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Sonic Generations Megathread October 27, 2011: Street Date Broken

#181 User is offline ICEknight 

Posted 08 April 2011 - 01:41 PM

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I love that model and the way he moves. It's not that I don't like how modern Sonic looks in the most recent games, but Classic looks infinitely more appealing to me, and when he appeared in the trailer I couldn't help but restore my faith in SEGA. They could have tried adding the windmill feet for extra points, though.

After seeing this, I really don't get why they ditched old Sonic for Sonic Adventure onwards. Thing is, that old Sonic isn't only cool, but fun to watch as well, like an old classic cartoon.



QUOTE (Gambit @ Apr 8 2011, 12:35 PM)
Oh, guys. EYELIDS!



Yeah, they really put some attention into it resembling the old Sonic, spines perspective and all:


QUOTE (Cooljerk @ Apr 7 2011, 10:42 PM)
QUOTE (Herm the Germ @ Apr 7 2011, 07:39 PM)
EDIT: Secret Rings began life as a '06 port? Seriously? psyduck.png


Yup. Let me blow your mind - Secret Rings is LITERALLY the High-speed levels from Sonic 2006, only completed.

Really? Source?


#182 User is offline Dusk Golem 

Posted 08 April 2011 - 01:41 PM

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Generally speaking I don't think it's because they ran out of time or anything, especially based on how they do their CG; start with simple shapes and get the basics down and then detail it more and more. It seems like a direct design & aesthetic choice and most likely hints at some element of the game. However, for what that element is, I have no idea.

It could be a story-point or a gameplay-point or anything really. Hell, for all we know like how Colors is a direct sequel to Unleashed, this could be a direct sequel to Colors. I mean, I know the irony of a game that before-it was all about Color powers and now this game shows the colors being drained from the world...

But it could imply so many things. A stage creator? Is Eggman trying to erase the past? Does the game take place in memories or a dream? Are the Sonic duo bringing color back to the world? Is this a virtual reality simulator like the one in Colors? It looks very intentional and leads me to believe that it is a HUGE for what this game is about, but it is very hard to read into.

The Sonic Unleashed teaser showed the difference between light and day and Sonic and Werehog. The Sonic Colors teaser showed alien planets and the Wisps. So then this teaser shows classical Sonic and modern Sonic and a world that looks like it's fading out... The question comes, what does it mean?
This post has been edited by Dusk Golem: 08 April 2011 - 01:45 PM

#183 User is offline Solaris Paradox 

Posted 08 April 2011 - 01:52 PM

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QUOTE (Sik @ Apr 8 2011, 01:59 PM)
Fun thing is that modern Sonic doesn't close his eyes though (or I'm not paying enough attention)... Was Sega really trying to prove their point that hard?


Possibly, given the fanbase's tendency to microanalyze every detail.

See, they accurately predicted that someone would notice and give enough of a damn to take a screenshot and show it around.

#184 User is offline Rokkan 

Posted 08 April 2011 - 01:56 PM

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Dunno if this was posted already, but the model seems to be really closely based off this blueprint:



So it's pretty classic, because as far as I know this is the reference made for Sonic 1.


I'm pretty scared of what if this game turns out to be not really good, so I'm trying not to build hype for it, although it's hard considering it's fucking classic Sonic, which is a feeling I'm pretty sure everyone here have it too. I wonder if classic Sonic will have that Unleashed/Colors sort of gameplay, that'll be just extremely weird and misfitting. Classic Sonic with boost what.

#185 User is offline Dusk Golem 

Posted 08 April 2011 - 02:01 PM

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Seems like SEGA is going to reveal more details about the game in the next few weeks. They also don't deny a Wii version but say to wait for more info in upcoming weeks.

QUOTE (Shadzter' timestamp='1302288729)
QUOTE (JBSmilesISmile)
@SEGA Will the new Sonic game be for the Wii? =)

http://twitter.com/JBSmilesISmile/status/56425933502025728

QUOTE (SEGA)
@JBSmilesISmile we can't confirm anything more at this stage, but more details will be revealed over the next few weeks. ^kellie

http://twitter.com/SEGA/status/56427013883437056

QUOTE (Damnhedge)
@SEGA GUYS LOVED THE TEASER 8D cant wait to hear more but uhmm is there a little info coming soon ??

http://twitter.com/Damnhedge/status/56424986373664768

QUOTE (SEGA)
@Damnhedge we will reveal more details over the next few weeks. ^kellie

http://twitter.com/SEGA/status/56427229856542720

Does seem odd that Kellie wouldn't outright say no to the Wii version question, since the teaser trailer just said Xbox 360 and PS3. Might be that security is so tight that she's not allowed to say absolutely anything regarding the game right now.


