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Sonic Adventure DX (Preview) Discussion

#121 User is offline Sazpaimon 

Posted 26 February 2008 - 02:52 AM

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There seem to be a few unused items in lost world. One of them crashed my game. I'll look into it

#122 User is offline Quexinos 

Posted 26 February 2008 - 02:53 AM

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hey Saz ,are you going to upload the dragon video to youtube? if not can I do it?

#123 User is offline Sazpaimon 

Posted 26 February 2008 - 02:54 AM

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Im going to convert it to FLV and use it on cult's flash video player, I know if its gets uploaded to youtube I'll get 3498732904238732472398 retarded comments.

And the object in Lost World that crashes the game is 0 TPANEL
This post has been edited by Sazpaimon: 26 February 2008 - 02:55 AM

#124 User is offline Quexinos 

Posted 26 February 2008 - 02:56 AM

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View PostSazpaimon, on Feb 26 2008, 01:54 AM, said:

Im going to convert it to FLV and use it on cult's flash video player, I know if its gets uploaded to youtube I'll get 3498732904238732472398 retarded comments.

And the object in Lost World that crashes the game is 0 TPANEL

well you CAN disable comments but yeah I won't upload it then. I just wanted to show it to a friend really quick.

#125 User is offline Sazpaimon 

Posted 26 February 2008 - 03:17 AM

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The lost switch object in lost world found here: http://www.sonic-cult.org/dispart.php?cati...=1&artid=14 is apparently called AokiSwitch. It has two types: push type and toggle type.

#126 User is offline Sazpaimon 

Posted 26 February 2008 - 03:45 AM

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View PostQuexinos, on Feb 25 2008, 11:56 PM, said:

View PostSazpaimon, on Feb 26 2008, 01:54 AM, said:

Im going to convert it to FLV and use it on cult's flash video player, I know if its gets uploaded to youtube I'll get 3498732904238732472398 retarded comments.

And the object in Lost World that crashes the game is 0 TPANEL

well you CAN disable comments but yeah I won't upload it then. I just wanted to show it to a friend really quick.

You can give him/her this link: http://www.sonic-cul...?vidfile=dragon

#127 User is offline SaviourDCX 

Posted 26 February 2008 - 05:57 AM

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I'm loving this, I'll probably get a capture card and get some video footage in the next week or so, also my D2C Wii can't even play these GC isos without lagging like hell, my old GameCube plays them flawless though.

#128 User is offline P.P.A. 

Posted 26 February 2008 - 06:20 AM

  • SONIC 2 SUCKS, SONIC CD FOREVER
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Ok, my list of consoles that I need modded just got longer by 1. Awesome stuff, Saz.

Also off-topic: If my PAL GC gets modded, will it display NTSC games (bought and/or pirated) in 50hz or 60hz?

#129 User is offline evilhamwizard 

Posted 26 February 2008 - 07:24 AM

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Looking at the SCENE debug some more (which is like a level select), there are maps that freeze the game and I don't know what they might be. They could actually work with different characters, but other than that, there's one that completely freezes me. It's called "SC OFFICE", along with another list of maps right under it w/ other names that might be familiar. Remember, most of the maps on this list are maps of their own and will not transport you to specific parts of a map.

Another couple minor things. I don't know if it was stated before by Saz (I think he did but he said it made the graphics more like the Dreamcast) but what I think pressing Z really does is turn off/on Alpha Blending. Alpha Blending tends to make maps look a lot better with shades here and there, I'm not sure if this is enabled by default. If that's been said, sorry. :thumbsup:

Besides loads of graphical errors (think of this game as a direct port of Sonic Adventure from the Dreamcast with little modification, what DX should've been in the first place) there are also enemy bugs as well. Loading "DOWNTOWN" in the SCENE list brings you to the "At Dawn" part of Speed Highway. The cops in the begining are buggy as hell, you can't even do a homming attack on them they are so slippery and tend to sink in to the floor if you try to attack them. I know these cops are bastards in the final, but trust me, it's even harder in this prototype.

More to come soon once this game stops being a bitch.

Off topic: Anyone going to make a Sonic Heroes prototype topic? I would make one but this board has a topic creation restriction. 10.8 has tons of "WIP" music tracks with missing instruments (think of Hang (?) Castle act 2's music without the guitar), but I can't get the game to work on a real Gamecube. Dolphin works okay but it's difficult to navigate the menu.
This post has been edited by Kool-Aid-Man: 26 February 2008 - 09:10 AM

#130 User is offline Skaarg 

Posted 26 February 2008 - 10:01 AM

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View Postevilhamwizard, on Feb 26 2008, 06:24 AM, said:

Off topic: Anyone going to make a Sonic Heroes prototype topic? I would make one but this board has a topic creation restriction. 10.8 has tons of "WIP" music tracks with missing instruments (think of Hang (?) Castle act 2's music without the guitar), but I can't get the game to work on a real Gamecube. Dolphin works okay but it's difficult to navigate the menu.

Sorry for going a bit off-topic, but since there isn't a topic created yet.. Does the 10.8 heroes also have the main theme song that's missing a lot of the lyrics?

