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Sonic in Chaotix (Release 1) Finally released!!!

#1 User is offline JJ-Fox 

Posted 27 October 2006 - 11:51 AM

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Because I have ported Chaoxed to C++ and because of some of Koji's awesome art, I was able to port Sonic to Chaotix. And just to let you know how easy it was to port him with this new Chaoxed, this only took me about 3 days. Everything was pretty much perfectly ported except for the combi catcher sprite. I still cannot find it's palette. I have not ported the sprites for the special stages either, simply because there aren't any out there. I give all art credit to KojiChao and the sprites in Crackers. SGR was also a very big help for beta-testing.

Getting Sonic on the title screen was a HUGE pain in the ass. It took me more time than porting the character art & hand art. I had barely any art source at first, until SGR pointed out the little page on Sonic-Cult comparing Sonic and Mighty, which had some awesome art done by KojiChao

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Sonic and Knuckles starting off in my favorite level, Techno Tower.

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Sonic and Knuckles running through Techno Tower.

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Yeah okay, screw the screenshots, you guys just want the rom =P
give me rom plz

Use GENS for now, I am still working on a solution for Kega
This post has been edited by JJFTails: 27 October 2006 - 01:52 PM

#2 User is offline drx 

Posted 27 October 2006 - 11:59 AM

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like I said, this is a very nice hack. seeing sonic in chaotix is nice :)

also, in before 'this is a holy grail' posts.

#3 User is offline Tweaker 

Posted 27 October 2006 - 12:04 PM

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It'd be a holier grail if it used Koji's hoax gameplay sprites. :P

But still, this is fucking awesome. Now to give this a spin...

#4 User is offline Hendricks 266 

Posted 27 October 2006 - 12:04 PM

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View PostJJFTails, on Oct 27 2006, 11:51 AM, said:

I have not ported the sprites for the special stages either, simply because there aren't any out there.


You could try to extract the Sonic CD special stage sprites. They are very similar to the Mighty's Chaotix ones (IMO).

#5 User is offline Sith 

Posted 27 October 2006 - 12:19 PM

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Another one added to the list.
My hack folder is already bulking with stuff that I still need to try. :)

#6 User is offline Lostgame 

Posted 27 October 2006 - 12:39 PM

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Josh, you are a god of hacking.

What is more amazing than this is that you made the utility yourself.

Now the Tails part is up.

That will be much harder.

#7 User is offline McAleeCh 

Posted 27 October 2006 - 01:14 PM

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Damn sweet. Kega Fusion doesn't seem to like it, though; it flickers on the title screen and crashes when you try to enter a level for me, which is odd since plain ol' Chaotix works fine. 8 / Dug out DebuGens and tested it out, though, and it worked fine on there. =P

#8 User is offline JJ-Fox 

Posted 27 October 2006 - 01:49 PM

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View PostMcAleeCh, on Oct 27 2006, 01:14 PM, said:

Kega Fusion doesn't seem to like it, though; it flickers on the title screen and crashes when you try to enter a level for me, which is odd since plain ol' Chaotix works fine.

I have been looking at this for a while now and have found that even if you change a single byte in the original Chaotix, it will do this. This leads me to believe there is some extra checksum checking for the SH2 or something along those lines, so I'll just have to ask someone who knows more about the 32x. It may even be a flaw in Kega's programming, but I highly doubt it.

And thanks for the comments everyone, I really appreciate it!
This post has been edited by JJFTails: 27 October 2006 - 01:51 PM

#9 User is offline Sith 

Posted 27 October 2006 - 02:26 PM

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View PostJJFTails, on Oct 27 2006, 08:49 PM, said:

View PostMcAleeCh, on Oct 27 2006, 01:14 PM, said:

Kega Fusion doesn't seem to like it, though; it flickers on the title screen and crashes when you try to enter a level for me, which is odd since plain ol' Chaotix works fine.

I have been looking at this for a while now and have found that even if you change a single byte in the original Chaotix, it will do this. This leads me to believe there is some extra checksum checking for the SH2 or something along those lines, so I'll just have to ask someone who knows more about the 32x. It may even be a flaw in Kega's programming, but I highly doubt it.

And thanks for the comments everyone, I really appreciate it!
Hacks made with the Gens core are not hardware accurate. Fusion is.

There's your problem.

Most hacks are done with Gens coz Kega has no debugger. 95% of all hacks only run fine specifically with Gens.

#10 User is offline Shade 

Posted 27 October 2006 - 04:15 PM

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Excellent, excellent, and more excellent. Great work JJF, and all those involved :)

#11 User is offline Heran Bago 

Posted 27 October 2006 - 05:26 PM

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Yeah, Mighty's special stage sprites are based off those in Sonic CD.

You rock ass JJFTails!

#12 User is offline Rika Chou 

Posted 27 October 2006 - 07:48 PM

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View PostSith, on Oct 27 2006, 12:26 PM, said:

Hacks made with the Gens core are not hardware accurate. Fusion is.

Kega is not hardware accurate. No emulator it.

It's just more accurate than Gens.

Anyway, off to try this hack.

#13 User is offline SGR 

Posted 27 October 2006 - 08:33 PM

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The only complaint I have are some holes in certain frames, especially in the title screen.

This is fucking <3 regardless.

#14 User is offline Rockman Zero 

Posted 27 October 2006 - 08:47 PM

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This hack is made of win. It'd be so awsome if both Mighty and Sonic were playable in this game. But that'd take ASM programming, right? (Haven't beat the hack yet, but I just imagine the good ending: Holy crap Batman, TWO SONICS!) I want your babies.
This post has been edited by Rockman Zero: 27 October 2006 - 08:50 PM

#15 User is offline Dark Sonic 

Posted 28 October 2006 - 08:46 AM

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Very fun hack, couple problems though.

When sonic crouches down, he has no arm
When Sonic spindashes, he has some black art the bottom
When you pick Sonic out of the Combi machine, he is red like Mighty.

Other than that, perfect. Add Tails and I'll love you.

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