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Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

#271 User is offline SuperSnoopy 

Posted 06 December 2017 - 07:42 AM

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View Postsonicblur, on 05 December 2017 - 11:33 PM, said:

It is a bit awkward having the controls so close to the sides of the phone though, I wish they were closer to the center.

I'm pretty sure you can pimp your controls in the options menu. I like to set the joysticks 100% transparent to confuse my friends when they play the game on my phone
This post has been edited by SuperSnoopy: 06 December 2017 - 07:42 AM

#272 User is offline sonicblur 

Posted 06 December 2017 - 07:34 PM

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View PostSuperSnoopy, on 06 December 2017 - 07:42 AM, said:

View Postsonicblur, on 05 December 2017 - 11:33 PM, said:

It is a bit awkward having the controls so close to the sides of the phone though, I wish they were closer to the center.

I'm pretty sure you can pimp your controls in the options menu. I like to set the joysticks 100% transparent to confuse my friends when they play the game on my phone

Yeah, you're right. I looked at the screen yesterday and saw only options to change the size and opacity, but today I checked again and realized you can actually drag them around when on the controls screen. My bad.

#273 User is offline grap3fruitman 

Posted 13 December 2017 - 09:38 PM

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Old school Sonic in ultrawide is very satisfying. Now we just need Sonic CD updated and 3K ported and iPhone is the ultimate retro Sonic machine. ;P

Edit: Wait, how come Mania didn't get an iOS version?
This post has been edited by grap3fruitman: 13 December 2017 - 09:39 PM

#274 User is offline Dark Sonic 

Posted 13 December 2017 - 09:45 PM

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View Postgrap3fruitman, on 13 December 2017 - 09:38 PM, said:

Edit: Wait, how come Mania didn't get an iOS version?

If I had to guess it'd be because of the price of the game. It's $20 everywhere and that wouldn't fly on mobile devices. Alternately if it was $5, or riddled with ads, that might take away from the console versions that cost $20 since that might be more appealing to some. Also it'd just take more time to port it to mobile devices, and 2P mode would have to be highly revamped and function more like Sonic 2 mobile's multiplayer (which IMO it should have anyway. Online multiplayer would have been awesome, I don't really have people that want to play Sonic in 2P mode with me around here).

#275 User is offline sonicblur 

Posted 13 December 2017 - 11:48 PM

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View Postgrap3fruitman, on 13 December 2017 - 09:38 PM, said:

Old school Sonic in ultrawide is very satisfying. Now we just need Sonic CD updated and 3K ported and iPhone is the ultimate retro Sonic machine. ;P

Edit: Wait, how come Mania didn't get an iOS version?

I haven't compared the .rsdk files to see if they actually changed anything, but some of the behavior seems like they just updated the resolution in the app without optimizing the game for the wider resolution. The Sonic 2 title cards for example start with the yellow part already on screen and the rest animates in afterward. Also I keep getting an ad when I launch the games, even though I paid for them when they first came out and they are fully unlocked so the remove ads option is already gone. What the fuck?

For Sonic CD, I know it starts to have issues on the title screen when you crank it up to 21x9, but the iPhone X aspect of 19.5x9 seems to be just fine. I'm guessing we'll need to wait for it to be absorbed by Sega Forever and give ads to people who paid money before there's an official update. :-(

#276 User is offline ICEknight 

Posted 14 December 2017 - 06:08 AM

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View Postsonicblur, on 13 December 2017 - 11:48 PM, said:

but the iPhone X aspect of 19.5x9 seems to be just fine.

That doesn't look fine, it looks stretched.

EDIT: Linked images have been changed.
This post has been edited by ICEknight: 15 December 2017 - 01:16 PM

#277 User is offline sonicblur 

Posted 14 December 2017 - 10:39 PM

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View PostICEknight, on 14 December 2017 - 06:08 AM, said:

View Postsonicblur, on 13 December 2017 - 11:48 PM, said:

but the iPhone X aspect of 19.5x9 seems to be just fine.

That doesn't look fine, it looks stretched.

That's embarrassing. I kept wondering why it wasn't breaking, because I knew 21x9 had issues. I forgot that there's a check that caps the width back to 424 if it's larger than that. (424x240)
"Mock ups" updated, and I guess my comment isn't true anymore; the title screen does have issues that would need to be corrected. The special stage looks fine and so do the levels.

#278 User is offline JoePro 

Posted 15 December 2017 - 09:55 AM

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Its annoying, I still have the slowdown bug for sonic 2 on android, even after multiple updates.

#279 User is offline Tadashi 

Posted 16 December 2017 - 02:26 AM

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Sucks that Android users have to re-buy these new updated versions. When I choose "restore purchases" it just takes me to the store page of the old abandoned version.

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