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Sonic 2 Rev. 00

Discussion in 'General Sonic Discussion' started by Rika Chou, Jul 29, 2005.

  1. Vangar

    Vangar

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    EDIT: Whoops, you posted faster than me Rika.
     
  2. LOst

    LOst

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    First thing I checked was the object entries. Their pointers are at the same location as Rev 01.

    Sonic entry in Rev 00: 19F5C
    Sonic entry in Rev 01: 19F50

    So this is indeed different. And it is in the program code. I bet bug fixes!
     
  3. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    thanks to Rika, now we all have teh.. not baytah..
    BUT TEH 00!
     
  4. RattleMan

    RattleMan

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    I posted this back on SCARZ:

    While entering the Level Select and debug codes, I came across Sound Test #02, EHZ. This song is definitely different from r01, with some quieter notes.
     
  5. LOst

    LOst

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    Disable checksum by writing 4E 71 4E 71 at offset 33A in Rev 00
     
  6. Tweaker

    Tweaker

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    Excuse me, I'll be the judge of that. :)
     
  7. LOst

    LOst

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    I am sure you all are working your asses to find something.

    I posted what I found at Area 51.
     
  8. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Area 51 won't send me the confirmation email, would you mind posting it here?
     
  9. LOst

    LOst

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    You are approved now.
     
  10. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Wow, nice one Rika, this is awesome! Could you scan in the cart so we can see what it looks like?
     
  11. Rika Chou

    Rika Chou

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    Just imagine the standard Genesis Sonic 2 cart.
     
  12. VGMusicMaster

    VGMusicMaster

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    Where might this Area 51 be?
     
  13. LocalH

    LocalH

    roxoring your soxors Tech Member
    It's in two different people's sigs in this thread =P
     
  14. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
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    The O.I.C.
    Hey, Simon, you should add A51 to your affiliates, as I can see you are reading this topic.
     
  15. Simon

    Simon

    Oldbie
    I'll be more than happy to add it if there's a button image for the forums.
     
  16. Ambil

    Ambil

    I want that heinous hedgehog hammered! Member
    I played a few levels (concretely Emerald Hill and Death Egg), and found no noticeable differences. Sonic 2 is not my favourite game though... I should try to view the hex code too.

    By the way, could you LocalH update the links on your signature? I am a registered member at Area 51, and sometimes go to lurk the topics (LOst please don't delete me...)
     
  17. LocalH

    LocalH

    roxoring your soxors Tech Member
    What? All the links in my sig are correct. o.o
     
  18. Ambil

    Ambil

    I want that heinous hedgehog hammered! Member
  19. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Area 51 hates me good.
     
  20. ICEknight

    ICEknight

    Researcher Researcher
    Well, since it says version, I guess that must be the correct term. The "revision" stuff was made up by Cowering and isn't something you'd see in any official SEGA documents, as you've just quoted.


    EDIT: By the way, there's so many small things that were changed between v00 and v01, even where the data isn't shifted. Would it be possible to make a disassembly of just the changed stuff so you could choose between both versions when compiling the ROM?