I suppose if he were a rooster, Sonic's band would be taking the phrase "rock out with your cock out" to the literal extreme.
Cancelled SegaSonic game SegaSonic Bros. (1992) found Found by guy who found and dumped the popcorn machine thing
#361
Posted 06 January 2019 - 02:53 AM

I suppose if he were a rooster, Sonic's band would be taking the phrase "rock out with your cock out" to the literal extreme.
#362
Posted 07 January 2019 - 01:47 PM

It would only have to define the shoes and the size of the characters/sprites, because we already know their official colors.
Here is my suggestion...
Mach the Rabbit (white/albino): Same size as Sonic, red eyes/nose;
Max the Monkey: Same color and size as Knuckles;
Sharps the Parakeet (blue - same color as Sonic): Same size as Tails, yellow crest/neb/legs, and gloves on their wings.
The shoes of each of them did not think of anything original...
#363
Posted 10 January 2019 - 12:32 PM

#364
Posted 10 January 2019 - 07:38 PM

It's interesting how each adaption of Sonic handled ensemble casts in their own way, and how each market promoted Sonic differently.
Now, what I'm wondering is, due to the various localization attempts and series bibles and concept art, is there a direct line from "Sonic Band" through "Sonic has siblings" resulting in Sonic Underground? What I mean to say is, did DiC arrive at the Sibling Band concept entirely on their own, or were they reworking older concepts and localization pitches when it came time to crank out a new cartoon?
#365
Posted 13 January 2019 - 03:05 PM

Can you help a certain wiki editor who might actually do something useful with this release?

#366
Posted 13 January 2019 - 03:49 PM

#367
Posted 13 January 2019 - 04:01 PM

Black Squirrel, on 13 January 2019 - 03:05 PM, said:
Can you help a certain wiki editor who might actually do something useful with this release?

Are you trying to download it from here? I'm pretty sure that's where I got it from.
#368
Posted 13 January 2019 - 04:03 PM

Blue Spikeball, on 13 January 2019 - 04:01 PM, said:
Black Squirrel, on 13 January 2019 - 03:05 PM, said:
Can you help a certain wiki editor who might actually do something useful with this release?

Are you trying to download it from here? I'm pretty sure that's where I got it from.
I am indeed, and neither WinRAR nor 7zip seem to like it.
#369
Posted 13 January 2019 - 04:06 PM

Edit: Ok, here's the mirror:
https://www.mediafir...segac2.rar/file
#370
Posted 14 January 2019 - 03:11 PM

Blue Spikeball, on 13 January 2019 - 04:06 PM, said:
Edit: Ok, here's the mirror:
https://www.mediafir...segac2.rar/file
Yours is being reported as corrupt or damaged too - I've tried through three different browsers and even sought help from the internet wayback machine on the off-chance something had screwed up the file since it was first uploaded. Even the online extractors won't take it.
#371
Posted 14 January 2019 - 03:56 PM

#373
Posted 16 January 2019 - 03:34 PM

Having played a lot of puzzle games of this type, particularly from this era, I can see why this one failed its location test - it's far too difficult to understand. Yes there's a tutorial, yes you can work it out over time, but in an arcade environment, gameplay needs to be immediately obvious - you can't assume people will return to the machine multiple times, but that's what SegaSonic Bros. seems to do.
It doesn't help that it also both looks and sounds sub-standard. You can get away with it for popcorn machines and rides for toddlers, but compared to some of the heavy hitters at the time on the System 32 and Model 1 boards, it looks outdated, and there's maybe only two good tunes in the game (one being the Sonic 3 special stage theme, which you don't even get to hear until level 40). When you own your own arcades in Japan like Sega do, it's less of a concern, but you'd struggle to excite people overseas (outside of the "Sonic" brand).
The instinct is to stick blocks of the same colour together - not to think about "loops" as the game demands. The fact pieces come in sets of 4 also makes the game feel a bit more clunky, especially when you're about to lose and can't physically reach areas of the playfield - perhaps having pairs like Puyo Puyo (or maybe sets of 3) would be better (although I suppose then it might just feel like a reskin of that game (which btw looks much better despite running on the same hardware)). When half the playfield is filled, the game becomes a lost cause, particularly later on when you've only a tiny fraction of a second to distinguish between colours.
It's also got a similar issue to the earlier Puyo Puyos, where the game starts being unresponsive when the speed gets too fast. So it becomes less about the "puzzle" aspect, and more about how good the joystick is. As I pointed out above - the game will probably punish you in due course anyway, so it doesn't need to use high speeds to kick people off the machine.
But it's also really close to being a good puzzle game. I find it more entertaining than Columns or Sonic Eraser, but that might be because I can emulate money. On my first go, I didn't know what I was doing - it's only on repeated tries that I've actually started seeing other stages.
I would love to see people experiment with this game - see if they can make it a more pleasant experience all around.
#374
Posted 16 January 2019 - 04:26 PM

#375
Posted 16 January 2019 - 06:10 PM

Black Squirrel, on 16 January 2019 - 03:34 PM, said:
I disagree with the bolded parts. My instincts had no trouble adapting the game's rules once I learned them, and if there's a "falling blocks" game designed to allow you to make a come back after half the playfield was filled it's this one. With most games of this kind, you usually can only clear small portions of the screen at once, and after you let most of the area get filled, you feel you're going to have to work extra hard to clean up your mess. Here, you can clear at once areas as big as you want, up to the playfield (in theory). And you don't have to worry too much about the colors of the blocks below the "surface"; you can just form a line (that doesn't even have to be straight) on top of your pile of blocks that goes from one side of the playfield to the other.
I do agree that it goes too fast to let you think and plan your actions at times, though. That's the one thing I would definitely change.