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Banper's amazing school of facts!

Discussion in 'General Sonic Discussion' started by ICEknight, Jan 19, 2005.

  1. ICEknight

    ICEknight

    Researcher Researcher
    For those who don't know what I was talking about, here's the pic.
     

    Attached Files:

  2. LOst

    LOst

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    Object $20 (The burning fire) and object $11 (The GHZ/HPZ bridge) don't relate in any way ;.;

    I tried to put them together. I also tested all their routines. I only tested Sonic 2 Beta.
     
  3. McAleeCh

    McAleeCh

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    Ordinarily I'd point out that if they'd had the relationship between the fire and bridges coded in, that it would have probably been implemented into the levels in some way. However, that would be opening myself to ridicule given the fact that many objects, including the fire itself, seem fully coded and yet aren't used anywhere in the levels.

    In conclusion, this post was useless. (And also started before LOst's post above, hence why it doesn't take anything in that post into account - it hadn't been posted when I began writing.

    Interesting to note, though, that that unused fire looks strikingly similar to the fire that orbits the 'Gola' robots in the final version of Hill Top. Can anyone confirm whether or not that enemy uses those same fire graphics, albiet minus a few frames?)
     
  4. LOst

    LOst

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    Yep!

    You only need to add the art to these sprites, and I can make the object/mappings under a hour of work.

    I can do the snail, the frog, the bumping ball, the fish.

    The mother bubbler can be done but it takes longer time.

    EDIT: And the Sand Crab comming up from the sand may be hard to do since there are no "dust" graphics.... or are there?
     
  5. ICEknight

    ICEknight

    Researcher Researcher
    Just checked and yes, they use one of the three frames.
     
  6. ICEknight

    ICEknight

    Researcher Researcher
    You could always use the dust Sonic leaves behind when braking. Make it so it spawns the dust object many times until the crab surfaces and voil?.
     
  7. LOst

    LOst

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    If the dust is always in VRAM that is.
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    Isn't it right right after the starpost graphics?
     
  9. Actually, it's not. It's supposed to be a moth (and the glitter it drops is kind of the the dust on a real moth's wings). Remember, all of Sonic CD's Badniks were bugs (grasshoppers, spiders, scorpions, various types of beetles, water striders, butterflies, mosquitoes, etc.). So it couldn't have been a bat.

    Anyway, this an EXTREMELY interesting find. This is something that no amount of hacking could have earned for us. It's a totally different artifact. As several people have already stated, this is a great discovery to kick off the new year with! Alright ICEknight!

    This answers most of our (or at least, my) questions about prototype Badniks. Dissapointing, though, that it doesn't mention anything about the two different dinosaur robots, or the unused bat, or the crocodile. I suppose that's because they probably didn't really do anything special, though. All the Badniks spoken of here seem to have unusual or complex behavioral routines.
     
  10. Sonic Hachelle-Bee

    Sonic Hachelle-Bee

    Taking a Sand Shower Tech Member
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    Do you really think that? Check the boss of HTZ and wait until he disappear under the lava.
    I always thought that this fire is an old sprite for the fire tossed by the HTZ boss.

    Nice!

    I will not work on that right now, but I will want to try to implement the fish (lost piranha)(GCZ), the mother bubbler (with bubblers)(GCZ), the frog (DEZ), the bee burning logs (WZ), and the sandcrab (DHZ) under my hack. All were already planned for my hack since the beginning (instead of the logs on fire and the frog for obvious reasons). I think this is high time to make them soon. With your help, we maybe succeed into restoring some of them, the lost levels will have their own badnicks, and I will upgrade a lot into understanding the 68K ASM language.
     
  11. ICEknight

    ICEknight

    Researcher Researcher
    Well, the butterflies appeared in some Collision Chaos concept art... Maybe those were originally the enemies that left the sparkling thingies behind, that would make sense.
     
  12. ICEknight

    ICEknight

    Researcher Researcher
    Hmm... Now that I look at it, the Hill Top boss arena looks like it could have been designed to have two log bridges (which might or might not have been set on fire). Even the supposed places to put them are set at different heights, so the sprite limit wouldn't screw things up.
     
  13. Trigahd

    Trigahd

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    Like idea that is used in S3's first Robotnik fight?

    I think this is one of the greatest finds. Nice job, ICEKnight, this site is probably going to need an update now thanks to your info. This info will definitely help quiet down old rumors from days of old, so it's good to know that kind of info. Again, great job, ICEKnight!
     
  14. Fiz

    Fiz

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    Why does this stuff always gets posted when I am not around :P

    Anyways, awesome job ICEKnight! Those sketches are wow. Banper xD
     
  15. Darkon

    Darkon

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    Hi, 1st post hope I don't make an ass of myself

    anyhow I was looking at the concept art and noticed something interesting

    [​IMG]

    the ball image that's been hiding in the beta... could it be that it originally was...

    Sketch

    the simularity is uncanny, if you look at the sketch, even the size proportion of the ball is similar when compaired to sonic, it may not have the stars on it like the sketch but the shape is the same, im guessing that the stars could have been removed so it would fit in better with most zones, with stars the only zone it would really fit into would be casino night zone

    although I could be completely wrong...

    and strange how I managed to miss the part that states 4x4 cells :-p
     
  16. LOst

    LOst

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    The ball was supposed to be 4x4 cells. That one is 2x2 cells so it is not the same!
    Also the sketch has star bumpers instead of red glowing (if the palette is right) spots.
     
  17. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Yeah I wondered about the cells thing... I'm guessing that this is Banper?
    [​IMG]
    Banper = Bumper ? :P
     
  18. Kampfer

    Kampfer

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    [​IMG]

    Couldn't resist *Shot*
     
  19. Wetflame

    Wetflame

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    Did you really have to make a game out of it *again* :/

    Anyway, nice info.
     
  20. LOst

    LOst

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    I take this back!

    4 cells means 2x2. Not 4x4. That Sprite are correct.