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soniNeko, my hack of Sonic 1 hack cancelled - version 1.1.1 released - page 12

#1 User is offline nineko 

  Posted 29 January 2008 - 05:30 PM

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NOTE ADDED ON NOVEMBER 24th, 2008: The first post in this thread is highly outdated, as it refers to version 0.9 of my hack. Check page 12 for the latest news.
The original post follows, below the line, for preservation purposes, though.

----------------------------------------------

As you maybe know I've been working on a hack, soniNeko.
It is nothing special, but it's still unique in its own way: its soundtrack is entirely made of songs converted with xm3smps, this means 30 brand new songs, coming from several other video games.

I never officially released the first version of my hack, but I think that now is the time.
As of today, January 29th 2008, soniNeko has a version number of 0.9, and it features:
  • New zone names (ESE)
  • New level select (ESE):
    Posted Image
  • New palettes for most of the zones (SonED):
    Posted Image Posted Image Posted Image Posted Image
  • The Nick Arcade ending sign:
    Posted Image
  • Some ASM work, mainly thanks to Puto, but there are also some unique features done by myself: for example, I fixed the "breathe while you are invincible" music bug in LZ, which will now play the invincibility music rather the regular song
I know that most of you are tired to play the regular Sonic 1 layouts, and this explains the version number of 0.9: with version 1.0 I plan to have completely new layouts, and only by then I'll consider my hack "complete" (of course there will always be the chance for further revisions). Hopefully 1.0 will be ready in time for the Hacking Contest.

tl;dr, HERE is the download link for soniNeko 0.9

Please, give me as much feedback as possible about the soundtrack.
And, if you like it, think that this is what xm3smps can do ;)

Oh, one last thing, to have some more fun. I won't post the tracklist for a couple of days, let's see how many songs you can identify :)
Yes, I know that some of them are listed on the wiki, but there are still 12 tracks without a name (and some of the older ones now have a different ID). I ask Oerg, Soti, Puto, and whoever had a soniNeko beta not post the titles, of course :P
I will release the complete tracklist with song IDs and titles in a few days.

Have fun!

edit: changed description, version 1.1 released
edit2: changed description, added note in the first post, version 1.1.1 released, hack cancelled

This post has been edited by nineko: 24 November 2008 - 04:05 AM

#2 User is offline Varion Icaria 

Posted 29 January 2008 - 05:35 PM

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Awesome Job for your first hack, Keep up the Good work.

#3 User is offline Tweaker 

Posted 29 January 2008 - 06:05 PM

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Sometimes the choice in music style is questionable, but this is awesome for the most part. Music is very well done.

#4 User is offline muteKi 

Posted 29 January 2008 - 06:28 PM

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First impressions (have only played act one so far):

THAT'S THE TITLE SCREEN MUSIC??

On to the actual game:
Ohmygoditssofastwhatshappeningtomygame
Though track one is pretty cool. I just wasn't expecting you to increase Sonic's top speed by so much.

#5 User is offline ICEknight 

Posted 29 January 2008 - 06:35 PM

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Hmm, pretty cool. This is what I've been able to recognize (or not):

81: Balloon Kid
82: Awesome Super Mario 64 underwater

85: Something from Banjo-Kazzoie, perhaps? It sounds like taken from this game, just great.

87: Bubble Bobble

89: I know I've listened to this music thousands of times and now I can't remember where's it from. Some Capcom arcade? Sounds great, too.
8A: Flintstones
8B: OutRun

8D: Gradius Advance. Sounds a little better than the GBA version, but I feel it could be improved a little with some other instruments...

8F: F-Zero. Sounds just like the original, wow...
90: [Part of] Guile's level
91: No idea, but it sounds like it could belong to a scene demo. Quite nice.
92: Bubble Bobble invincibility/bonus

94: Heh, pretty cool. Moonlight Shadow.
95: Can't remember... But it reminds me of Momotaro Thunderbolt for the GB.

97: Another one from F-Zero, which also sounds almost just like the original. Great stuff.

9B: Starts like Double Dragon, but no idea, really.
9C: Another one I've heard million times, and I can even remember what the original instruments sounded like, but can't remember what game it's from.
9D: Rainbow Road SNES
9E: F-Zero too, isn't it?




PS: By the way, I thought the title Sonineko would imply something like this:
Posted Image
=(
This post has been edited by ICEknight: 29 January 2008 - 06:49 PM

#6 User is offline muteKi 

Posted 29 January 2008 - 06:42 PM

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9C is PC S3K -- Ice Cap.

Also, if you're using this as a plug for XM3SMPS and such, could I make a suggestion that you add some support for TFM instruments and songs? All these tracks have the same voices and it gets old fast.


