finally I got around to the beginning of updating kens. There are going to be some wonderful new features in kens.
first off KENS is now using Cmake as a replacement for autotools "configure" scripts.
second, flamewing contributed to the kens project and is now onboard with us, so expect great things ™
flamewing provided a new api for nemesis, kosinski, and enigma compression that he used in his s2ssedit application, and it is now working beautifully. I took the old magus based api and wrapped it around his functions.
third, I am also working on making kens build on all 3 platforms (Mac, Windows, and Linux/Unix)
fourth, expect vb support, gamemaker support, and delphi suport to return along with a new multimedia fusion 2 support, objective c support, and .net compatible binary (will have a check for mono when building that one)
I guess I will now get the flamewing-style streams api working for saxman compression before I begin testing platform checks.
if you are interested please visit THIS page.
first off KENS is now using Cmake as a replacement for autotools "configure" scripts.
second, flamewing contributed to the kens project and is now onboard with us, so expect great things ™
flamewing provided a new api for nemesis, kosinski, and enigma compression that he used in his s2ssedit application, and it is now working beautifully. I took the old magus based api and wrapped it around his functions.
third, I am also working on making kens build on all 3 platforms (Mac, Windows, and Linux/Unix)
fourth, expect vb support, gamemaker support, and delphi suport to return along with a new multimedia fusion 2 support, objective c support, and .net compatible binary (will have a check for mono when building that one)
I guess I will now get the flamewing-style streams api working for saxman compression before I begin testing platform checks.
if you are interested please visit THIS page.
This post has been edited by kram1024: 10 July 2012 - 06:00 PM

