QUOTE (Chimpo @ Feb 28 2010, 05:08 PM)
The other attacks are pretty easy to tell where your hammer is so you can attack with confidence or time them correctly. With the Mid-Air hammer, the attack phase seems to last 7 frames but only 2 of those frames are visually different and it's a little hard to judge a safe range to attack from those. Forgive the following crude example, but maybe an additional frame and some blurring would help.
Of course this is just me talking so you're than welcomed to ignore it.
Ah, I get you now.
Yeah, I admit the transition isn't great, mainly because I based it off the Advance animation (rather than a blur, the hammer left a flurry of love hearts in it's trail, not quite sure how to program something like that). Not a bad mock-up though, I might have to steal it...
QUOTE (ICEknight @ Feb 28 2010, 05:12 PM)
Amazing. Those new animations look great, not to mention the title screen... This is shaping up as a very professional-looking mod.
I must say again that it's a bit odd having A as the attack button instead of B, though... Having to change the control configuration for just one game is somewhat annoying. =|
By the way, perhaps it's already in your to-do list, but you might want to edit the waiting animation so it moves like:
Whoops, thought I had already edited that (I had to start over from scratch at one point because one edit had wrecked some of the collision coding).
Well, now you have TWO games with the A button. lol
Seriously though, I'll make a B button edit next revision.
QUOTE (SalamiDragon @ Feb 28 2010, 06:00 PM)
On the list of things Amy can do that Sonic can't we have.
-Swing a hammer
-Swing a hammer in the air
-Die after beating the final boss
Seriously though, this was great. Sprites are top notch, attacks work well (except for when they don't), and I really enjoyed the hot pink finish on some of the badniks. I also think it's neat that you have a finished ending sprite in what your post claims is an early version of the game. I'm curious to see what later builds have in store.
At last Sonic 1 has HAMMERSPACE!!! lol
Yeah the attacks seem to have a low radius, at least concerning monitors, only the ground hammer works on walls and blocks as well.
I'm truthfully hoping to replicate most of her abilties and physics from Advance 1 for the final product.
This post has been edited by E-122-Psi: 28 February 2010 - 06:08 PM