SonED2 V1.03
v1.02
This version does away with the Sonic 1 sprite saving error. There was a mistake in the save routine related to the support I tried to add for the "Remember Sprite State" flag in 1.01. It's been fixed so the sprites save with proper ID and proper flag setting, so there shouldn't be any disappearing/wrong sprites in the level in newly-created files. V1.00 disabled the flag during load, and enabled it during save for all sprites. V1.01 corrupted some sprites and didn't save the flag. Loading files generated with either of those two versions will load the currupted data. Bad sprite settings will need to be corrected manually, however, all sprites' "Remember Sprite State" flag can be set to the default value for that object type by holding SHIFT and pressing 0
v1.03
This version is a quickfix to remove some early development code that was mistakenly included, which caused pressing 1, 2, 3, or 4 to effectively alter the editor's level size setting without correcting the level data array, meaning that accidental keypresses (and subsequent saving without correcting the issue) would cause loss/corruption of data. Ctrl+Arrows is and has been the proper method for resizing a level (for Sonic 1, Sonic 2's level system requires them to stay at a fixed size)
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So that there aren't a million threads with the word "SonED2" in them, this is the one place for posts that have strictly to do with SonED2. However, as always, and as with all of my projects:
-I won't answer questions or talk about future releases
-I won't answer questions that are covered in the documentation
-I won't answer otherwise retarded questions
-I won't honor "feature requests". Any such request will more likely end up on a "not-to-do list"
-I won't distribute sourcecode full or in-part for any reason whatsoever
-The publicity of SonED2 (or any other project of my own) is a courtesy, not a service
Moreover:
-SonED2 is not a "ROM Editor", It edits individual files. Some extraction tools for the original games are provided, but ROM images are not and will not be
-SonED2 is not "for disassemblies". I will not provide materials or information regarding any existing "disassembled"/"reverse-engineered" code
-SonED2 is a data editing tool. It will not "cause your ROM to crash" and it will not "cause ASM errors". It is the user's responsibility to manage the use of their created/modified data, and to understand how to do exactly that; Anyone without a fair level of understanding of basic software/hardware principals has no business whining about what they think the problem is. Applying new data to any program is not a SonED2-related matter
More statements will be added to the above if necessary. Anything not listed may be up for discussion