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Sonic 2 early prototype, dumped

Discussion in 'General Sonic Discussion' started by drx, Nov 7, 2006.

  1. drx

    drx

    mfw Researcher
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    :rolleyes:
  2. ICEknight

    ICEknight

    Researcher Researcher
    OH MY GOD. That's great drx, thanks a million!


    So I was right, the lower background in Chemical Plant WAS purple! Looks like this is the Nick Arcade build, or very close to it.
     
  3. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    This is truely truely awesome. So much better than what I was expecting! This is definitely an earlier build of our treasured Sonic 2! Simply amazing stuff. Too much to go into in one post.

    Oh, and pinned for obvious reasons.
     
  4. JcFerggy

    JcFerggy

    Do you want to taco 'bout it? Member
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    So should we call this Sonic 1 alpha now?

    Also, can we get a link please?
     
  5. Super

    Super

    The ever vigilant GSWAS. Member
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    Link doesn't work, or rather, 'News doesn't exist' As it seems.
     
  6. drx

    drx

    mfw Researcher
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    :rolleyes:
    fixed it already
     
  7. Fiore

    Fiore

    Everybody's Super Sonic Racing! Member
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    You win, drx. You just win. Here are some differences I've noticed:

    #1- This prototype contains a working 'MotoBug' as I call it, which we've seen in magazine screenshots and the like from before Sonic 2 was released.

    #2- Chemical Plant Zone plays Marble Zone Music.

    #3- Emerald Hill Zone 1 and 2 player both play Star Light Zone music.

    #4- At the end of Emerald Hill Act 2, Robotnik's chopper doesn't make it's chopper-like sounds, and the Zone just ends; no cacking open of the Egg Prison or anything.

    #5- The Act 1 end of Zone sign is different. Image attached.

    Now then, this is going to sound stupid, but how do you enable the level select?
     

    Attached Files:

  8. SMTP

    SMTP

    Tech Member
    UDDDDU A + Start.

    EDIT: missed a D.
     
  9. Travelsonic

    Travelsonic

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    Chemical Plany's layout is awsome - it'd be cool if they used the tubes that way in the final.
     
  10. evilhamwizard

    evilhamwizard

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    You got to fucking kidding me.

    So this is that Nick Arcade build?
     
  11. Fiore

    Fiore

    Everybody's Super Sonic Racing! Member
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    Interesting, the lava in Hill Top Zone (Accessed via the Scrap Brain Zone link) doesn't harm you if you step in it. I suppose they hadn't got around to programming that yet.
     
  12. Crysta

    Crysta

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    first off.. if we have the level select then what's the debug code? :P

    second, if you spindash into a vertical wall you bounce off with the previously unused falling back animation.. its an interesting idea but doesn't look right in use :P
     
  13. Travelsonic

    Travelsonic

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    You can place the Hill Top catapult in Emerald (Green) Hill Zone.

    This does seem very much like the Nick Arcade BETA, if it isn't, then it must be very very close.

    In Hidden Palace Zone, there is a badnick with glitched graphics that you can place in debug... it shots projectiles, and follows Sonic, though only up and down.

    In Act 2 of HPZ, there are rings in different places implying either that act 2 was supposed to have a different layout, the people doing the object layout screwed it up, or it is left over. The water level is much higher, and rises/sinks rapidly.


    THIS BUILD ROCKS!

    Now to edit a savestate so I can access the levels NOT in the level select, if any.
     
  14. Quickman

    Quickman

    be attitude for gains Tech Member
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    omg porjcet
    Debug is FFFFFA:0001.
     
  15. Crysta

    Crysta

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    thanks quickman ^_^
     
  16. ICEknight

    ICEknight

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    Ah! You beat me to it.

    By the way, that also happens when you're running too fast.
     
  17. Ambil

    Ambil

    I want that heinous hedgehog hammered! Member
  18. NickW

    NickW

    Member
    OMG I love you drx for dumping this.
     
  19. Crysta

    Crysta

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    there are some interesting enemies in the HPZ debug... they all don't use their proper sprites.. but from how they look and act I think they might be the behaviors for the older removed enemies... are a few that are different in the act 2 debug as well...

    I definitely see ones that could be used for the frog or ball, as well as one for the old CNZ crab enemy version
     
  20. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    This is the best thing to have ever happend! Great job Drx and to those that Donated Thank you!