#131 User is offline ultima espio 

Posted 26 February 2008 - 02:34 PM

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Well I found our mystery object in the pc version.

http://i85.photobucket.com/albums/k61/ulti...io/sadxlost.png

The objects loaded with it seem to change all the time. The dash panel was the master emerald which made me believe that it was the master emerald shrine. Touching the floating panels of wood warps you into the cave coming from angel island.

#132 User is offline JDAdams 

Posted 26 February 2008 - 02:41 PM

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View PostP.P.A., on Feb 26 2008, 11:20 AM, said:

Ok, my list of consoles that I need modded just got longer by 1. Awesome stuff, Saz.

Also off-topic: If my PAL GC gets modded, will it display NTSC games (bought and/or pirated) in 50hz or 60hz?


I have a PAL GC with a Qoob chip. This allows forcing 50Hz, 60Hz or 480p modes via a new BIOS. Not all PAL games will support 60Hz and/or 480p modes and not all NTSC games will support 480p, however all NTSC games naturally display at 60Hz and so can be played correctly by leaving the BIOS set to "AUTO" . You can always try to force 480p, it works on many games, assuming you have a digital I/O port on your GC; you will need to find a component video cable though, I had to import mine from Japan.

#133 User is offline Sazpaimon 

Posted 26 February 2008 - 03:25 PM

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View Postevilhamwizard, on Feb 26 2008, 04:24 AM, said:

Looking at the SCENE debug some more (which is like a level select), there are maps that freeze the game and I don't know what they might be. They could actually work with different characters, but other than that, there's one that completely freezes me. It's called "SC OFFICE", along with another list of maps right under it w/ other names that might be familiar. Remember, most of the maps on this list are maps of their own and will not transport you to specific parts of a map.

Another couple minor things. I don't know if it was stated before by Saz (I think he did but he said it made the graphics more like the Dreamcast) but what I think pressing Z really does is turn off/on Alpha Blending. Alpha Blending tends to make maps look a lot better with shades here and there, I'm not sure if this is enabled by default. If that's been said, sorry. :(

Besides loads of graphical errors (think of this game as a direct port of Sonic Adventure from the Dreamcast with little modification, what DX should've been in the first place) there are also enemy bugs as well. Loading "DOWNTOWN" in the SCENE list brings you to the "At Dawn" part of Speed Highway. The cops in the begining are buggy as hell, you can't even do a homming attack on them they are so slippery and tend to sink in to the floor if you try to attack them. I know these cops are bastards in the final, but trust me, it's even harder in this prototype.

More to come soon once this game stops being a bitch.

Off topic: Anyone going to make a Sonic Heroes prototype topic? I would make one but this board has a topic creation restriction. 10.8 has tons of "WIP" music tracks with missing instruments (think of Hang (?) Castle act 2's music without the guitar), but I can't get the game to work on a real Gamecube. Dolphin works okay but it's difficult to navigate the menu.


SC OFFICE worked for me. That's the station square back area, where Knux entrance to speed highway is.

I initially thought that the scene select takes into account which character you're playing as. Because Hot Shelter isn't listed for Sonic, however I later realized that this isn't true, and Hot shelter simply isn't listed.

#134 User is offline evilhamwizard 

Posted 26 February 2008 - 03:32 PM

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Just to make sure it isn't me, but the game freezes if you select the same area you are at in the SCENE select. Right?

Also, I'm begining to believe there is no Mission mode at all in this game. These mission files on the disk might actually be all of the Sonic Adventure downloads ever planned for the website on the Dreamcast version. Come to think of it, I remember someone finding that huge Christmas tree model inside the DX version the game, as well as many tracks for the kart racing that were going to be released as downloads.

The Net Mission might be a debug for the Event files downloaded on the Dreamcast version. Since this build of DX is very early, it's as if you're playing the Dreamcast final with debug features enabled.
This post has been edited by Kool-Aid-Man: 26 February 2008 - 03:33 PM

#135 User is offline Sazpaimon 

Posted 26 February 2008 - 03:38 PM

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View Postevilhamwizard, on Feb 26 2008, 12:32 PM, said:

Just to make sure it isn't me, but the game freezes if you select the same area you are at in the SCENE select. Right?

I believe so. It also can crash if you try to warp from one action stage to another. The whole thing is just very very unstable and frustrating.

View Postevilhamwizard, on Feb 26 2008, 12:32 PM, said:

Also, I'm begining to believe there is no Mission mode at all in this game. These mission files on the disk might actually be all of the Sonic Adventure downloads ever planned for the website on the Dreamcast version. Come to think of it, I remember someone finding that huge Christmas tree model inside the DX version the game, as well as many tracks for the kart racing that were going to be released as downloads.

The Net Mission might be a debug for the Event files downloaded on the Dreamcast version. Since this build of DX is very early, it's as if you're playing the Dreamcast final with debug features enabled.

I'm almost positive this debug menu was designed for SADX. I also still think it says "NOT MISSION" instead of NET MISSION

EDIT: Yeah Im loading the game via S-Video, it says NOT MISSION
This post has been edited by Sazpaimon: 26 February 2008 - 03:42 PM

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