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An open question to E-122-Psi Not a PM for a reason; opinions are welcome

#1 User is offline nineko 

Posted 16 July 2015 - 06:48 AM

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I know this idea has already been brought up in the past, but it never got a definite answer (afaik), and I'd like to hear some opinions about this, including obviously E-122-Psi's.

Basically, he made a ton and a half of "SOMEONE in Sonic 1" hacks, which are good and all, don't misread me, I love them, but I was wondering about the possibility to combine them all into a greater "everyone in Sonic 1" megahack, possibly with E-122-Psi sharing his source codes with a trusted Tech Member¹ for global optimisation and integration, maybe with a Character Select screen à la Sonic Triple Trouble.

Discuss, or trash on E-122-Psi's request if inappropriate.

Note 1: not me, I'm not trusted, and I barely know more ASM than "cmpi and beq"

#2 User is offline Dark Sonic 

Posted 16 July 2015 - 06:57 AM

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Oh I would love a "Sally, Bunnie, Amy, Mighty, Shadow, Metal Sonic, Motobug, Knuckles, Tails, and Sonic in Sonic 1" hack. A one stop shop for all your character needs.

Better yet if these were combined with Sonic Classic Heroes. Have all the characters in both Sonic 1 and 2. The heroes gimmick would likely have to be removed though.
This post has been edited by Dark Sonic: 16 July 2015 - 06:59 AM

#3 User is offline Jimmy Hedgehog 

Posted 16 July 2015 - 07:12 AM

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I might still have the source code from Shadow in Sonic 1, since that was FeliciaVal's project and I helped with some small bits, but ultimately it'd be up to her as to whether she'd mind/like it to be contributed toward this or not.

…Not that I know how to contact FeliciaVal anymore, she sort of disappeared from Skype and dA a while back and I'm unsure when she last logged on here.

#4 User is offline nineko 

Posted 16 July 2015 - 07:14 AM

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Right, I only mentioned E-122-Psi because he made just so many of them, but if this catches on to be a collaborative project, other people's "SOMEONE in Sonic 1" hacks can be included as well.

I'd keep this separate from SCH though, because of the different scope of those projects. Just my opinion.

#5 User is offline Dark Sonic 

Posted 16 July 2015 - 07:16 AM

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View Postnineko, on 16 July 2015 - 07:14 AM, said:

Right, I only mentioned E-122-Psi because he made just so many of them, but if this catches on to be a collaborative project, other people's "SOMEONE in Sonic 1" hacks can be included as well.

I'd keep this separate from SCH though, because of the different scope of those projects. Just my opinion.

Oh no totally, I only said SCH because it combines Sonic 1 and 2, which are the two games most of these "Someone in game" hacks apply to. I suppose a better base would be ColinC10's Sonic 1 and 2 which turned into Sonic Classic Heroes, but yes the Heroes and someone things should remain separate, they shouldn't be merged.

#6 User is offline JcFerggy 

Posted 16 July 2015 - 08:21 AM

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I personally love this idea, though I do hope that E-122-Psi will finish the Chaotix crew and make a Espio hack (Only other Espio based hack being South Island Adventure by Hivebrain and Sonic Classic Heroes).

#7 User is offline E-122-Psi 

Posted 16 July 2015 - 08:31 AM

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I never really tried adding new characters, I really should test it. Maybe at least try an Advance type hack with the main four in at some point.

I'm all for handing over the resources for someone else to make a project, though I warn you it's a VERY messy process for most of them. It's not just the character that has to be edited, multiple objects need to be reprogrammed to respond to their new actions. This is sorta why I've been dissuaded from making more than one character per hack.

View PostJcFerggy, on 16 July 2015 - 08:21 AM, said:

I personally love this idea, though I do hope that E-122-Psi will finish the Chaotix crew and make a Espio hack (Only other Espio based hack being South Island Adventure by Hivebrain and Sonic Classic Heroes).


About that, I actually have a more or less complete base for the hack cosmetically. All of Espio's sprites have been put into a hack. It's just I was stumped on how to insert his wall walk ability. I kinda gave up after SCH, it seemed redundant, the physics were more accurate for all the Chaotix in that game anyway (though I might get round to fine tuning Vector).
This post has been edited by E-122-Psi: 16 July 2015 - 08:33 AM

#8 User is offline JcFerggy 

Posted 16 July 2015 - 08:39 AM

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View PostE-122-Psi, on 16 July 2015 - 08:31 AM, said:

View PostJcFerggy, on 16 July 2015 - 08:21 AM, said:

I personally love this idea, though I do hope that E-122-Psi will finish the Chaotix crew and make a Espio hack (Only other Espio based hack being South Island Adventure by Hivebrain and Sonic Classic Heroes).


