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Why do you like Sonic?

#46 User is offline Jay 

Posted 10 November 2017 - 07:22 PM

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Hmm. For me it would be broad appeal. Some games just seem too easy (Kirby) or taxingly difficult (Super Metroid Rotation), but Sonic is one of those games for which you don't need chops right out of the gate to have a good experience.

Sonic--and most of its myriad modded titles--doesn't require a grandmaster rating to beat, and someone on a careful first playthrough can win the game. Very straightforward. Of course, if you're a connoisseur (calling Jay, Jay, calling Jay, please report to console #17) who purports to be an "A"-level player (or is that an "O"-level player??), there are plenty of frame-perfect moves and other challenging plays available in each zone. Mastery, especially grandmastery (the almighty "brass ring"), is rare air (based on AGDQ and other speedrunning attempts), although plenty are willing to try for that awesome time.

#47 User is offline Frozen Nitrogen 

Posted 20 November 2017 - 11:17 AM

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View PostJay, on 10 November 2017 - 07:22 PM, said:

Sonic--and most of its myriad modded titles--doesn't require a grandmaster rating to beat, and someone on a careful first playthrough can win the game. Very straightforward. Of course, if you're a connoisseur (calling Jay, Jay, calling Jay, please report to console #17) who purports to be an "A"-level player (or is that an "O"-level player??), there are plenty of frame-perfect moves and other challenging plays available in each zone. Mastery, especially grandmastery (the almighty "brass ring"), is rare air (based on AGDQ and other speedrunning attempts), although plenty are willing to try for that awesome time.

I never got the whole speedrunning thing. Idk if that's just because I was bad at it, or I lack some critical aesthetic capacity to appreciate GOIN FAST

View PostOverlord, on 05 November 2017 - 01:39 PM, said:

Holy shit, you're not dead! Long time no see, how's things?

Mania brought me back to life. Literally power to raise the dead, it's that good. Made me wanna get my Sanic back onnnnnnnnn.
And then I realised I could remember my forum password buy not my wiki password so thanks, Lazarus
It's OK though, today I remembered that Gerbil exists and put him on the case

#48 User is offline Aerosol 

Posted 20 November 2017 - 03:35 PM

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I play character games for the character feel. So I guess...cause I like speedy assholes in fiction?

#49 User is offline BritGamer 

Posted 21 November 2017 - 03:10 AM

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For me I must say that it is the characters and the story. When done right it is really good.

I will use the Sonic Boom cartoon as my example. It focuses on the personality traits of the characters to make them feel more fleshed out. This is evident with Sonic and Amy, most games make the "relationship" really blatant with Amy confessing her love for Sonic and Sonic running away. In boom the relationship is more subtle you only get hits about how the two characters feel about each other. Also the use of jokes don't feel forced like in some of the games.

#50 User is online Saturnine Sable 

Posted 21 November 2017 - 05:08 AM

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characters, storyline, atmosphere (art/music direction), and setpieces/spectacle. these are what drew me to the series initially and what captures my interest in the games, so i kind of lost interest around the time colors came out as i felt these elements had been stripped away - forces was the first game to interest me since through its use of the expanded cast and a more serious story, as flawed and stupid as it turned out in various ways

#51 User is offline MartiusR 

Posted 13 December 2017 - 08:05 AM

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Can't say which reason was the most important, so their order is purely random:

1.Because it had some interesting gameplay style, definitelly different than platform games massively made on NES/Famicom.

2.I liked the variety of characters, it went a bit out of control after 2006, but still, I admit that sonic characters were one of the most appealing "mascot-style" characters (I like them as much as those from Jazz Jackrabbit series).

3.Even first three games made in 3D (SA, SA2, Sonic Heroes) had something quite unique and interesting, which I couldn't experience in other games. To be brutally honest, I don't know if I could name it, but still, it was "something", which I liked.

4.Because (historically) Sonic was made in opposition to Mario and Nintendo, which I appreciate.

5.Aside from interesting SP mode, it had also some nice competetive MP mode, with interesting gameplay style it was for me additional value.

