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Sonic 4: Episode 2 Discussion Electric Bogaloo

#2971 User is offline dsrb 

Posted 29 April 2012 - 12:00 AM

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View PostBlue Blood, on 28 April 2012 - 09:26 PM, said:

Sonic, Tails and Metal all keep horizontal movement when you let go of left/right, but Super Sonic doesn't for some reason.
Oh wow! Let me guess—it's not a bug; it's a feature, an extra-special privilege of Super Sonic? :rolleyes:

#2972 User is offline Lobotomy 

Posted 29 April 2012 - 12:25 AM

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View Postdsrb, on 29 April 2012 - 12:00 AM, said:

View PostBlue Blood, on 28 April 2012 - 09:26 PM, said:

Sonic, Tails and Metal all keep horizontal movement when you let go of left/right, but Super Sonic doesn't for some reason.
Oh wow! Let me guess—it's not a bug; it's a feature, an extra-special privilege of Super Sonic? :rolleyes:


Or maybe since you're playing a pretty early beta, it hasn't been changed yet?

#2973 User is offline Josh 

Posted 29 April 2012 - 01:37 AM

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View PostSonic Warrior TJ, on 28 April 2012 - 12:50 PM, said:

Well, I've found something I hope gets fixed in the final: Tails dropping Sonic when they're flying against a wall. I don't remember the last time I've gotten consecutive Game Overs in the same spot in a Sonic game. ODZ1 is the first Sonic-anything to piss me off this much in a long time. It doesn't help that I picked this weekend to quit smoking, but still, fuck this level, fuck this shoddy flying mechanic, fuck those flaming Orbinaut things, and fuck this stupid drop-Sonic-like-a-fucking-rock glitch feature.


You mean when you get to the top of a ledge? The same thing used to annoy me in Sonic 3 all the time, haha. You've just got to make sure you get both characters totally over the wall, then I usually just jump off and home forward.

#2974 User is offline Guess Who 

Posted 29 April 2012 - 01:45 AM

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View PostLobotomy, on 29 April 2012 - 12:25 AM, said:

View Postdsrb, on 29 April 2012 - 12:00 AM, said:

View PostBlue Blood, on 28 April 2012 - 09:26 PM, said:

Sonic, Tails and Metal all keep horizontal movement when you let go of left/right, but Super Sonic doesn't for some reason.
Oh wow! Let me guess—it's not a bug; it's a feature, an extra-special privilege of Super Sonic? :rolleyes:


Or maybe since you're playing a pretty early beta, it hasn't been changed yet?


It's clearly not that early. The only obvious problems are a texture bug in the first level and an instant-99-rings cheat, aside from that I expect this to be pretty much what we get next month.

#2975 User is offline Kharen 

Posted 29 April 2012 - 04:52 AM

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Sorry about the download request. I figured since it was released on Steam, even if it was by accident, then it would be fine. Didn't mean to break any rules.

So, can I just assume that if I can run Ep. 1 on my computer, that Ep. 2 should work just fine?

#2976 User is offline Knucklez 

Posted 29 April 2012 - 08:06 AM

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Well, knowing how Steam patches up bugs for games on a regular basis, it would be much appreciated if they took the time to do the same for this game after its release.

Generations has only seen one patch update, so it leads me to assume that Sonic titles aren't really a priority in tweaking, even though they are in desperate need of it.

#2977 User is offline Black Squirrel 

Posted 29 April 2012 - 08:21 AM

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View PostKnucklez, on 29 April 2012 - 08:06 AM, said:

Well, knowing how Steam patches up bugs for games on a regular basis, it would be much appreciated if they took the time to do the same for this game after its release.

Generations has only seen one patch update, so it leads me to assume that Sonic titles aren't really a priority in tweaking, even though they are in desperate need of it.

I think the Japanese are very new to this idea of "patching" a game. Their tradition is more along the lines of re-releasing the game and charging full price for it (hi Capcom).

It all stems back to the PC - there's a really long history in the west of downloading patches for stuff via the internet, which is more convienient on a computer than it was on the consoles. But the Japanese don't really have that. They don't really have a PC community with companies building Unreal Engines or operating systems or whatever. Once they reach version 1.0 they're done - they don't think so much about 1.1s and 1.5s unless there are show stopping bugs. Or at least that's the impression I get.

Of course, this history means they're not great with online stuff in general. This is why Nintendo have been slow. Sega used to have the advantage of a US development branch forcing this stuff, but that doesn't seem to really exist anymore.

#2978 User is online Mykonos 

Posted 29 April 2012 - 08:24 AM

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View PostKharen, on 29 April 2012 - 04:52 AM, said:

So, can I just assume that if I can run Ep. 1 on my computer, that Ep. 2 should work just fine?


Depends on your computer and how smoothly you expect it to run. For me, while Episode 1 runs at approximately 50-60 frames per second at any given time, Episode 2 can dip a fair bit, causing input lag and being a bit frustrating at times.

#2979 User is offline evilhamwizard 

Posted 29 April 2012 - 10:05 AM

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I did two more 'remixes' for White Park Act 1 and Oil Desert Act 1.

I'm finding it kinda easy to find instruments that sound like the originals. I immediately knew what patches to use for White Park Act 1, but Oil Desert Act 1 required a bit more browsing though as I found things to use. I couldn't find that weird square like lead for it, and I had to use VOPM (which I doubt Jun Senoue used) and stole a preset from Metal Head (32X) for that weird FM Guitar/Sitar synth in the back. If you think Jun Senoue likes to over abuse certain instruments in his songs, check out Metal Head's soundtrack - each song consists of like two patches and both of them are electric guitars that are featured in every single song sgohigsoirgh. I tried doing Act 2 but got stuck in the beginning part (the 'duck' part).

For MIDIs I'm just watching here for any that pop up.
This post has been edited by evilhamwizard: 29 April 2012 - 10:08 AM

#2980 User is offline Arique 

Posted 29 April 2012 - 11:30 AM

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How exactly do you guys go through the process of replacing the music in the game? I want to add some "Authentic" Sonic music tracks into it, but I really don't know where to start.

#2981 User is offline Blue Blood 

Posted 29 April 2012 - 11:56 AM

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View PostArique, on 29 April 2012 - 11:30 AM, said:

How exactly do you guys go through the process of replacing the music in the game? I want to add some "Authentic" Sonic music tracks into it, but I really don't know where to start.

lol, this was asked on SSMB this morning. There's the sound folder, and all the music is in "SONICDL_SNG01.CPK". You'll need something to unpack and repack .cpk files, and on top of the the music itself is in .aax files, so you need whatever music you want in the same format.

#2982 User is offline Master Emerald 

Posted 29 April 2012 - 04:26 PM

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I hopy they fix the lighting! The more I play more visual glitches appear!

Posted Image

#2983 User is offline Volpino 

Posted 29 April 2012 - 07:35 PM

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Has this been posted yet?

Posted Image

Hint: I'm playing single-player! :specialed:

It might actually snow pretty hard here. I'm playing an official Sonic game and actually having fun.

Edit:

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>Signpost shows classic Sonic dying
>Playing as modern Sonic

Anyone else think of Demon's Souls?
This post has been edited by Volpino: 29 April 2012 - 11:14 PM

#2984 User is offline Thousand Pancake 

Posted 29 April 2012 - 11:16 PM

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Anyone else wish
Spoiler


#2985 User is offline Master Emerald 

Posted 29 April 2012 - 11:34 PM

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Supersonic HAS to be fixed. Look how he drops comparing to Tails!


Posted Image
This post has been edited by Master Emerald: 29 April 2012 - 11:34 PM

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