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Sonic Generations - we still haven't played it

Discussion in 'General Sonic Discussion' started by 360, Dec 19, 2010.

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  1. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    I think the excited shock is subsiding to the point where I can think again. Now I'm kind of worried. I don't want them to come up with some convoluted plot to explain why Modern and Classic Sonic are together in the same game, much less going through old levels. They were going for the less-is-more approach with Colors and now... I don't know. I need me some plot details soon.

    I'm still super excited to see if they make improvements to the formula in Unleashed and Colors. As long as that happens, I can get over whatever plot they put up. But this'll be the proving grounds to determine whether Sonic Team is on the right track, or if Colors was just a fluke.

    I really, really hope Colors was not a fluke :ohdear:
     
  2. Gen

    Gen

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    And your point is~?
     
  3. Covarr

    Covarr

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    While I don't particularly care about which Sonic model they use (as long as they avoid the ugly supertall '06 model), I'm really excited about the implications of this. It means THEY'VE BEEN LISTENING! This is an obvious attempt to satiate fans of the old-school Sonic games, with strong evidence that they have taken at least some community feedback from the past two games in mind.

    Sure, we can't see the physics or level design. We don't know what moves, old or new, Sonic will have. We have no idea who else will come along for the ride, be it Tails or Blaze. But the simple use of classic Sonic is a really good sign in and of itself, even for folks like me who don't mind + - baww   green eyes.
     
  4. MegaDash

    MegaDash

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    As long as they can keep the general public from damning the game's existence from the get go—at least from us anyways—they're on pretty good footing.

    Also, Gen is sufficiently snarky. I have no problem with that.
     
  5. DustArma

    DustArma

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    Pretty much the only improvements needed on the Unleashed/Colors formula are better physics and not relying so much on the homing attack, the physics improvements in Colors allowed you to go through the entirety of Tropical Resort and Sweet Mountain without using Wisps, Boost or Homing Attack, enabling Super Sonic mode but not using him. And the only reason you couldn't on the other levels was because of required homing attack chains, like the gray blocks in Starlight Carnival or the asteroids in Asteroid Coaster, and the Unleashed-style running boss fights.
     
  6. Sparks

    Sparks

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    This is just hilarious

    10/10
     
  7. Andrew75

    Andrew75

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    I have a feeling this will be colors / unleashed just with Updated sonic 1 graphics. sigh I didn't care much for there 2D mode physics.
     
  8. Rockman Zero

    Rockman Zero

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    After a morning of disbelief, I am psyched! They finally achieved what they should have done 12 years ago: Classic Sonic in 3D.

    After this game, they're no doubt going to receive loud demands to make games with ONLY the classic design (or at minimum, include the classic design as an extra character). One being a game based off of the OVA universe. They have absolutely no excuse to ditch the classic design ever again.

    Add: I also think that Classic would be a good comedic foil for Modern.
     
  9. DustArma

    DustArma

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    Colors physics weren't bad, and there was an improvement between Unleashed and Colors, I don't see a reason why they wouldn't improve them again.
     
  10. Herm the Germ

    Herm the Germ

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    Since you mention physics, I'm kinda hopin' if they do use the 2D-formula from the previous two entries, they're gonna improve on those awkward as fuck jumping physics and get rid of the uncurled hop when tapping the jump button. :|
     
  11. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    This, very this. QFT.


    So so so so so so this.Don't get me excited. An OVA-based game would be so absolutely amazing. They'd have to get Burke back, no buts. And if they brought classic Sonic back for everything, there'd be no qualms from me.
     
  12. DustArma

    DustArma

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    Don't know about the hop, but they really should remove the uncurling that happens if you don't hold down the jump during a high jump, that is unless you were speaking about that instead of the small hopping that Sonic does when quickly tapping the jump button.
     
  13. MegaDash

    MegaDash

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    Also, simplistically linear high-speed segments thrown in as filler between meatier 2D segments, some of them employing invisible barriers behind Sonic, should be drastically rethought. I'll enjoy running fast and the exhilaration of mad speed as long as it and the levels that contain them remain sufficiently fun and replayable. That should include some balanced, structured distribution of 3D exploration-and-speed with some possible 2D-exploration-and-speed. I'd like them to be creative and almost open-ended with the levels to start out with, and then narrow things down to the limit where resources allow and in such a way that it's been shown to work before, like in several of Colors' 2D stages and I'm sure a number of Unleashed's 3D stages. Basically, have the smooth rendering and the killer speed sensations from Unleashed, but don't let it exclude the sense of open-ended freedom to explore that games like Sonic CD, Sonic 2, Sonic 3 & Knuckles, and the Sonic Adventure games executed well given the dimensions they operated in.

    Imagine this. You have a long stretch of road ahead of Sonic. It might curve, it might swerve, it might loop and it might swoop up or down. It's a speed highway. But then you notice a rich scenery in your left periphery. Maybe it's some wacky arcade or a bunch of blocks comprising a street market. Maybe you're not in a city, and it's just grassland and a mountain or cave nearby, but in the "background". What if you could take a detour off that speed highway and discover some other route, secret, or treasure there? What if you find some junction that takes you to a whole different secret level, almost like the underworld pipes in Super Mario Bros.?

    A better one, since this is supposed to be taking old Genesis levels and reimagining them: what about that secret area with a destructible wall in Green Hill Act 2? How would you recreate that kind of backtracking or off-the-beaten-path exploration in full 3D?
     
  14. Odd how your signature contradicts your post~ :P

    Contributing to the subject on hand, not hyped. The community can be complain about eye colours all they want, and Sega have done something about this. But making a game crossing the two models over? This feels like a passing of a baton gone wrong. I'm sure it could all of been subdued if the opportunity arouse for a model change in whatever else next game came along. This is instead of involving both models.
     
  15. DustArma

    DustArma

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    I think that Sonic Team should be basing on Kingdom Valley act 1 for multi-path levels, that level had at least 3 distinct paths to reach the eagle/giant ring in demo, with a lot of goodies you could get by trying different paths.
     
  16. Scarred Sun

    Scarred Sun

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    Welp, this.
    Please see the new thread. Megathread rules are in effect.
     
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