Yes, of course. I thought about that ^^
My projects
#18
Posted 03 March 2004 - 11:26 PM
drx, on Mar 3 2004, 02:52 PM, said:
Yes, of course. I thought about that ^^
*thinking of .hack//sonic* *thinking of dataviruses*
Can you make Tweaker edit how hits it takes to kill a normal enemy?
#19
Posted 03 March 2004 - 11:32 PM
1 glitch I found is:
When I set a demo slot to point to EHZ 1.
It loads the 2 player version of EHZ.
Other than that minor glitch, all seems to be working well for me. Good Job, drx.
When I set a demo slot to point to EHZ 1.
It loads the 2 player version of EHZ.
Other than that minor glitch, all seems to be working well for me. Good Job, drx.
This post has been edited by Mustapha: 03 March 2004 - 11:57 PM
#20
Posted 04 March 2004 - 04:34 AM
Lol, funny bug. I'll add a function which will disable the 2 player mode.
.hack//zero: hmm... That's possible. Now I'm trying to finish my mappings editor, but I don't think it'll be working with the first public release.
.hack//zero: hmm... That's possible. Now I'm trying to finish my mappings editor, but I don't think it'll be working with the first public release.
#21
Posted 04 March 2004 - 08:11 AM
Quick Man, on Mar 3 2004, 09:02 AM, said:
I like what I see. The window reading "This will move data to the end of the ROM" is genius - Esrael would do well to implement that in ESEII.
It´s already done in ESE II v0.02.
If you load a Clean Sonic 2 Rom in ESE II. it will warning you before moving data.
#22
Posted 04 March 2004 - 12:00 PM
Esrael, on Mar 4 2004, 01:11 PM, said:
It´s already done in ESE II v0.02. If you load a Clean Sonic 2 Rom in ESE II. it will warning you before moving data.
Ah. Damn me and my use of out-of-date equipment. *goes to get ESEII v0.02*

