Flygon, on 11 February 2012 - 09:04 PM, said:
How about going to the closest number possible to 1/60th using 1/100th of a secoond figures? It'd be slightly off timing, but it'd be close enough.
It isn't slitghtly off though, that's the issue, especially for frames that only show a bit. GIMP does rounding when saving GIFs, but the result is a disaster: 1/60 becomes 20ms, 2/60 becomes 30ms, 3/60 becomes 50ms, etc. And remember the errors accumulate over time. It isn't much of an issue when frames are longer (or they're multiples of 3/60), it becomes a serious issue otherwise.
Violet CLM, on 11 February 2012 - 10:22 PM, said:
Depending on what you want to do with them, you could put all the frames in a single image and set up some simple javascript to loop through them as a background-image property or in a <canvas> tag.
So, the suggestion is to take a HTML file and use javascript, along with separate PNG files (unless you want me to embed them with the data protocol, making things even more ugly), and then having to distribute all the files while ensuring their file hierarchy?
I used to do that before for testing animations, but it's way too hackish and I'd rather have a proper animation file. Especially when I want to share the files.
Dr. Mecha, on 12 February 2012 - 12:36 AM, said:
So far, only Opera support animated PNG.
And Firefox, which is where the format originates... (but yeah, only Gecko and Presto browsers support it natively, though that's still a far better track record than MNG, which has almost no browser support, period XD)
Chilly Willy, on 12 February 2012 - 12:57 AM, said:
Ugh, if nothing else works I'll have to give this a try >_>
Chilly Willy, on 12 February 2012 - 12:57 AM, said:
It's really odd how support for APNG is rather lacking given it's a FAR better format than anigif. I blame Microsoft!

Support for MNG is even worse. Basically people really aren't interested in jumping away from animated GIFs because it works.
Chilly Willy, on 12 February 2012 - 12:57 AM, said:
The usage of that thing is so convulted I'd rather avoid it x_x; (seriously, being forced to use specific filenames *and* having to provide metadata for in separate files
for each frame? WTF?)