Sadly, after playing in Sonic Mania, I should rather name it "why do you liked Sonic" instead of "why do you like Sonic". I basically came to conclusion, that games from this series are no longer appealing for me (I probably won't change my mind after playing in Sonic Forces, despite the fact that it's completely different game).
This post has been edited by MartiusR: 13 December 2017 - 08:07 AM

#52 User is offline AlexaDream 

Posted 21 December 2017 - 06:37 AM

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I caught up to the series in the modern era, and had to back-track everything that came before it, so I'm naturally closer to Modern than Classic.

I grew closer to the blue blur in let's plays and cutscenes than in the gameplay, quickly finding his personality endearing.
This guy took the "Cool" to the next level, and I enjoyed both myself struggling through the stages and the godly let's players who managed to keep the incredible pace throughout one stage after another.

I also didn't like Mario games, and Sonic was specifically made to compete with that.
They didn't seem much fun to me and the character was your generic hero with almost no characterization.
So what if the Sonic game itself was bad, at least you had some hilarious or so-serious-it's-funny moments you could enjoy nonetheless.
Because this wasn't just someone, this was Sonic.
There's just this... "Something Extra" to him that can't be copied. I think he's stuck around to these days for a reason connected to that "Something Extra".
I think this "Something Extra" will stick around for ages.
Maybe it's the Sonic Team getting a track of what they do.
Maybe it's Taxman and Stealth's initiative.
Maybe it's something completely diffrent.

But I'm sure we'll only notice how time flies once we're celebrating his 50th anniversary.



Unless we get another Sonic 06 title. That'd just plain suck in my opinion.
This post has been edited by AlexaDream: 21 December 2017 - 06:37 AM

#53 User is offline hypertense 

Posted 27 January 2018 - 04:17 PM

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View PostSeyonix, on 04 September 2017 - 05:28 PM, said:

I understand that all of us here like Sonic in one shape or form, but what about the franchise do you like? Which specific parts, do you prefer the classic or modern games? Which games? Do you like the games/franchise solely for the aspect of speed, or do you appreciate the level design and music put into the games? As another point, what do you not like about the franchise? (Besides the numerous side characters that is, that one's too easy to pick!)

This post is small, so I don't think I'll be warned for quoting it entirely! (:

Well... to be honest, I'd say both classic and modern have their appeals. Classic Sonic is more bad (butt) with his silence and willingness to jump off the platform. Modern Sonic makes some good comedy, but the games don't base around saving the planet anymore, they are based around him and his friends. Shadow the Hedgehog wasn't all that bad, just a bit edgy. Sonic Generations was OK, but it lost interest as quickly as it gained. Sonic Forces... well, I guess the idea of having an avatar save the world is alright, but they're basically a modified classic sonic (not speaking, etc). Don't get me wrong, it would be hard to make a created avatar speak, but it just seemed a bit of a fan-output. Also, this should support the second to last question:

GOTTA GO FAST!!! (repeated x83028)

Ack. The franchise haha. Well, I know I'm going to sound like a "SONIC FANBASES ARE ALL WRONG!!" person, but that is a strong word for it. Not every Sonic fan gets what they want out of the franchise. The reason that this is: Sonic has a lot of characters (no that is only supporting detail). Mario has a couple characters, making the fanbase less split about relationships, having side characters with games, et cetera. I will say, though, that the abundance of characters makes the story interesting. Just think about how many friends Sonic now has... (looks at picture of Sonic characters, shuddering at enormous amount of side-characters).

Thanks for making the question!

#54 User is offline Just-in 

Posted 28 January 2018 - 08:55 AM

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In terms of modern or classic I've always preferred the modern ones... though I prefer Sonic Riders and Sonic Riders ZG more than any of them...

For the modern Sonic games I really enjoy the sense of speed and getting better at levels over time adds some incentive to keep playing. As for the Riders games I enjoy how unique they are compared to something like Mario Kart, it almost feels like playing a different game altogether, different pathways due to different character abilities adds some reply value and the story mode is a nice touch.

But classic Sonic? Well... I tend to find them more frustration than annoying. If I try to go fast you tend to get hit and (at least to me) there's little to no incentive to take your time and go slow either. I still enjoy them just not as much as others. (I didn't grow up with them that much... so no nostalgia here)

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