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kens unstable branch (1.5) kens-1.4.22 (alpha) prototype

#1 User is offline kram1024 

Posted 10 July 2012 - 05:57 PM

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finally I got around to the beginning of updating kens. There are going to be some wonderful new features in kens.

first off KENS is now using Cmake as a replacement for autotools "configure" scripts.
second, flamewing contributed to the kens project and is now onboard with us, so expect great things ™
flamewing provided a new api for nemesis, kosinski, and enigma compression that he used in his s2ssedit application, and it is now working beautifully. I took the old magus based api and wrapped it around his functions.
third, I am also working on making kens build on all 3 platforms (Mac, Windows, and Linux/Unix)
fourth, expect vb support, gamemaker support, and delphi suport to return along with a new multimedia fusion 2 support, objective c support, and .net compatible binary (will have a check for mono when building that one)
I guess I will now get the flamewing-style streams api working for saxman compression before I begin testing platform checks.

if you are interested please visit THIS page.
This post has been edited by kram1024: 10 July 2012 - 06:00 PM

#2 User is offline Kharen 

Posted 10 July 2012 - 11:59 PM

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Um, at the risk of sounding incredibly stupid, what is "kens", exactly?

#3 User is offline Techokami 

Posted 11 July 2012 - 08:47 AM

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View PostKharen, on 10 July 2012 - 11:59 PM, said:

Um, at the risk of sounding incredibly stupid, what is "kens", exactly?

Compression library targeting Sonic games on the Genesis, and any other games that use the same compression algorithms.

#4 User is offline Kharen 

Posted 11 July 2012 - 01:56 PM

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Alright. I had guessed that it had something to do with the original Genesis games, but then the bit about gamemaker support threw me off.

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