Currently on Party Land 2: BARBIE GIRL? (Dammit, should never have made that joke about Aqua in terms of Sonic music.)
This post has been edited by The 無敵: 29 January 2008 - 06:56 PM

#7 User is offline Shadow Fire 

Posted 29 January 2008 - 07:38 PM

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QUOTE (ICEknight @ Jan 30 2008, 10:35 AM) [post="177184"]Posted Image[/quote]
XDDDD That'd be fackin' awesome!

#8 User is offline Jayextee 

Posted 30 January 2008 - 11:48 AM

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View PostThe 無敵, on Jan 29 2008, 11:42 PM, said:

Also, if you're using this as a plug for XM3SMPS and such, could I make a suggestion that you add some support for TFM instruments and songs?


YES. PLEASE. I've asked for this before. It would simply excrete pure win.
This post has been edited by love.self.hate: 30 January 2008 - 11:49 AM

#9 User is offline Sith 

Posted 30 January 2008 - 01:00 PM

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Nineko, you win sir. xm3smps expands the hacking horizon significantly.

Also lol @ ICEknight.
This post has been edited by Sith: 30 January 2008 - 01:02 PM

#10 User is offline nineko 

Posted 30 January 2008 - 02:03 PM

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Here is the complete track list:

81 Balloon Kid [LZ 2]
82 Super Mario 64 - Dire Dire Docks [LZ 1]
83 Psycho Pinball - Funfair [MZ 1]
84 DDR - Hero [SYZ 2]
85 Banjo Tooie - Fun 'n' Games [SYZ 1]
86 DDR - Dam Dariram [SBZ 1]
8D DDR - Burning Heat [FZ]
94 DDR - Moonlight Shadows [SLZ 3]
95 Wario Blast - Stage 7 [SYZ 3]
96 DDR - Señorita [SBZ 3]
97 F-Zero - White Land [GHZ 3]
98 Outzone - Level 1 [MZ 3]
99 DDR - Bye Bye Baby Balloon [SBZ 2]
9A DDR - Jack Grandale [SLZ 2]
9B Madou Monogatari - Labyrinth [LZ 3]
9C Sonic & Knuckles Collection - Ice Cap [GHZ 2]
9D Mario Kart 64 - Rainbow Road [SLZ 1]
9E F-Zero - Bianca City [MZ 2]
9F Bombjack [GHZ 1]

87 Bubble Bobble - Main Theme [invincibility]
88 Street Fighters 2 - Jingle [1-up]
89 Puzzle de Pon! - Stage 2 [special stage]
8A The Flintstones [title screen]
8B Outrun - Magical Sound Shower [ending GHZ demo]
8C Pinball Fantasies - Party Land [Robotnik]
8E Pippi Långstrump [end of act]
8F F-Zero - Game Over [game over]
90 Street Fighters 2 - Guile [continue]
91 Heaven Revived [credits]
92 Bubble Bobble - 1-up [drowning]
93 [emerald jingle]

#11 User is offline Spanner 

Posted 30 January 2008 - 03:46 PM

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This hack was to show the power of what XM3SMPS can do, it's a powerful tool.
Well I'm looking forward to the next release, whenever it is, see how good you can do layouts with Sonic 1.

#12 User is offline Hayate 

Posted 30 January 2008 - 06:36 PM

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View PostSOTI, on Jan 30 2008, 08:46 PM, said:

This hack was to show the power of what XM3SMPS can do, it's a powerful tool.


Yes. Yes it is - so long as you know how to use it. :)

#13 User is offline Aquaslash 

Posted 31 January 2008 - 12:13 AM

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Quote

8B Outrun - Magical Sound Shower [ending GHZ demo]

Oh damn...I was thinking of using that song sometime....

Oh well.

#14 User is offline LocalH 

Posted 31 January 2008 - 03:19 AM

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Just because someone uses a song in a hack doesn't mean it's off limits to anyone else for any purpose from that point on. It pisses me off when people have this mindset "oh, something's been used before, that means it can NEVAR BE USED AGAIN ONOES!@!@". As long as you're not copying stuff wholesale, or even if you are but you have the permission of the creator, then go for it. Hell, even try to figure out ways to make it better and 1-up each other.

Anyway, badass hack Neko. I knew I recognized that Bombjack tune, but for some reason I couldn't place it (although I used to play the C64 port of Bombjack like all the fucking time).

You should make a music ROM sometime. Have someone code a nice outfit where the user can choose the song, and have the focus of the ROM be the music itself. There are hundreds if not thousands of different musicdisks on the C64 and Amiga.

#15 User is offline Puto 

Posted 31 January 2008 - 04:51 AM

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The most interesting part about "Magical Sound Shower" is that you don't even have to smps it. The Genesis version of Outrun uses SMPS, albeit with a much faster tempo rate; You just need to divide the duration of all notes by 5 (A tedious task to be sure, but doable if you have the patience, I suppose).
This post has been edited by Puto: 26 May 2008 - 09:36 PM

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