Also, something just hit me (pure speculation). SEGA talked about how they wanted to create a more streamlined Sonic story, not a very dark one or anything but titles that go into each other more. So... And bare with me on this... Doesn't it seem like Eggman has been getting more and more frustrated with his failures? At the end of Unleashed, Eggman was getting really frustrated at Sonic to the point of being darker than most of the rest of the game and showing more anger than we usually see. In Colors, he was acting to make up for his past deeds, and towards the end of the game the main development with Eggman was how his plans never succeed. Orbot and Cubot made great point of this, and Eggman more spoke in a tone of "It's been like this, but it ends here!" And of course the whole thing where Eggman says he has his next scheme already planned at the end of Colors.

So, with Classic and Modern Sonic both appearing, past locales, and a fading world, while not the most unique plot in the world, I am going to take a guess Eggman is going to try and wipe the past from history to create his own future. I don't know why, but this sounds very likely to me... I mean, in Unleashed he tried to destroy the world and create his own empire continent. In Colors, he made an amusement park from several planets to brain-wash people to obey him and build his empire. Since time likely plays a role here, maybe now he is trying to replace the past to create his own future empire, kind of like an ala' Sonic CD?

I don't know, bu it sounds somewhat likely to me.

#186 User is offline Aerosol 

Posted 08 April 2011 - 02:27 PM

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QUOTE (Solaris Paradox @ Apr 8 2011, 02:52 PM)
QUOTE (Sik @ Apr 8 2011, 01:59 PM)
Fun thing is that modern Sonic doesn't close his eyes though (or I'm not paying enough attention)... Was Sega really trying to prove their point that hard?


Possibly, given the fanbase's tendency to microanalyze every detail.

See, they accurately predicted that someone would notice and give enough of a damn to take a screenshot and show it around.


Go watch some Sonic Colors cutscenes. Sonic blinks in them, and his eyelids are fur-colored.

Infact, I'll bring it to you!




EDIT: Wait...I just realized that you must be talking about Sonic blinking specifically in this trailer. I'll leave this here though, just incase you weren't.
This post has been edited by AerosolSP: 08 April 2011 - 02:30 PM

#187 User is offline Sik 

Posted 08 April 2011 - 02:31 PM

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Yeah, I was talking about the trailer only. Otherwise we wouldn't even be complaining about eyelids =P

#188 User is offline Aerosol 

Posted 08 April 2011 - 02:41 PM

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He does blink, very very slightly I think. If I could download the actual video and step through it frame by frame I could see for sure, but I think the modern Sonic lowers his eyelid for a split second when he lands.

Actually, he very clearly blinks when he looks at the Classic Sonic. So yea.
This post has been edited by AerosolSP: 08 April 2011 - 02:41 PM

#189 User is offline Ell678 

Posted 08 April 2011 - 02:43 PM

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QUOTE (Dusk Golem @ Apr 8 2011, 08:01 PM)
Also, something just hit me (pure speculation). SEGA talked about how they wanted to create a more streamlined Sonic story, not a very dark one or anything but titles that go into each other more. So... And bare with me on this... Doesn't it seem like Eggman has been getting more and more frustrated with his failures? At the end of Unleashed, Eggman was getting really frustrated at Sonic to the point of being darker than most of the rest of the game and showing more anger than we usually see. In Colors, he was acting to make up for his past deeds, and towards the end of the game the main development with Eggman was how his plans never succeed. Orbot and Cubot made great point of this, and Eggman more spoke in a tone of "It's been like this, but it ends here!" And of course the whole thing where Eggman says he has his next scheme already planned at the end of Colors.

So, with Classic and Modern Sonic both appearing, past locales, and a fading world, while not the most unique plot in the world, I am going to take a guess Eggman is going to try and wipe the past from history to create his own future. I don't know why, but this sounds very likely to me... I mean, in Unleashed he tried to destroy the world and create his own empire continent. In Colors, he made an amusement park from several planets to brain-wash people to obey him and build his empire. Since time likely plays a role here, maybe now he is trying to replace the past to create his own future empire, kind of like an ala' Sonic CD?

I don't know, bu it sounds somewhat likely to me.


I remember the Eggman personality topic we had a while ago, it seemed one aspect of modern Eggman is he wants attention and throws his ego around everywhere - Eggmanland, a place devoted to himself, statues of himself, enormous machines people cannot help but notice (Heroes anyone?) so while destroying everything and / or time itself is a sure way to get to power, whats the point if no-one is there to worship him? Unless he is, as you say, making his new Empire in the resulting time related chaos. That would be cool, and the first time except Sonic CD and 06 time has been used as a big plot element (unless I've missed something there).

