Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!
#886
Posted 27 January 2012 - 08:57 PM
#887
Posted 27 January 2012 - 09:10 PM
#888
Posted 27 January 2012 - 09:13 PM
#889
Posted 27 January 2012 - 10:38 PM
Portalboat, on 27 January 2012 - 08:57 PM, said:
Azu, on 27 January 2012 - 09:10 PM, said:
Generations isn't getting any more DLC. He's trolling. Something about sharks.
#891
Posted 28 January 2012 - 01:16 AM
Apologies for the "trolling;" I prefer to call it elaborately saying "I'm getting collision to work while also generationsing the object layout." But oh well V:
I need an idea for what to do about the whale. Last time I checked, Unleashed doesn't have the same .model format as Generations PC so I can't just port the model of the whale and make a custom animation.
Regarding the bobsleigh... I have my own idea how to fix that ;P (no it has nothing to do with carts)
#892
Posted 28 January 2012 - 02:03 AM
At least, for the first one. The second whale... I don't know. Platforming segment?
#893
Posted 28 January 2012 - 10:42 AM
Chimera, on 28 January 2012 - 01:16 AM, said:
Apologies for the "trolling;" I prefer to call it elaborately saying "I'm getting collision to work while also generationsing the object layout." But oh well V:
I need an idea for what to do about the whale. Last time I checked, Unleashed doesn't have the same .model format as Generations PC so I can't just port the model of the whale and make a custom animation.
Regarding the bobsleigh... I have my own idea how to fix that ;P (no it has nothing to do with carts)
Well, thank god..
#895
Posted 28 January 2012 - 01:45 PM
GeneHF, on 28 January 2012 - 02:03 AM, said:
At least, for the first one. The second whale... I don't know. Platforming segment?
Thiiiiiiiiis. It's a win-win.
Either that or retexture the killer whale from Seaside Hill.
#897
Posted 28 January 2012 - 03:21 PM
Is there any way to make Modern Super Sonic NOT go into play the level for you mode when boosting?
#898
Posted 28 January 2012 - 03:25 PM
Lobotomy, on 28 January 2012 - 03:21 PM, said:
Is there any way to make Modern Super Sonic NOT go into play the level for you mode when boosting?
I would assume make it use the same path that you normally use for Sonic and replace it over the super sonic paths, just copy paste and that would work. I haven't tried that though.
#899
Posted 28 January 2012 - 03:29 PM
Lobotomy, on 28 January 2012 - 01:45 PM, said:
GeneHF, on 28 January 2012 - 02:03 AM, said:
At least, for the first one. The second whale... I don't know. Platforming segment?
Thiiiiiiiiis. It's a win-win.
Either that or retexture the killer whale from Seaside Hill.
@Gene: Stop reading my mind.
@Lobotomy: You too
Lobotomy, on 28 January 2012 - 03:21 PM, said:
Is there any way to make Modern Super Sonic NOT go into play the level for you mode when boosting?
Yes. Just delete the <Path> node for Super Sonic's guide path in stage.stg.xml and delete the path.xml that has Super Sonic's flight (name is not at the top of my head)
Also attempting to find out what controls getting the you know what in Urban Flee.
