Sonic Zeta Overdrive Release 3 (AKA the Hacking Contest 2009 build)Ok, I am going to release the hacking contest build of my hack right now, here are some changes:
* Bean is playable, but the spriteset is incomplete since a few animations use some of the same sprites, two of the balancing sprites accidently have Sonic's nose, he doesn't have his bomb toss ability, and he has Sonic's underwater palette, but I'll fix that soon.
* HTZ has new art, and a new palette since I will use the snow theme for another level, and there is a bug with the Rexon's art, I'll fix it soon.
* UtopiaUK's CNZ layouts are not in this build, since he accidently changed the level size in SonED2 for CNZ1 and CNZ2, and his CNZ art is not present.
* UtopiaUK's MTZ Layouts for MTZ1 and MTZ2 are in this build, as well as new art for the background, and the clouds will be changed soon, and Kula Diamond is not the boss, since I already mentioned that I get errors by adding her mappings, sprites, and code to my hack's source.
* Aquatic Ruin Zone Act 2 has a new layout, and a new palette only for Act 2, since I have dynamic palettes for other levels, such as EHZ, HTZ, OOZ.
* EHZ1 has a new layout, and a slightly edited palette, it uses the original EHZ art from Sonic 2, and the "Get stuck on the loop at the end of EHZ1" issue is no longer there.
* And Level Select will be available at the title screen, and two of the levels in the level select (HPZ and WZ) are not playable in the main game level order, debug mode is not available as well.
So, have fun, and enjoy the new Hacking Contest Build!
Comments, suggestions, and criticism are welcome, I hope to hear from you!
UPDATE: New build with palette, minor level/object layout, and MTZ art changes released.
This post has been edited by Mikel: 23 August 2009 - 07:37 PM