#190 User is offline Aquaslash 

Posted 08 April 2011 - 02:56 PM

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QUOTE (Sik @ Apr 8 2011, 12:12 PM)
That said, am I the only one who sees both models side by side and only can recognize the classic one as Sonic? Seriously, despite all these years the modern shape still doesn't feel like Sonic to me.

For me, it's the other way around. I can't see the classic one as Sonic, no matter how much I try.

At least it resembles the US one more than it does the JPN one. Always thought the JPN was lacking in the "attitude" department.

#191 User is offline Hez 

Posted 08 April 2011 - 03:34 PM

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I fucking love it. We get super sonic playable in all levels and someone has to bitch about it. now, for some reason (God blesses us), hell freezes over and we get to see classic sonic again, and someone bitches about it. Jesus H. Christ. If I was Sonic Team I would have blown my head off years ago.

On topic, I am curious as to what their ploy is with this. It's not unheard of companies redesigning their characters after years. It would be nice to see him classic again, modern sonic gets kind of...bleh. I also disagree completely that he looks like shit in 3D. I think it's because we're so used to seeing him 2d, and modern in 3d.

#192 User is offline Shadix 

Posted 08 April 2011 - 03:36 PM

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A Challenger Approaches:

http://www.youtube.com/watch?v=aIR2-QNxUtk...tailpage#t=179s






This post has been edited by Shadix: 08 April 2011 - 03:36 PM

#193 User is offline 0r4ng3 

Posted 08 April 2011 - 03:41 PM

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QUOTE (Polygon Jim @ Apr 8 2011, 05:00 PM)

Excuse my shitty Photoshop skills.
This would make him look like the Sonic R model. The real one in the trailer looks nothing like it...


I don't particular mind the nose, but indeed smaller and he looks cuter, but damn toning down the eyebrow ridge and it looks so, so much better.

Modern Sonic got a better deal out of this as well. His eyebrow ridge and that thing between them has significantly decreased in volume from his Colours model it seems. The stomach got rounder too, though it's still not a perfect circle. Not sure about the spines, they do seem sharper and straighter (but he's running so), though lenght is still too much imo. But they're gradually changing it for the better imo. At this point, only the spines irritate me.



#194 User is offline Namo 

Posted 08 April 2011 - 03:44 PM

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QUOTE (AerosolSP @ Apr 8 2011, 04:41 PM)
I gotta say, Shadix. I don't get it.


Note the way Sonic's blinking in those images. Instead of shutting an eyelid, his pupils do... something.

That said, not quite sure what he's getting at either. Pupil-blinking is atrocious and never should have been invented.

#195 User is offline Ritz 

Posted 08 April 2011 - 03:47 PM

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Seriously calling bullshit on this notion that classic Sonic wasn't made for 3D. These guys weren't made for 3D, whereas Sonic is so simplistic in design that you can create a rudimentary clone using the basic primitives in any 3D application within a matter of minutes- two spheres, four cylinders, four tapered half-cones. The only complex geometry is in his spines, hands and facial features, the latter two having no real impact on his overall form. The orthographic Rave posted just goes to show how airtight his design was from the very beginning. I wonder why we never thought to complain of his design in S3DB, X-treme or any number of promotional 3D renders classic Sonic received over the years, let alone all the context specific sprites for rotating barrels, special stages, and especially corkscrew loops that showcased his figure in exceedingly complex orientations?

I'm hearing a lot of talk of forced perspective in the spines, and I'm skeptical as to whether the perspective was ever forced in the Japanese art. Forced orientation, sure; he was only ever showcased in profile and ¾ views because that's where his silhouette is strongest, but the spines always looked to have been logically placed to me. And even if they weren't, I'd wager that was more the fault of the artist rather than a conscious stylistic decision. The spines are complex forms, and these people were illustrators, not industrial design draftsmen. Nothing would've been lost in drawing them correctly.

QUOTE (Tweaker @ Apr 8 2011, 06:59 AM)
The longer spikes, the way he runs, the extra color contrast in the eyes—all of them contribute towards a more lively and aesthetically appealing 3D model.

Longer spikes? Makes for a more streamlined appearance, sure. The way he runs? Swinging his arms is less lively than holding them back like a retard? Extra color contrast in the eyes? A design sensibility that has no relevance to form. If black eyes worked in 2D, they'll work just as fine in 3D.

I do not consider Polygon Jim's photoshop to be an improvement.

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