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Concept Art & Mockups - Aquatic Ruin Mockups Needed!! Share & discuss all concept art and project mockups

#61 User is offline Vincent 

Posted 20 March 2008 - 04:26 PM

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Like expected it took me all the day, but now we have Tails HD'ed
(It is not completed, need more time to define shapes,eyes,gloves and a better color scheme)


Posted Image

#62 User is offline Overlord 

Posted 20 March 2008 - 05:56 PM

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It's good, but there's something about the face that seems a little off. I'm no artist so I can;t be more specifc, sorry.

#63 User is offline Dragstik 

Posted 20 March 2008 - 06:10 PM

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That Tails looks good so far :(

#64 User is offline 87th 

Posted 20 March 2008 - 06:58 PM

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I know it's still being worked on, but I don't think that constructive criticism can hurt the development.
The white bits of fur on Tails (the ends of his tails, his belly and his muzzle) are a bit too groomed at the moment. On the title screen you can see they are relatively messy. His head is also a little too wide, his eyes are too round (they need to be a little more narrow), the shape of the muzzle seems a little off, and his hands are quite large.
I recommend bringing up some large images of Tails from the games (ending poses, the Sonic CD picture, S2 title screen, etc.) to help perfect the look. The image is good, but there are a few subtleties that need to be worked out before he looks like Sonic 2-era Tails.
This post has been edited by 87th: 20 March 2008 - 07:00 PM

#65 User is offline ICEknight 

Posted 20 March 2008 - 07:36 PM

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QUOTE (Vincent @ Mar 20 2008, 04:26 PM) [post="184565"]Posted Image[/quote]
They say an image is worth a thousand words, so here's... two thousand words, I guess:
Posted Image Posted Image
Also, the final title screen shows a nice (even though sligthly girlish) higher res example of his face and tails. But I'm sure you already knew that. =P

There's also good on-model Tails drawings in the screensaver, and there's that great hidden pic from Sonic CD.
This post has been edited by ICEknight: 20 March 2008 - 07:39 PM

#66 User is offline Neo 

Posted 20 March 2008 - 09:45 PM

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Posted Image

My take on the subject. Don't expect me to do this for a living, I specialize mostly in sprite art, not large scale graphics.

#67 User is offline Quickman 

Posted 21 March 2008 - 01:33 AM

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View PostICEknight, on Mar 21 2008, 12:36 AM, said:

They say an image is worth a thousand words, so here's... two thousand words, I guess

tl;dr :D

But seriously, I think handmaking the sprites, though it's significantly slower, will result in higher-quality art when you consider we're not working in a 3D or 3D-esque environment here. DKC got away with prerendered sprites because that was the art style and it worked well enough for them (although in my personal opinion not terribly well - I dislike the Donkey Kong Country series) but in this case handmade sprites will have a more personal feel to them.

#68 User is offline Athelstone 

Posted 21 March 2008 - 06:43 AM

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Awesome work Vincent!

#69 User is offline PsychoSk8r 

Posted 21 March 2008 - 08:20 AM

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I'd recommend drawing the tails seperately to 'Tails', as it's the way it works in-game. Also, we now know that the people here are capable enough to make this happen, so I look forward to seeing more progress =P

#70 User is offline 87th 

Posted 21 March 2008 - 02:56 PM

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Another minor issue is that Tails' head looks too far off his torso. On the original sprite it looks more connected.

#71 User is offline Dark Sonic 

Posted 21 March 2008 - 03:11 PM

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His eyes seem too short. Other than that, pretty good.

#72 User is offline Vincent 

Posted 21 March 2008 - 04:45 PM

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Aircraft is late everyday, I'm working extra hours also on Easter, BUT as promised I'll continue working on Tails's frame, tomorrow after work I'll go on fixing it, so please continue help me improving it!

I intend to plan a schedule to my frames, for an instance, I believe Sonic frames comes first.
If I have spare time I can work onto Tails and Knuckles.
About Sonic, are we sure we want to begin with Sonic 2? Or shall we start with Sonic 1? (less frames and level art)

Speaking of which I'd also like to try sketching a zone with the same art I'm doing frames, but of course If I have more people helping me out we'd be faster.

Quote

I'd recommend drawing the tails seperately to 'Tails', as it's the way it works in-game. Also, we now know that the people here are capable enough to make this happen, so I look forward to seeing more progress =P

We will of course. It is just an example of how it will look ingame.

#73 User is offline ICEknight 

Posted 21 March 2008 - 05:35 PM

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View PostVincent, on Mar 21 2008, 04:45 PM, said:

Speaking of which I'd also like to try sketching a zone with the same art I'm doing frames, but of course If I have more people helping me out we'd be faster.

I personally would give priority to the main characters, and in the meantime just put upscaled, filtered versions of the backgrounds as placeholders. Just an idea.

#74 User is offline Vincent 

Posted 25 March 2008 - 07:37 AM

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Quote

I personally would give priority to the main characters, and in the meantime just put upscaled, filtered versions of the backgrounds as placeholders. Just an idea.

That would be a good idea, at least before some real artwork goes in.

Tails updates:

Posted Image

#75 User is offline Tadashi 

Posted 25 March 2008 - 08:04 AM

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This one is great except two things. First, his expression. Tails is supposed to be cute, why would you put such evil expression on him is beyond me. Try to work a bit on his eyes and mouth (make pupils bigger and put his mouth more forward, maybe it would look good a bit opened, for extra cuteness). The second thing I want to point out is clear to see in comparison with the original sprite: his sneakers are clearly much flatter/lower.
This post has been edited by Tadashi: 25 March 2008 - 08:05 AM

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