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Project Egg & Watch

Discussion in 'Fangaming Discussion' started by Elratauru, Dec 21, 2010.

  1. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    Well, Im trying to reduce each boss battle to the less possible. Some boss battles would be totally broken without these overlapping stuff, its more like a rendition, I don't have the limitations of the G&W after all.

    Yeah, I know. But still making it technically true to the system would break lots of Bosses here :P...Imagine the MZ one without the fire in the platforms :( or smaller sprites in the GHZ one, so these didnt overlap. I try to evade the overlapping when possible, but sometimes is just too hard to make it functional.
     
  2. synchronizer

    synchronizer

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    How do you beat the Marble Zone boss? Nothing seems to damage him.
     
  3. Vitiman

    Vitiman

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    Jump when he is directly in the "middle" position of the screen, but not exactly at that moment, or you'll miss. Jump when he's been there for about a millisecond :P

    Just keep trying, you'll get it.
     
  4. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    Just like in the original, timing is really important :P...Its not that hard when you get used to the timing, my times are around the 40 seconds total, but never tried doing a serious time trial :P

    -----

    Edit: By the way... I was featured on kotaku: <a href="http://kotaku.com/5715917/game—watch-more-like-sonic—watch" target="_blank">http://kotaku.com/5715917/game—watch-more-like-sonic—watch</a>
     
  5. GeneHF

    GeneHF

    SEGA-ier than you'll potentially ever be. Site Staff
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    Scenic Studiopolis
    Complete Global Conquest
    And on the front page~

    ...Okay, it's not as glamorous, but still! Looks great, by the way. I can already see Labyrinth Zone and Final Zone's bosses in my head.
     
  6. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    Still, I feel important now (?). Thank you :P

    Hell, I got all the programming about the SYZ boss on my head already...but I kinda need to take a rest for Christmas after all :P...

    Lets see...to resume, the boss will be moving over each block, one per frame, and it will turn on boolean variables each time it does. Sonic will be able to do the same, one frame per block, and turning more variables on. Then for the robotnik's attack, if X Robotnik variable and X sonic variable is on, then he will come down to you with the spike. Then, you'll have time to move to the side, and press space to attack him (I need another variable for this, saying that you can attack him that exact moment).

    After he takes the block, he will destroy it, and you'll be forced to jump to the next block instead of walking, this jumping will be the same jumping that the one when attacking, but since the variable for attacking him will be off, it will only jump. That's it.

    I believe that'll be the SYZ boss, LZ will be kinda hard to do, but not imposible at all. FZ one will be awesome though.
     
  7. MegaDash

    MegaDash

    Pinpricks Member
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    That was fun. It'd be great if you could do all of Sonic 1's bosses.
     
  8. TheInvisibleSun

    TheInvisibleSun

    OVER THE TOP TECHNO-BLAST Member
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    The Water
    <a href="http://info.sonicretro.org/Sonic_Underground_(LCD_game)" target="_blank">Me too.</a> That game kept me entertained for hours.

    Anyways this is great, it makes me miss my Game & Watch.