2, do you get a message on the screen like this?:

Posted Image

And you don't find the .bin file in the folder you have the mod in?


Not at all, I need to run this game in failsafe mode if that makes any difference. I can record gameplay but it probably doesn't help much with bug fixing.

#128 User is offline T.Q. 

Posted 01 May 2019 - 10:32 PM

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Ok, that may make a difference. Why are you playing in failsafe mode? That may explain why you're not able to save .bin files, because according to the Manual, "(t)his will disable some graphics features and automatically switch to the software renderer". The manual doesn't specify what features in particular, and so maybe this is one of them?
This post has been edited by T.Q.: 01 May 2019 - 10:39 PM

#129 User is offline IrnBru 

Posted 02 May 2019 - 05:07 AM

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View PostT.Q., on 01 May 2019 - 10:32 PM, said:

Ok, that may make a difference. Why are you playing in failsafe mode? That may explain why you're not able to save .bin files, because according to the Manual, "(t)his will disable some graphics features and automatically switch to the software renderer". The manual doesn't specify what features in particular, and so maybe this is one of them?


Anything that isn't failsafe mode doesn't launch past the disclaimer, I just get a black screen with sound.

#130 User is offline Eukaryot 

Posted 02 May 2019 - 03:54 PM

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View PostIrnBru, on 02 May 2019 - 05:07 AM, said:

View PostT.Q., on 01 May 2019 - 10:32 PM, said:

Ok, that may make a difference. Why are you playing in failsafe mode? That may explain why you're not able to save .bin files, because according to the Manual, "(t)his will disable some graphics features and automatically switch to the software renderer". The manual doesn't specify what features in particular, and so maybe this is one of them?


Anything that isn't failsafe mode doesn't launch past the disclaimer, I just get a black screen with sound.


It's true that fail-safe mode also disables the game recording.
I just added an option in the config.json that allows for overriding this behavior. (And I'd love to get my hands on a gamerecording for the MGZ 2 bug, as I couldn't reproduce it myself.)

So here's a new build where you can edit the config.json file. Just set the "GameRecording" property to "1" there (the new default "-1" lets the game decide depending on whether the fail-safe mode is active).

By the way, this new build reflects the current development / bug fixing state. Which could turn out to be a bad thing, especially as I'm currently right in the middle of some major audio system changes. It's not unlikely there are some new bugs because of this.
This post has been edited by Eukaryot: 02 May 2019 - 03:55 PM

#131 User is offline IrnBru 

Posted 02 May 2019 - 04:43 PM

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View PostEukaryot, on 02 May 2019 - 03:54 PM, said:

View PostIrnBru, on 02 May 2019 - 05:07 AM, said:

View PostT.Q., on 01 May 2019 - 10:32 PM, said:

Ok, that may make a difference. Why are you playing in failsafe mode? That may explain why you're not able to save .bin files, because according to the Manual, "(t)his will disable some graphics features and automatically switch to the software renderer". The manual doesn't specify what features in particular, and so maybe this is one of them?


Anything that isn't failsafe mode doesn't launch past the disclaimer, I just get a black screen with sound.


It's true that fail-safe mode also disables the game recording.
I just added an option in the config.json that allows for overriding this behavior. (And I'd love to get my hands on a gamerecording for the MGZ 2 bug, as I couldn't reproduce it myself.)

So here's a new build where you can edit the config.json file. Just set the "GameRecording" property to "1" there (the new default "-1" lets the game decide depending on whether the fail-safe mode is active).

By the way, this new build reflects the current development / bug fixing state. Which could turn out to be a bad thing, especially as I'm currently right in the middle of some major audio system changes. It's not unlikely there are some new bugs because of this.



I really appreciate that, thank you, I'll get on to it tonight and upload the .Bin file, really appreciate it :)

#132 User is offline The Growler 

Posted 03 May 2019 - 03:28 PM

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*edit* my bad, I'd forgotten about the boss battle

I'm absolutely loving what you've done here! I hope you'll be doing the same for Sonic 1 & 2 as well :)

This post has been edited by The Growler: 03 May 2019 - 04:08 PM

#133 User is offline Nova 

Posted 04 May 2019 - 07:56 AM

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Just wanted to say, absolutely stellar work and thank you for making this. Definitely going to be my preferred way of playing this for my yearly series marathon from now on. :)

#134 User is offline T.Q. 

Posted 05 May 2019 - 05:52 PM

  • The Sims 2, Dr. Julian Ivo Robotnik
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So I tried the latest version (May 2, 2019). I'm not getting any picture from the game, only from the menus. Here are examples of what I see, not sure what's happening. So I reverted back to the April 24, 2019 build. Don't pay attention to the blurriness of the images, I intentionally set the quality to the lowest quality because they're just scrap.

Question to staff members of the website. Is there a reason why this thread isn't allowing image attachments to be uploaded by members of the forum?:

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
This post has been edited by T.Q.: 06 May 2019 - 10:31 PM

#135 User is offline D.A. Garden 

Posted 06 May 2019 - 11:52 AM

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I've just played through it and, apart from a few glitches that present in the original game (getting soft-locked with the cannon launcher at the end of Carnival Night Zone 2 because of Tails and the Sky Sanctuary GHZ mini boss re-spawning after I defeated it and fell down), I had a very enjoyable experience. Some of the options are quite nice (alternate bombing in AIZ2, for example), while others seem a bit too much (such as customisation of tunes for bosses, invincibility, etc.) and I would never use them, but I'm sure others will.

Also, on a side tangent, the level layout changes are all quite well done (especially DEZ1), but with the exception of LBZ2. The changes made to allow that Tails achievement are fine, but the chunk usage, the object placement, and the way it's done look so hack-ish, and it stood out so badly against the other, acceptable changes. I know there are better chunk choices available for what you were trying to achieve, and it still sticks in my mind as the one thing that's a little off.

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