About that, I actually have a more or less complete base for the hack cosmetically. All of Espio's sprites have been put into a hack. It's just I was stumped on how to insert his wall walk ability. I kinda gave up after SCH, it seemed redundant, the physics were more accurate for all the Chaotix in that game anyway (though I might get round to fine tuning Vector).

Maybe mechanically better, but visually you version would be superiror as SCH had to mess with characters to make all 3 work on a single pallete line.

Another thing I had a question about was have you considered trying to minimize the visual affect the characters had on the original game? Again using SCH as an example, you can see that enemies and objects still retain their original colors for the most part.

#9 User is offline Lopson 

Posted 16 July 2015 - 08:42 AM

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That's a great idea! It'd certainly make things a lot more convenient. But then again, I'd rather see him spend his time with more character-swapping experiments than with something like what's being suggested here.

#10 User is offline E-122-Psi 

Posted 16 July 2015 - 08:50 AM

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View PostJcFerggy, on 16 July 2015 - 08:39 AM, said:

View PostE-122-Psi, on 16 July 2015 - 08:31 AM, said:

View PostJcFerggy, on 16 July 2015 - 08:21 AM, said:

I personally love this idea, though I do hope that E-122-Psi will finish the Chaotix crew and make a Espio hack (Only other Espio based hack being South Island Adventure by Hivebrain and Sonic Classic Heroes).


About that, I actually have a more or less complete base for the hack cosmetically. All of Espio's sprites have been put into a hack. It's just I was stumped on how to insert his wall walk ability. I kinda gave up after SCH, it seemed redundant, the physics were more accurate for all the Chaotix in that game anyway (though I might get round to fine tuning Vector).

Maybe mechanically better, but visually you version would be superiror as SCH had to mess with characters to make all 3 work on a single pallete line.

Another thing I had a question about was have you considered trying to minimize the visual affect the characters had on the original game? Again using SCH as an example, you can see that enemies and objects still retain their original colors for the most part.


I've learned a few palette tricks since a lot of them were last worked on. I can probably get a lot of them to at least the same level as the current version of Amy in Sonic 1, which is much better but still imperfect. Keep in mind I'm not as much of a wiz at these things as Flamewing.
This post has been edited by E-122-Psi: 16 July 2015 - 08:50 AM

#11 User is offline nineko 

Posted 16 July 2015 - 10:19 AM

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View PostE-122-Psi, on 16 July 2015 - 08:31 AM, said:

I'm all for handing over the resources for someone else to make a project, though I warn you it's a VERY messy process for most of them. It's not just the character that has to be edited, multiple objects need to be reprogrammed to respond to their new actions. This is sorta why I've been dissuaded from making more than one character per hack.
That's why I suggested that a Tech Member should participate in the process, with some advanced tricks it's probably possible to deal with multiple characters and edited objects in a good and optimised way. Your call, I can open a topic in the Tech Lounge in your behalf if you'll ever decide to take this route. I only gave you a random idea :)

#12 User is offline Strife 

Posted 16 July 2015 - 11:46 AM

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I thought I heard in the past that Team Rose was coming to Sonic Classic Heroes in the future via E-122's hacks? I would be all over that.

#13 User is offline Shadow Hog 

Posted 16 July 2015 - 11:54 AM

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View PostStrife, on 16 July 2015 - 11:46 AM, said:

I thought I heard in the past that Team Rose was coming to Sonic Classic Heroes in the future via E-122's hacks? I would be all over that.
Finally, Big the Cat in Sonic the Hedgehog, my dreams have come true

#14 User is offline rata 

Posted 16 July 2015 - 11:55 AM

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E-112-Psi Megahack, that sounds like a fantastic idea!

#15 User is offline Black Squirrel 

Posted 16 July 2015 - 02:50 PM

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If you do do this, might I suggest not cramming everything into one game, instead offering something like "SatAM in Sonic 1" and "Chaotix in Sonic 1", or something.

Seems neater to me.

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