Sonic Adventure development
Posted 12 May 2012 - 09:14 PM
Posted 13 May 2012 - 01:41 AM
Posted 13 May 2012 - 03:41 AM
My guess is that he's referring to Sonic X-Treme.
Posted 13 May 2012 - 04:15 AM
That being said, I'm personally quite happy with the Adventure reboot. I love Amy's revamp; It's way more hip and feminine than her classic counterpart, which basically looked like a slightly smaller palette swap of Sonic in a green dress. E-102 Gamma also paved the way for the future look of Eggman's robotic henchmen, and even now we're still seeing design nods to Gamma. And of course, it gave us Ryan Drummond's voice as Sonic.
Posted 13 May 2012 - 04:22 AM
I don't believe there are any Sonic Adventure builds for the Saturn. There might be some crappy builds for crappy Dreamcast prototypes, I.e. ones which look like Saturn games (and play with Saturn controllers) but I don't believe for a second that Sonic Adventure was intended to be released on Saturn hardware. That being said it's fully possible Sonic Jam was used as a base for Adventure, much like Sonic 1 is a base for Sonic 2. There might be plenty of placeholders which came from Saturn development stuff. But I don't think it's a case where they said "look we've got an Adventure prototype, let's stick it in Sonic Jam".
Also X-treme and any other western experiments did not influence anything.
Posted 14 May 2012 - 05:38 PM
What I would like to know, though, is exactly when Sonic Team went on their magical trip to South America. Knowing the date of that would certainly help put certain things in context. We know they went, we know how useful it was to them, but I don't think we know when it actually happened. What would also be interesting to see is some of those earlier builds where they were still trying to figure out how Sonic worked in the 3rd dimension, like that test level Iizuka loves to talk about that took ten seconds for Sonic to run through.
I must say, I am glad they completely ignored Sonic X-treme when they began really forming what Adventure would look like. I remember there being rumors that Adventure was going to try and include some elements from X-treme like the extra moves they were planning...but I am so glad they didn't.
Also, I do find it funny the article that started this topic is simply "hey there, how about that thing we found on Sonic Retro? I'm going to read it now but get confused about some of the minor details."
Side note: I know there was someone on here who was fiddling with the Saturn games...I'm trying to remember, was the Sonic 3D Blast special stage on the Saturn closer to the Sonic World demo or the Sonic R engine in terms of architecture? I'm going to assume it was Sonic R, but now I forget.
Posted 14 May 2012 - 06:05 PM
Now the guy from that article is claiming in Sega's official Tuenti ( a social network very popular in Spain, similar to facebook but with far more little kids) that that Sonic Adventure saturn's early build is a fact, and that it had Red Montain, Ice Cap, Twinkle Park, Sky Chase (act 2), Windy Valley,a shorter version of Casinopolis, and parts of Station Square, Mystic Ruins and Egg Carrier. Hilarius at least. He is dead serious about the existance of this, but doesn't offer proofs, only the beta pictures we already know! Also says Station square humans are Saturn models beacuse they are low poly. And still saying you guys have told him that.People there believe him!And if you tell he is wrong, the attack you beacuse " you're jaleous of his discovery". I don't know if laugh my ass off, or cry in desperation for this bullshit. This reminds me of all the "OMG,GREEN SONIC ASHURA IS A HIDDEN CHARACTER IN SONIC 2!! IS SONIC'S EVIL BROTHER!!" thing.
Posted 14 May 2012 - 06:47 PM
Wait a minute. He is saying...that we told him he was right?
There is no way a Saturn version of Adventure would exist that would be so far along that it would have four levels completely done as they would be in the Dreamcast version. If anything, it would just be...well, a level that has the same textures as Sonic Jam and thus is nothing more than a glorified test. In essence, not really Sonic Adventure at all.
Posted 14 May 2012 - 11:38 PM
I just want to say that one of Saturn 3D Blast's special stages may have inspired much of Twinkle Park's visual features.
Posted 15 May 2012 - 01:05 AM
Though I wonder: the special stages in the Mega Drive version were actually made by Sega, not Traveller Tales. Is this also the case in the Saturn version?
Posted 15 May 2012 - 03:09 PM
You know, I'd never noticed that before. I should probably try the Saturn version of 3D Blast one of these days, but I'm so nostalgic for the Genesis soundtrack. Playing through Panic Puppet Zone without its usual tune just doesn't feel right. However, I will say that the horns in that Special Stage are rockin.
I'm somewhat reminded of all the differences between the prototype Sonic 2 and the final product (Though we have access to the beta version for Sonic 2, whereas this isn't the case for Sonic Adventure). I'd love for someone out there to leak the game, its my favorite 3D Sonic and I'd appreciated the opportunity to see what some of the initial designs for the game were like.
Posted 15 May 2012 - 03:59 PM
The credits suggest it's the other way around - Saturn's special stage was done by Sonic Team and the Mega Drive version's was developed by Traveller's Tales.
Interestingly Tetsu Katano is credited as the "main" programmer of Sonic Adventure, and he likely did the bulk of Saturn Sonic 3D's special stages too. There's also some shared artists and designers. Conversely Sonic Jam's lead programmer was Takahiro Hamano so Adventure is probably more closely linked to 3D's special stages than it is to Jam's Sonic World.
But my guess is that everyone started from scratch when Adventure came along bar the sound team. I can't see them recycling Saturn code - it's all too different. But lessons will have been learned.