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Sonic and the Rings of Order (RPG) AKA The Illegitimate Child of Sonic and Mother 3

#1 User is offline Ranger 

Posted 28 April 2011 - 01:46 PM

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So here's a game I've been messing with for about a year and a half now. I was going to wait until I had a demo ready to post about it, but that's still a long ways off so I'll just post a little about it here.

(This is going to be the worst intro post)

A plot synopsis I wrote when I first started (the game's gone through a bunch of reboots since then but it still stands)
QUOTE
When coming up with the plot to this game, I decided I wanted to do something that hasn't been done before in Sonic games. They already used time travel, mythical beings, getting sucked into fairytales, paranormal creature transformations, and more unwittingly unleashed ancient evils then you can shake a TVTropes entry at. Taking all this into account, I went for another cliche plot that (I thought) hadn't ben used in the Sonic universe yet: the alternate mirror dimension.

I then read about the Archie comics, which proceeded to dash my dreams of uniqueness. I HATE YOU SCOURGE. Regardless, I pressed on with the alternate world plot and made it as cliche as I could, while adding my own spin on it and completely pretending the comic never existed.

So far, the basic plot involves Robotnik (no it isn't eggman) inventing a machine that enables interdimensional travel and traveling to the industrialized dystopia of Suibom ruled by the greedy, egotistical tyrant Sonic. Robotnik creates an alliance with this Anti-Sonic to find the alternate Chaos Emeralds, the Rings of Order (hehe sonic x-treme reference) to enable Anti-Sonic to gain enough power to rule not only Suibom, but all other worlds. The real Sonic somehow gains access to Robotnik's technology, and teams up with the mirror versions of all his friends to stop Anti-Sonic and Robotnik. Now that I've typed it out it sounds really lame, but I assure you I'm planning on adding a lot more to the story as this project progresses.

This story does follow the BIFF/MSPC canon (lol I'm calling my pseudo-fanfic canon-if you haven't heard of these, check out the first blog post there's links there), which means it is set in the Mobius of the games, and pulls most of its locations and characters from there. I am also a major AoStH fanboy, so it includes all those guys (Scratch, Grounder, Coconuts, Wes Weasley, etc.). Even though I don't like SatAM, Underground, etc. I do plan on using those characters somewhat, so don't worry about that. More details on all this will be given later on.

So yeah. Hopefully I didn't bore/confuse/ turn off people, I 'm really not very good at explaining things. :I


Since many words does not a good game topic make, here are some pretty pictures to look at.

Green Hill Zone, the obvious first little area. Home to everyone's favourite hedgehog (and Sonic) and the seaside village of Emerald Town
Station Square, still pretty bare bones but these screens get the point across
Angel Island and such
Comparison between Mobius and the mirror world of Suibom
Overworld map

As you can tell, I'm pretty much ripping off the style of Mother 3 with this game, mostly because the reason I started it was to use some little sprites and such I made. Also I should mention that it's being made with RPG Maker XP, which might turn some people off, but I have seen some amazing things done with this program and I just might replicate them via stumbling about blindly.

Guh, I probably should have waited until a demo to post this. I still have a LOT of work to do, but I wanted a place where I could post some progress and show things off. Hopefully this thing doesn't get ignored because of this :<

And if for some strange reason you want more, here's a super-old super-shitty blog full of old character writeups and screens of the first bunch of maps and such that have since been revised.
This post has been edited by Ranger: 08 May 2011 - 02:50 PM

#2 User is offline Supakitsune 

Posted 28 April 2011 - 01:57 PM

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I, uh
what?

#3 User is offline Ranger 

Posted 28 April 2011 - 01:58 PM

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QUOTE (Supakitsune @ Apr 28 2011, 12:57 PM)
I, uh
what?


shhh I messed up and clicked submit instead of preview
Don't tell anyone it is our little secret, okay?

#4 User is offline Friend of Sonic 

Posted 28 April 2011 - 02:04 PM

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Love, love the look of it.

#5 User is offline Chris Highwind 

Posted 28 April 2011 - 02:10 PM

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Hopefully you'll do a better job than Bioware did with Chronicles. I always liked the Earthbound series, despite being unable to force myself to play Earthbound too far past the first town or Mother 3 past the first chapter anymore. But this looks like a good game so far, although the whole Suibom looking like a wasteland thing kinda irks me, as I never quite got the point of the land itself going to shit because of a tyrant. I mean, look at OoT, besides Hyrule Castle Town going to shit, Hyrule Castle being replaced with Ganon's castle, Zora's Domain freezing over and stuff that you eventually fix, Hyrule really wasn't all that different. Although it might be justified if Anti-Sonic focused more on ruling by scaring everyone shitless than he did keeping his land beautiful. But that's just a little nitpick. Looking forward to this smile.png

#6 User is offline Clutch 

Posted 28 April 2011 - 04:15 PM

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I'd recommend toning down the striped Green Hill grass in the residential shots. I know it's true to the original game, but high-contrast green vertical lines are a little grating to look at.

