QUOTE (Granville @ Dec 8 2009, 03:15 AM)
Ofer went through a lot with Sonic Xtreme. He put hard work into something only to have it canned by SEGA. Kind of like losing an old friend
It's too bad, then, that Sonic Xtreme didn't actually end up looking that good in the end. A lot of what is in these data files shows a very ugly, easily dated, blocky game. The art direction is kind of haphazard and all over the place. There are color palettes used in some of these levels that are outright ugly. Videos show controls and physics and animation that just look plain sloppy
Maybe there could have been a good game in there eventually
, and maybe, judging by these data files compared to early footage of Sonic Xtreme, they were just finally starting to understand how the game should play...
But there's still nothing I've seen about Sonic Xtreme that would indicate that it was actually a good game (at this point in development). It's interesting to look at because it was trying a lot of radically different ideas, but it's nothing more than that. You see the sentiment a lot around websites that discuss content deleted from games, and I definitely see it deeply rooted in Sonic Retro - the concept that just because the content was removed, that makes it awesome.
It's "the grass is always greener on the other side of the fence" syndrome. People see something that they aren't allowed to have, so they immediately start thinking its awesome and they want it even more. Even if, when they finally get what they want, they find it wasn't actually that cool. They still want it, simply because they can't have it.
If it hurts Ofer so much that he put so much time and effort in to the game and had it ignored, I am sorry about that. But there comes a moment where you have to take a step back and look at a project not as "your baby", but for what it really is. While I'm sure it was a lot of work to get Xtreme to what we see here today, it still had quite a ways to go before it was up to standard.