For the longest time I have felt a true 3D Sonic experience is possible. It is a concept that has been incredibly elusive and challenging to solve due to its monumental design implications and variables. However, the ingredients for an ideal formula have been there all along in the classics. They only need the right perspective and application.
But even when 3D Sonic gameplay is attempted, I always feel like the rest gets overlooked. What Sonic also had in the classics was outstanding themes and aesthetics that I have not seen truly captured since the 90s (except for say, Sonic Mania), especially not in any 3D games.
I wanted to not only achieve a long dreamed of formula for 3D Sonic gameplay, but to go the extra mile and bring with it the kind of style and feel that Sonic had in his best 90s incarnations. But my aim was not to merely mimic and regurgitate what existed, but to really reflect and expand on everything in a way that makes sense, to intelligently extrapolate.
Nearly everything you see, hear, and play in this demo was made from scratch. The only things that aren't, are placeholders (goal images, a few sound effects and jingles) and the OVA sound effects. The engine and its program, the art, models and animation, the music, and the sound effects are all freshly created. Yes, even the sounds from the Genesis games were recreated to make them more flexible (ie there are multiple variations of the ring scatter and bust sounds). The new sound effects are FM based and other forms of synthesis practiced in the 80s and 90s.
The vision I've had for Sonic's gameplay was made possible by a skilled programmer, Murasaki, who I've been working with for a while now to flesh out an ideal engine for 3D Sonic physics and mechanics. I believe that Sonic should have movement and abilities that compliment the generation and preservation of momentum that reward skillful play. More than this, Sonic should have more abilities than just verbatim translations of his 2D moves. When Mario was translated to 3D, he was given an extensive set of moves that gave the player many creative options to tackle a 3D environment, and Sonic has never really been given this same treatment.
I hope to achieve what myself and many others have wanted from a 3D Sonic game for a long time with Sonic Utopia.
In this thread, I'll be talking about some of the concepts I have for this game more in depth, complimented by various media, as well as posting updates on the game's progression.
Mr Lange (myself) - Art, Modeling, Animation, Sound and Music, Game Design
Murasaki Fox - Engine and Physics Programming
Tpot - Framework and Gameplay Programming
PicsAndPixels - Textures and Concept Art
tripplejaz - Concept Art
Sean Evans - Music
- Game planning
- Rewriting game framework
- Porting and improving physics
- Reworking existing and making new fundamental assets
- Design of new zone
Early demo info and download: