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New Sonic 2 beta!

#31 User is offline BSonirachi 

Posted 15 February 2019 - 07:47 PM

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Apparently, the right slanted corners on the loops can kill you if you run down them in this prototype.

Posted ImagePosted Image

I can't seem to replicate this in the Simon Wai prototype.

#32 User is offline drx 

Posted 15 February 2019 - 09:00 PM

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The collision is very fucky in this prototype in general. I wonder if they couldn't iron out all the collision bugs so they scrapped the slanted corners?

There's a bunch of code changes in this one compared to Beta 4 that I didn't look at yet.

#33 User is offline Krigo 

Posted 15 February 2019 - 11:29 PM

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This is really fascinating. Thanks for discovering this drx! It's amazing that this was hidden in an early 90s scene release archive.

#34 User is offline Master Emerald 

Posted 16 February 2019 - 02:00 AM

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TCRF said:

Finishing Metropolis Act 2 takes you directly to Sky Chase instead of Metropolis Act 3. If you use level select to play Metropolis Act 3 and then finish it, the game will take you to Aquatic Ruin Act 1.


Oh wow.
This post has been edited by Master Emerald: 16 February 2019 - 02:01 AM

#35 User is offline Dehry 

Posted 16 February 2019 - 03:21 AM

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The oil slides in Oil Ocean make the noise Robotnik's machine makes in Casino Night. I also heard the star post noise in Hill Top which seemed to have replaced a sound effect. Also the Casino Night roulette didn't make any noises.

Small things but I haven't played Sonic 2 in forever.

#36 User is offline kazblox 

Posted 16 February 2019 - 04:45 AM

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Oil Ocean still has the early sun graphic, but everything else in the background looks to be final.
This post has been edited by kazblox: 16 February 2019 - 05:01 AM

#37 User is offline Black Squirrel 

Posted 16 February 2019 - 05:31 AM

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View PostMaster Emerald, on 16 February 2019 - 02:00 AM, said:

TCRF said:

Finishing Metropolis Act 2 takes you directly to Sky Chase instead of Metropolis Act 3.


View Postkazblox, on 16 February 2019 - 04:45 AM, said:

Oil Ocean still has the early sun graphic, but everything else in the background looks to be final.

These are both issues in beta 4 - they're not unique to this prototype.

#38 User is offline kazblox 

Posted 16 February 2019 - 06:26 AM

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Quote

Posted Image=

Oops. You're correct. I was in a hurried rush to get somewhere and only compared to the TCRF article, which states that the new sun had been there since Beta 4.
This post has been edited by kazblox: 16 February 2019 - 06:27 AM

#39 User is offline Ravenfreak 

Posted 16 February 2019 - 12:52 PM

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The ring requirements in Special stages are different than other protos and the final game. Stage 1 requirements are 20, 50, and 70. Stage 2 is 35, 75, and 130, Stage 3 is 40, 85, 150, Stage 4 is 45, but that's all I know since I can't make it past the first ring requirement in stage 4. :v:

#40 User is offline GoldS 

Posted 16 February 2019 - 01:15 PM

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View Postkazblox, on 16 February 2019 - 06:26 AM, said:

Quote

Posted Image=

Oops. You're correct. I was in a hurried rush to get somewhere and only compared to the TCRF article, which states that the new sun had been there since Beta 4.

That was my mistake. I should have caught that when I was re-editing the TCRF page.

#41 User is offline Tanks 

Posted 16 February 2019 - 01:19 PM

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Holy hell drx, blood from a stone. Sounds like you all hit a nice new vein in the prototype mines with research old scene releases too. Looking forward to what else comes up.

I played through a bit this morning and gave up at Aquatic Ruin. Used the Act 2 swing that breaks off and floats only to have it kill me when it hit the upper path's wall. The collision really is garbage. I did notice that Tails' behavior is definitely in its infancy still. It's like they have a hard spacing between him and Sonic when jumping which just comes off as jarring to me after years of playing he final. Also it doesn't look like he can damage any bosses either? Neat find all around.

#42 User is offline SparkX 

Posted 16 February 2019 - 01:24 PM

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View PostTanks, on 16 February 2019 - 01:19 PM, said:

Holy hell drx, blood from a stone. Sounds like you all hit a nice new vein in the prototype mines with research old scene releases too. Looking forward to what else comes up.

I played through a bit this morning and gave up at Aquatic Ruin. Used the Act 2 swing that breaks off and floats only to have it kill me when it hit the upper path's wall. The collision really is garbage. I did notice that Tails' behavior is definitely in its infancy still. It's like they have a hard spacing between him and Sonic when jumping which just comes off as jarring to me after years of playing he final. Also it doesn't look like he can damage any bosses either? Neat find all around.

Atleast he doesn't lose all of Sonic's rings anymore, also i noticed that aswell

#43 User is online FollOw 

Posted 16 February 2019 - 01:50 PM

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So happy to see this. I need to try it later
This post has been edited by FollOw: 16 February 2019 - 03:33 PM

#44 User is online ICEknight 

Posted 16 February 2019 - 02:34 PM

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Wow, nice find!

I hope you guys can find all the unidentified prototypes that may be lurking in there (I think there was one TreasureLand Adventure prototype build that GoodTools renamed as a "bad dump" or something like that).

#45 User is offline LocalH 

Posted 16 February 2019 - 04:01 PM

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And to think some people out there (no-intro I'm looking at you) who would throw out "scene" ROMs in favor of only verified dumps.

Good find, guys. Wonder if there are other surprises floating around out there.

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