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New Sonic 1 Alpha Screens Discovered

#316 User is offline SystemsReady 

Posted 20 March 2018 - 01:44 PM

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Don't we have the graphics for that HPZ background in one of the Sonic 2 protos?

#317 User is offline ICEknight 

Posted 20 March 2018 - 02:12 PM

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Yes.

#318 User is offline Master Emerald 

Posted 20 March 2018 - 04:31 PM

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AFAIK we only have these

Posted Image

#319 User is offline SnowyOak 

Posted 06 May 2018 - 02:21 PM

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If you look closely at the image of the badnik kicking sonic, you'll see that sonic has a white crescent below his nose. Could that have been a smile originally planned for sonic to have?

#320 User is offline Lapper 

Posted 06 May 2018 - 06:36 PM

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View PostSnowyOak, on 06 May 2018 - 02:21 PM, said:

If you look closely at the image of the badnik kicking sonic, you'll see that sonic has a white crescent below his nose. Could that have been a smile originally planned for sonic to have?


Doubt that.
but... it would be rather creepy
Posted Image
Posted Image

#321 User is offline Ritz 

Posted 07 May 2018 - 02:11 AM

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Wouldn't have been out of character, honestly. Oshima was always putting creepy teeth on things
This post has been edited by Ritz: 07 May 2018 - 02:12 AM

#322 User is offline Ralakimus 

Posted 23 June 2018 - 11:17 AM

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Not sure if this is the right place, but Yuji Naka found some footage of him developing Sonic 1 in 1990, and it shows collision data on one screen.



It also appears to show prototype Sonic 1 source code for ground collision as well.

EDIT: I attempted to transcribe the code that was shown. This is most definitely prototype Sonic 1 code for ground collision due to similarities to the final code I've seen.
This post has been edited by Ralakimus: 23 June 2018 - 01:47 PM

#323 User is offline Overlord 

Posted 23 June 2018 - 12:30 PM

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For the sake of ensuring that's on a Retro database in some format, here's the code:

Spoiler


#324 User is offline Spanner 

Posted 23 June 2018 - 12:36 PM

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Just need to get a comparison of that code and the final code in the disassembly.

#325 User is offline Clownacy 

Posted 23 June 2018 - 12:52 PM

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Wow, and a partial source directory listing too.

				ENEMY.ASM
		FCOL.ASM	FCOL.BAK
FCOL3.ASM	GAME.ASM	INT.ASM
LOGO.ASM	MACRO.LIB	MAIN.ASM
ML.EVT		ML.S28		OBJ¥
S		S.CMD		SCORE.ASM
SOUND¥		TR¥


I guess the '¥' symbol indicates a folder.

Sonic Gems' Sonic CD PS2 port has a directory listing lying around in it too. IIRC, I saw a lot of these there as well.

I'm pretty sure .S28 is a kind of binary file. "S-Record".

EDIT: Also they call palette 'palet'. Fancy that.

EDIT2: Right. I'm not sure what that code is that's on-screen before the FCOL3.ASM code appears. At the top, you can see a reference to 'scdtblwk'. According to the J2Me mobile version, scdtblwk.scd is the collision tables ('Collision Array (Normal).bin' and 'Collision Array (Rotated).bin', as they're called in the Git disasm, glued together). So it just seems to be some proto collision code that never made it into the final version.
This post has been edited by Clownacy: 23 June 2018 - 01:13 PM

#326 User is offline Overlord 

Posted 23 June 2018 - 01:14 PM

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It's actually a \ , Windows and Japanese language settings have some weird change for that.

#327 User is offline Ralakimus 

Posted 23 June 2018 - 01:37 PM

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Some minor corrections to the transcribed code I posted.

"move.w d0,xspeed(a0)" is actually "move.w #0,xspeed(a0)", and "boseihsub" looks to actually be "hoseihsub".

#328 User is offline ICEknight 

Posted 23 June 2018 - 02:09 PM

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View PostRalakimus, on 23 June 2018 - 11:17 AM, said:


Oh, that's the Digitizer controller that Tom Payne described to me!
Posted Image

EDIT: By the way guys, make sure that you download this video before it gets a copyright strike due to Smooth Criminal.
This post has been edited by ICEknight: 23 June 2018 - 02:20 PM

#329 User is offline Pengi 

Posted 23 June 2018 - 02:14 PM

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View PostClownacy, on 23 June 2018 - 12:52 PM, said:

Sonic Gems' Sonic CD PS2 port has a directory listing lying around in it too. IIRC, I saw a lot of these there as well.


Is this available anywhere? Most of the links in this old thread are dead. It would be nice to find out what the CD-exclusive animals were called in the list.
This post has been edited by Pengi: 23 June 2018 - 02:17 PM

#330 User is offline Clownacy 

Posted 23 June 2018 - 03:21 PM

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I don't think so. I wrote a tool to extract them a while back, but it would always crash. Went back and fixed it, and here are all the filepaths in SONICCD.CVM:

Spoiler


Though, I think the animal names are more of a symbol list thing. I don't think you'll find them in the filenames. I'll try reading through Palmtree Panic Act 1's symbol list to find the animal PLCs. That should have them.

EDIT: ...Oh right. That port doesn't have PLCs. I did find this though:

Spoiler


R42B, whichever level that is, only has "friend 4". I think it might be a safe bet they don't have names.
This post has been edited by Clownacy: 23 June 2018 - 03:41 PM

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