#7 User is offline Ranger 

Posted 29 April 2011 - 11:49 AM

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QUOTE (Chris Highwind @ Apr 28 2011, 01:10 PM)
[...] the whole Suibom looking like a wasteland thing kinda irks me, as I never quite got the point of the land itself going to shit because of a tyrant. I mean, look at OoT, besides Hyrule Castle Town going to shit, Hyrule Castle being replaced with Ganon's castle, Zora's Domain freezing over and stuff that you eventually fix, Hyrule really wasn't all that different. Although it might be justified if Anti-Sonic focused more on ruling by scaring everyone shitless than he did keeping his land beautiful. But that's just a little nitpick. Looking forward to this smile.png


That's actually pretty much it. The evil Sonic cares more about making money than silly things like pollution controls or waste management services. That and I'm trying to go for being as cliché as possible with the mirror universe (so it's like sonic team really made it!), and they're always pretty filthy.

QUOTE (Clutch @ Apr 28 2011, 03:15 PM)
I'd recommend toning down the striped Green Hill grass in the residential shots. I know it's true to the original game, but high-contrast green vertical lines are a little grating to look at.



It's amazing how much of a difference that made! It's so much brighter now :3


#8 User is offline Krigo 

Posted 29 April 2011 - 12:04 PM

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The game definitely gives an Earthbound vibe to be, I'm loving the graphics of the game. Just wondering, have you decided how the battle system will be implemented?

#9 User is offline Ranger 

Posted 29 April 2011 - 09:27 PM

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QUOTE (Krigo @ Apr 29 2011, 11:04 AM)
Just wondering, have you decided how the battle system will be implemented?


I'm hoping to do something similar to Mother 3's battle system, except with something more Sonic-y to replace the music-related timed combos, because those would be a bitch to program in RMXP. In a perfect world I'd make the battle system similar to Paper Mario, with pressing buttons at the right time to dodge or deal extra damage.

Since the battle system has been brough up, here's a quick mockup of how the battle screen looks so far. The status windows and the default RMXP fighter guy are obviously just stand-ins until I figure out something for the real thing.


#10 User is offline MegaDash 

Posted 02 May 2011 - 03:08 PM

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Interesting. Right off the bat, some recommendations on the visuals:

1. Sonic looks sad. Give him a bit more attitude. Perhaps you could also play around with changing his expression throughout the game.
2. Seeing those green stripes makes me wonder how it would look if they were all wavy lines instead. Also if the brighter green were a darker shade. 'Sup to you.

So far, it's a modest and simple premise. For a game modeled off a very successful, simplistic SNES RPG, you couldn't have started better. Now I'm just curious as to how you'll approach the music and the character interactions.

By the way, I totally wouldn't mind facing off against a scary Egg Giygas.



#11 User is offline Solaris Paradox 

Posted 02 May 2011 - 09:44 PM

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It's the shape of his eyes, mostly, that make him look sad. May wish to at least tweak that.

If I may, given the spritish Motobug look, it shouldn't be hard to make good sprite-like portraits for Sonic and other party members. As for the soundtrack, well... I'm not the best guy in the world to take advice on that from in the first place, so I'll let the "experts" advise you on that one. v.png

#12 User is offline Hez 

Posted 02 May 2011 - 10:27 PM

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This looks pretty cool. I like the art style you have there!

#13 User is offline Namo 

Posted 02 May 2011 - 10:43 PM

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QUOTE (Ranger @ Apr 29 2011, 10:27 PM)
QUOTE (Krigo @ Apr 29 2011, 11:04 AM)
Just wondering, have you decided how the battle system will be implemented?


I'm hoping to do something similar to Mother 3's battle system, except with something more Sonic-y to replace the music-related timed combos, because those would be a bitch to program in RMXP. In a perfect world I'd make the battle system similar to Paper Mario, with pressing buttons at the right time to dodge or deal extra damage.

Since the battle system has been brough up, here's a quick mockup of how the battle screen looks so far. The status windows and the default RMXP fighter guy are obviously just stand-ins until I figure out something for the real thing.



I gotta say, I love that the battlefield doesn't consist of just plain ol' sprite rips from Sonic 1's background. You're keeping the style consistent - mad kudos there. If you could do the same for the background, you've got a winner.

#14 User is offline Emerl 

Posted 03 May 2011 - 07:29 AM

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Suibom looks like it could be one of Sonic CD's Bad Futures. I love the style this makes, and more pictures would never go unappreciated (not that I'm saying you need to release more). I'll keep my eye on this one.

#15 User is offline Ranger 

Posted 03 May 2011 - 06:47 PM

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quote name='MegaDash' date='May 2 2011, 02:08 PM' post='583784']
So far, it's a modest and simple premise. For a game modeled off a very successful, simplistic SNES RPG, you couldn't have started better. Now I'm just curious as to how you'll approach the music and the character interactions.
[/quote]

Right now the music sounds like this. I don't really know what I want to do with the instrumentation(is that the right word?) right now, I can't decide between Genesis synths or real instruent samples ala Mother 3.

QUOTE (Solaris Paradox @ May 2 2011, 08:44 PM)
If I may, given the spritish Motobug look, it shouldn't be hard to make good sprite-like portraits for Sonic and other party members.y


I am kind of doing that already, actually!

I am planning on using these face shots for message box portraits for all the important characters; it shouldn't be too much to do a full-body version for the battle screens (although I may remove those entirely)
This post has been edited by Ranger: 03 May 2011 - 07:00 PM

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