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Sonic After the Sequel DX New version, new physics!

#31 User is offline 360 

Posted 03 September 2017 - 08:37 PM

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I've been meaning to check this game out but got sidetracked from buying a new machine that can finally run Sonic Generations at 60 fps. I've been having a blast playing that.

I shall be checking out your game shortly however and will be providing impressions and feedback. Looking forward to playing this. After Spark you're a gaming development god as far as I'm concerned.
This post has been edited by 360: 03 September 2017 - 08:37 PM

#32 User is offline Amnimator 

Posted 05 September 2017 - 03:07 PM

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The drop dash really helps recovering from the gotcha level design of ATS. Often I find myself predicting the next jump, landing on the middle of a slope. Drop dash makes things more forgiving.
Also, this version seems more glitchy than ATS was. For some reason the game runs at half speed during the setup screen, but full speed in game. I might be an edge case, however.

#33 User is offline High Fidelity 

Posted 05 September 2017 - 05:24 PM

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View Post360, on 03 September 2017 - 08:37 PM, said:

I've been meaning to check this game out but got sidetracked from buying a new machine that can finally run Sonic Generations at 60 fps. I've been having a blast playing that.

I shall be checking out your game shortly however and will be providing impressions and feedback. Looking forward to playing this. After Spark you're a gaming development god as far as I'm concerned.


Check it out, now

#34 User is offline 360 

Posted 05 September 2017 - 05:48 PM

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View PostHigh Fidelity, on 05 September 2017 - 05:24 PM, said:

Check it out, now


lol, definitely intend to mate! Heard glowing and wonderful things about it. Sounds like a must play. I'll give it a shot tomorrow!

#35 User is offline Chaud 

Posted 07 September 2017 - 09:14 PM

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Wow, this feels SO MUCH BETTER. I love it! The strange physics was essentially the biggest problem of the game in my opinion.

Amazing job, Lake. I mean it. Thanks for everything! :thumbsup:

#36 User is offline High Fidelity 

Posted 21 March 2018 - 01:01 PM

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Just bringing this thread back from the dead to say how much I love this game.

Prefer it to Mania

Completely forgot about the DX version, so will spend an evening revisiting this classic fangame

#37 User is offline KingofHarts 

Posted 22 March 2018 - 11:11 AM

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Someone NOT LakeFepard is remaking BTS? Consider me not interested... That said, I'm gonna play this ASAP. Awesome LF!

#38 User is online Dark Sonic 

Posted 22 March 2018 - 12:30 PM

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View PostKingofHarts, on 22 March 2018 - 11:11 AM, said:

Someone NOT LakeFepard is remaking BTS? Consider me not interested... That said, I'm gonna play this ASAP. Awesome LF!

I wouldn't dismiss it off the bat. Just because they're not LakeFepard doesn't mean that they're not qualified to make a decent Sonic game. Besides aren't all the materials for BTS public domain at this point? It's not like they'd be starting from scratch.
This post has been edited by Dark Sonic: 22 March 2018 - 12:30 PM

#39 User is offline KingofHarts 

Posted 22 March 2018 - 07:49 PM

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You are absolutely right... and I should've worded my displeasure in a more clear manner. Let me try again:

Not to do any disservice to the person/people behind the BTS remake, but color me disappointed that they are opting to remake Lake's game instead of putting their talents into an original Sonic project, or original work entirely. Despite the fact that it may very well be good, it's just not going to grab my attention the same way. For that reason, I'm not as interested in it as I am LakeFepard's remake of his own work.
This post has been edited by KingofHarts: 22 March 2018 - 07:50 PM

#40 User is offline Ostrich101 

Posted 12 April 2018 - 04:47 AM

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View PostKingofHarts, on 22 March 2018 - 11:11 AM, said:

Someone NOT LakeFepard is remaking BTS?

Source?

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