Posted 27 December 2012 - 01:58 PM
Posted 28 December 2012 - 04:04 PM
Interesting fact: pretty much every PS2 game runs on interlaced except for quite a few exceptions I could count with my hand. I hate how blurry it looks even when correctly de-interlaced because of that, and this is why I'll always prefer the GCN because it has progressive for pretty much all its games and looks way more sharp/crisp. Also, 640x480 instead of 512x384 that the Ps2 uses most of the time.
Posted 29 December 2012 - 02:36 AM
Of course you can do that, however it will never look as good as a progressive signal would look. Try it out for yourself, run a PS2 game that supports both modes, I'd like to recommend Melty Blod Actress Again for example as it's 2D and pure-sprite based.
To enable Progressive scan, you need to hold X and Triangle when the game starts, that way it runs at 640p, which looks sharp as any computer game on a normal PC monitor.
Now try an interlaced setting, with Blend-TFF mode for example, which blends both images so you cant notice the "scanline transition" and you'll see that it blurs the image and doesn't looks as crips as the 640p. You can always try it out using a real ps2 and a VGA monitor.
Posted 29 December 2012 - 02:58 PM
Not true. It doesn't look as crisp because it doesnt seem to blend the half frames to make one, instead they just double the fields so the vertical resolution is actually the half it would be in a 30p signal.
Just set your emulator to 2x the native resolution.
Posted 18 January 2013 - 02:33 PM
Posted 18 January 2013 - 03:54 PM
Run the thing in full software mode, and compare *that* to the PC version.