don't click here

Wii file system shit

Discussion in 'Technical Discussion' started by Techokami, Nov 20, 2006.

  1. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,373
    81
    28
    HoleNet!
    Sonic Worlds Next
    So apparently the Wii is out. First thing I'm doing: researching data storage. Nintendo made it a bit TOO easy:
    1. The Wii uses SD cards for external storage
    2. You can copy SOME files from the Wii to your SD card, provided the file in question isn't copy-locked
    3. Hell, they even tell you in the friggin manual who made the file system stack
    Directory structure on SD card
    /%volume_root%/
    -private/
    —wii/
    ---title/
    ----FAAE/ <-- Data for saved games/Virtual Console ROMs goes here as content.bin
    ----MAHE/ <-- Data for channels goes here as content.bin

    You can't copy Virtual Console ROMs between the devices, but you can copy channel data and saves. I've copied the channel data for Sonic the Hedgehog (Virtual Console) to an SD card and uploaded it. Have fun picking at it, we might be able to create channels that run unsigned code:
    Download, motherfucker! [2.4MB]

    Creator of embedded functions
    Apparently Nintendo went cheap again, and used a pre-existing set of libraries for embedded systems. Because of that, they have to tell us what they used. So here's the list:
    PrFILE 2 FAT file system
    PrMAIL mail client
    PrUSB/Host USB stack

    All of these were created by eSOL. If their English webpage wasn't broken, you could request for information on these. Also, if an exploit for, say, the PrMAIL client was found that allows people to run unsigned code, you could use the Email/Wii Message Board communication features to load homebrew on the Wii.

    That's all I got. Better than nothing :P
     
  2. Tweaker

    Tweaker

    Banned
    12,387
    2
    0
    Cool stuff, but this is why we have a general hacking forum now. =P

    *moves*
     
  3. Sith

    Sith

    The molotov bitch Member
    Now what I like to know is: does this have a weak spot for massive damage to pirate it so you can get VC roms onto your Wii for free?
     
  4. Vangar

    Vangar

    Member
    3,654
    62
    28
    I bet. Just wait a few months for some hackers :P
     
  5. Rockman Zero

    Rockman Zero

    Hello there, my little friend. Member
    1,036
    3
    18
    Videos for Hellfire Commentaries.
    This is good because I don't feel like paying for the same games I have again.
     
  6. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,373
    81
    28
    HoleNet!
    Sonic Worlds Next
    Ah, right. My bad :P

    @Sith: Probably not. Though if someone found a way to access the Wii's internal 512MB storage, a template for making VC games would probably not be that far behind.
     
  7. Sith

    Sith

    The molotov bitch Member
    I've read the roms are encrypted and have their own emulator to boot them.
     
  8. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
  9. Tom41

    Tom41

    Pheer the baby EggRobo! Oldbie
    291
    0
    0
    UK
    What I'll probably do when I get my Wii (provided it hasn't been cracked already), is use a packet sniffer with dump facility on my PC, while Wii downloads a Virtual Console game. I can then provide the packet dump to anyone willing to crack the encryption.

    What you could then do, once you know how to encrypt and decrypt ROMs, is set up a proxy server to intercept requests to the Nintendo Wii server - and send them to a server running on your PC. In theory, that should make the Wii download the files from your PC instead of getting them from the Nintendo server!

    Nintendo may have thought of that though, and require some unique ID to get payment and download from only the Nintendo real server...
     
  10. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Something's missing in these theory; the spending of Wii points. How is the PC server going to handle deducting or "spending" Wii points from the console? Even if you managed to trick it into spending, you'd still be paying for a game; just any game of your choosing.
     
  11. Sith

    Sith

    The molotov bitch Member
    If the Wii needs to be modded, then I won't bother...
     
  12. British Gaijin

    British Gaijin

    Go play Nier. Member
    154
    0
    0
    Great Britain, UK
    The EscapeRoute Show
    It seems that as far as I can work out, there IS a method to play homebrew on Wii, but no exploit as of yet for any of the channels.
    Our best bet is to sit and wait it out. We're bound to come across something (after all, PSP 2.71 as unhackable :P)
     
  13. Guess Who

    Guess Who

    It's a miracle! Oldbie
    4,296
    63
    28
    Oregon
    lol
    They have managed to crack the Wii's security (from what I saw, it was barely any different from the GameCube's) to be able to play pirated Wii software, but unlike on the GameCube, the discs are encrypted. While pirated discs would still have this encryption, this means no homebrew until that is cracked.
     
  14. Sith

    Sith

    The molotov bitch Member
    Let's hope they didn't do another Saturn on us with that...
     
  15. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,373
    81
    28
    HoleNet!
    Sonic Worlds Next
    That's pretty much the jist of it. Though it should be dirt easy to make a modchip: the method used to make the easy and cheap 2nd gen GCN modchips still exists in a slightly altered form on the Wii.
     
  16. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member