What a waste of time this has been. Good riddance!
Sonic 2 HD Alpha release
Posted 18 April 2012 - 11:54 PM
What a waste of time this has been. Good riddance!
Posted 18 April 2012 - 11:56 PM
I will also say that there isn't really a ton of desire to work on it at the moment on my end as well, and I haven't actually created any new assets for it since 2010. Anything I did last year was just management of art and preparing it to be used in the engine, and that couldn't have taken more than 24 hours of my time in total. I have a lot of really cool ideas for the game that I know would make everyone fall in love with it all over again, but at the same time I also have life going on. I'm getting ready to be done with school so my future at the moment is kinda up in the air, and making games isn't even my major.
Posted 18 April 2012 - 11:57 PM
In my years in and out of the Sonic scene, I have learned one simple thing which governs these projects. If the wrong people get involved, if things backslide, if just the wrong thing falls apart, it's gonna crumble. My condolences to the Sonic 2 HD team, well, the ones who aren't L0st. It sucks to lose a project, but, I hope we all take notes from this, so it doesn't happen again.
Not that I expect that to happen, rather I expect for more projects to pop up and die in the next 2-3 years as well. The cycle of creating and dying projects started eons ago, including such things like SET ARK, and isn't going to end any time soon.
It's just a shame.
Posted 19 April 2012 - 12:38 AM
With Sonic Fan Remix being in hiatus and Sonic 2 HD cancelled, the two biggest projects to gain Retro massive media coverage seems like they're pretty much done (unless Sonic Fan Remix goes back into production). While there are some fantastic rom hack projects on this site, they don't get much attention from the gaming media at all nor do the other fangames on the site. Makes me wonder what will be the next big thing to hit Retro that goes viral.
Posted 19 April 2012 - 01:02 AM
And that's why you force everyone to open-source your project in-case shit like this happens. So much for closed-source. I would honestly feel that 3D side-scrolling aka Sonic Fan Remix might be a perfect medium for a Sonic 2 HD remaster.
That is, if modelling is easier than drawing in vector and lining up frames to properly animate the character. Then there's rigging. Well that will be possible some day down the track in the Mobius Engine after a few submissions etc.
Posted 19 April 2012 - 03:37 AM
I don't suppose you guys could release the assets that you've created? It seems such a waste to see all that work disappear unused.
Posted 19 April 2012 - 04:49 AM
is Tee Lopes going to release the soundtrack? Please god let him release the soundtrack. It's likely already mostly finished, if the Sonic 2 Musical Trip video is any indication... I'm a huge fan of Tee's work and the worst thing about this for me is that we might never get to hear it in its full glory.
Came here to say pretty much this. The music was one of the best things in the alpha.
Posted 19 April 2012 - 04:53 AM
However - here's my thought, why not show Sega the alpha or any other builds you have, the assets. Then show them they hype that the alpha's rise and fall commanded. The threads, the blogs, the international news sites that reported about your game. Surely that proves that there is huge interest in this for them, offer the assests and say this is what we achieved, here's our names, please credit us if you use our art.
Then see if Sega wants to do this commerically. You've proven there is a market if done right - I know if I had been working in sega watching that demo I'd be kicking myself and saying why aren't we releasing this? I think their only issue would be the name (can't exactly use Sonic 2 HD anymore as that brand has been used).
Unless LOst finally swallows his pride and releases his source, and the rest of the team their assets and the community can pick this up (very unlikely to happen) I see this as the only possibility and it's such a long shot.
Posted 19 April 2012 - 05:59 AM
TOOT TOOT SONIC WARRIOR!!!!!!!!!
Posted 19 April 2012 - 06:19 AM
Jokes aside, it really is a shame to see what happened here. I did have a lot of fun with the demo, and I appreciate the tremendous amount of effort the team as a whole put into releasing it. I sincerely hope that the team goes on to do some great things with what they learned while making this project, and that this mysterious new project some of the members are working on comes to fruition as well.
Although, I would be quite happy if the art and music resources were made public for use in other projects. But that's just wishful thinking on my part, wanting to see a HD Drill Car in every fangame.
Posted 19 April 2012 - 07:02 AM
Posted 19 April 2012 - 07:27 AM
Posted 19 April 2012 - 07:39 AM
I know lots of work went into this project and its assets.
It'd be a real shame to see all that work go to wast.
Why does it have to end because key members are gone? Id really like to see the assets released to the community so the project could continue.
Myself? I've been working on 2 fan games since 2006 (I'm the only Art guy) and it almost came to an end because I lost my only programmer,
Than I found a new programmer who had an engine already mostly complete. the switch to the new engine was a huge improvement over the old one in performance and what could be done.
I was up and running in a few weeks, learning the work-flow went by quickly.
Also my life has been very busy working on house renovations,
With all that, I never felt that I wanted to quit the 2 fangame that I've have been working on, sure they have been put on hold , never seeing progress for sometimes a month at a time.
If I were to cancel AXSX and CD remix, I'd turn all the assets over to the community so that the 6 years work I've put into my projects wasn't wasted.
I cant see why you guys would quit something so easily, over something so small as loosing your lead programmer (who sounds like an ass anyways).
and why not take small breaks here and there if your lives are busy? the project is not going anywhere.
Suck it up, and push on !
You guys started the project, and put your hearts into it for the past few years, wheres the Passion you first started off with?!
I've still got my passion after 6 years ! if I can do it, I'm sure you can as well.
Posted 19 April 2012 - 08:28 AM
I was there, right at the very beginning. Sometime about a quarter into 2008, one kickass wallpaper image made for fun started a whole glorious thread of 'what if'. And it really was glorious. Excited fervour spread and talks were had amongst Retro with one thing in mind, one question:
"How do we make this happen?"
A custom emulator fork, repurposed to display high-resolution assets instead of the contents of the Genesis'/Megadrive's graphics memory; that was amongst one of the initial ideas. But, it seemed the only way was to code a new engine which would take the original physics and upscale them with the graphics. You all know this.
There was the beginnings of a project, but no leader and no direction. I was considered, yes me. I'd have turned the thing into a goddamn cartoon, well before Rayman Origins made the idea acceptable. But I lacked the vision that Vincent did; and he was possibly the best thing to happen to the project for a while. But for a while, there was turbulence; assets, often conflicting in direction and style were being submitted and edited, left and right. Egos clashed, and words were had. Bad decisions were made, and backlashes resulted. Tracing from the original sprites and arguing over what a single pixel actually represented saw the term 'originalpixelfag' bandied around like a bad trend. Laughs were had, and semi-raids were made on the subform criticising the latest dozen of entire pages dedicated to what should display when the game is paused. I heard on the grapevine that most of the members had even blocked myself, a very vocal detractor, but within the scorn and mockery was a point that nobody would listen to -- the team couldn't agree. Everybody submitted ideas, and wanted theirs to be accepted. Hardly anyone would back down. Vincent held his own, as best he could. Project needed direction, above all.
And then it went quiet for a while.
When Sonic 2 HD started reupdating, many shouted and ranted about the now-closed nature of what once was a 'community' project. They'd found a programmer for the engine, and an actually cohesive set of assets (if I recall, Scanline and Cerulean Nights barged in and showed people how to do this motherfucker) and you know what? I thought "this is it, they've nailed it". Although still 'lacking character' and a bit too clean-cut for my tastes, the art started to work. Holy fuck, the closed system works!
We see now that it doesn't. I'm very sorry to see it end like this, and hope the best for whatever you guys do next. I mean it, your dedication is and has been awe-inspiring.