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Chaotix 0111 discussion

#16 User is offline Spanner 

Posted 24 February 2008 - 11:34 AM

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http://soti.retrohack.org/protopix/Knuckles'%20Chaotix%20(32X)%20(Prototype%200111%20-%20Jan%2012,%201995,%2009_000.gif
After going to the end of the 1st part of Botanic Base, where it'll warp to another part of the Attraction, they remain in darkness, it won't warp to the next part of the level.

#17 User is offline Krigo 

Posted 24 February 2008 - 11:52 AM

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Posted Image
If you select Wechidna(********) and Wechidna(********) and select special stage you will be mighty.



Posted Image
It's also impossible to get out of this, when moving along the partner's sprite will only show up and all you can do is move it to the next location where both the sprites come back and your still stuck.

#18 User is offline Sanky 

Posted 24 February 2008 - 11:55 AM

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QUOTE (Krigo @ Feb 24 2008, 05:52 PM) [post="180382"]Posted Image
If you select Wechidna(********) and Wechidna(********) and select special stage you will be mighty.[/quote]
This is in final, too.

#19 User is offline Blackbird 

Posted 24 February 2008 - 12:12 PM

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If you're using Kega, the bongo is far louder than it is in Gens for some reason. Does it have to do with a setting or anything?

The bongos in the title screen sound very de-synchronized with the rest of the music, compared to 1207, where they fit perfectly.

"Cristal Nightmare" in Sound Test. Also, they write "Sea Scape", "Childs Song", "Surprize!", "Nice Meeting You" (which has another name in the final, it's the combi select song, what's its name?), "Have a Happy Day" (probably a different track name in the final, can't remember which right now), "Reach The Goal" (different name for Goal reach sound effect, don't think it has that name in the final), "High Five" (???), "From Party To Party" (transition song, different name), "??? GOOD ENDING ???", "??? NORMAL ENDING ???", "??? STAFF ROLL ???" (Not sure if any of these three actually match the final tracks for the same things, especially ??? NORMAL ENDING ???) and after Staff Roll there's all the Sound Effects (un-numbered, however). I haven't noticed any differences, but then again, last time I played Chaotix final was a long time ago.

Scenario Quest locks up after mere seconds in Kega.

Times of day have been changed to the same as final, with 4 configurations rather than 8.

Intro ends abruptly, and also begins with Knux and Espio hooked up, even though he doesn't appear until the meet up with Metal Sonic.

"Demo" level (The How To Play one, with the japanese text) is apparently endless, after level 2 it just keeps looping over and over, but entering world entrance in any other way results in that glitched screen shown a few posts above, without the characters ever landing. Act 2 uses Crystal Nightmare as music, act 3 Tachy Touch, Act 4 Electoria, Act 5 nothing. Everything after Act 1 World Entrance is a blank screen with music, or in act 5's case, nothing.

Bonus Stage starts you off with 1000 rings for some reason.
This post has been edited by Nabaztag: 24 February 2008 - 12:17 PM

#20 User is offline Krigo 

Posted 24 February 2008 - 03:18 PM

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Posted Image
This happens when you get hit on the enemy with the level, you fall and are unable to move or escape via start.

#21 User is offline RyogaMasaki 

Posted 25 February 2008 - 04:56 PM

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This is the first version with the 'low res' title screen background:

Posted Image
(January and onward versions)

Compared to:
Posted Image
(December versions)

#22 User is online Dark Sonic 

Posted 25 February 2008 - 05:06 PM

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Wonder why they decided to actually make the title screen crappier?

#23 User is online ICEknight 

Posted 25 February 2008 - 06:29 PM

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It's like they were deliberately trying not to make this game as good as it could have been...

#24 User is offline Overlord 

Posted 25 February 2008 - 06:30 PM

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Must have been a RAM issue, that's the only possible reason I can come up with =/

#25 User is offline Blackbird 

Posted 27 February 2008 - 06:09 PM

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Door Into Summer has a different mix than the final. Yes, I'm using the side-by-side comparison utility to compare music. The differences seem to be that the final has stronger "shush, shush" and a couple different sections here and there. And the PWM percussion thingy at the bottom doesn't flash in the proto.

Also, all those supposedly different music track names aren't that different, Nice Meeting You is still there.

Tribute and ??? GOOD ENDING ??? are the same track, but the proto mix is quite different from the final mix. Same with ??? NORMAL ENDING ??? and Destructive Power, this time, the proto difference is that when the final plays three notes on the FM1 (three bass notes that run behind everything), proto only plays one, which is always one note higher than where the final currently is. If someone can give a better description, go ahead.

And ??? STAFF ROLL ??? and Just Another Day are also different. Mainly in the DAC percussion in proto, and some other note malarkey I can't describe. The mix IS different, however. Proto is missing DECISION 2ND. Steel Heart doesn't play, it just plays one note and then stops in proto. Decision keeps looping in final, but only stops after two loops in proto. Bad decision (forgive the bad pun), Sega.

In Oriental Legend, the mix is also different, along with High Five, Reach The Goal, Have a Happy Day, Nice Meeting You, Surprise! (Surprize! in proto), Chaotic World, Tachy Touch, Silver Screen, Pendulum, Soda Pop (very different mix!), Child's Song, Crystal Nightmare, Tube Panic, Mechanical Dance, Surging Power...well, more than half the songs are different. Most of them are different because the PSG 3 held "note" is a much higher one, making them vastly different, and making the combined sound sound like it was in a metal tube. More musically literate people can tell these differences better than me, just pointing out that there's boatloads of music differences here.

ICEKnight: Programmer's rage against SEGA, perhaps? I mean, the music is overwhelmingly better in the protos (and Kega brings out the true potential of the DAC percussion in the protos much more than Gens).
This post has been edited by Nabaztag: 27 February 2008 - 06:12 PM

#26 User is offline muteKi 

Posted 27 February 2008 - 06:21 PM

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QUOTE (RyogaMasaki @ Feb 25 2008, 04:56 PM) [post="181033"]Posted Image
(January and onward versions)

Compared to:
Posted Image
(December versions)[/quote]

The reason that this was changed is that the background zooms out further with the extended Metal Sonic intro. The art itself hasn't been changed at all. If you look at the final, you'll see that the same picture is just zoomed in at the start, and then zooms out to the final picture.
Why they have it zoomed in at all, though, is still beyond me.

#27 User is offline Overlord 

Posted 27 February 2008 - 06:32 PM

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The zooming is just hardware fapping.

HEY GUYS LOOK AT US, WE CAN DO MODE 7 TOO!!!!

=P

#28 User is offline muteKi 

Posted 27 February 2008 - 06:36 PM

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Yeah, I gotta agree with that.

#29 User is offline Bibin 

Posted 27 February 2008 - 06:48 PM

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No, it's not simply zoomed in; you can clearly see that it has been low-res-ified. look at the pointy things above the green glowy things in both; you can see it's more than a simple zooming issue.

#30 User is offline MathUser 

Posted 06 March 2008 - 10:19 PM

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I ported this info to the sonic cult pedia. it definately needs a rewrite though. theres probably info im missing too.

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