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Sonic 3C 0517 discussion

#1 User is offline drx 

Posted 23 February 2008 - 06:56 PM

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#2 User is offline Vinsent 

Posted 23 February 2008 - 07:03 PM

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To start off:Mushroom hill zone act 1: You fall in from the sky just like in the previous beta.
Posted Image
Once you run around the pole it is obvious that tails is missing his tails.
Posted Image
Tails seems to have quite a few collision problems in lava reef!
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Doomsday zone act 2: There is no doomsday music Deathegg act 2's music continues playing.
Sky sanctuary zone act 2:The teleporter that usually teleports knuckles in is not present and there seems to be a few missing rings.
Posted Image
This post has been edited by Vinsent: 24 February 2008 - 04:33 AM

#3 User is offline Yoshi 15 

Posted 23 February 2008 - 07:24 PM

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The Lava Reef boss area plays the Act 2 music until you reach Robotnik.
When you beat Robotnik, the lava is still there.

When you break the capsule, the platform on the screen floats towards the other platforms. You have to jump from platform to platform to get to Hidden Palace unlike in the final. Pretty much it is the same as the earlier one except the transition to Hidden Palace does work.
This post has been edited by Yoshi: 23 February 2008 - 07:27 PM

#4 User is offline King 

Posted 23 February 2008 - 07:33 PM

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Hyper Sonic's stars around his body are way completely different than in the final. Also, it appears that Super Sonic, not Hyper Sonic appears in the Doomsday Zone. Also in the Doomsday Zone, when you hit chase Eggman and you hit him, you don't get knocked back like in the final.
This post has been edited by King: 23 February 2008 - 07:44 PM

#5 User is offline mc1228 

Posted 23 February 2008 - 08:44 PM

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Debug mode works in this build (Hold down A when selecting level) but it causes the ring counter to screw up

#6 User is offline Oerg866 

Posted 23 February 2008 - 08:46 PM

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debug code: FFFFFA:0100 IIRC
This post has been edited by Oerg866: 23 February 2008 - 08:48 PM

#7 User is offline Dracula 

Posted 23 February 2008 - 08:48 PM

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Or go to Sound Test and enter:

1, 3, 5 & 7.

I think the ring counter in Debugmode is is the player sprite frame.
This post has been edited by Dracula: 23 February 2008 - 08:51 PM

#8 User is offline Yuski 

Posted 23 February 2008 - 08:49 PM

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View Postmc1228, on Feb 23 2008, 05:44 PM, said:

Debug mode works in this build (Hold down A when selecting level) but it causes the ring counter to screw up

With Debug activated, the Rings counter show you the sprite/frame number of your character.

#9 User is offline Metal Man88 

Posted 23 February 2008 - 08:52 PM

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Heard from a friend; the final credits music mix is different, using different zones.

#10 User is offline Travelsonic 

Posted 23 February 2008 - 09:05 PM

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You can select Knuckles from the character select in 1P mode, as in the other Sonic 3 proto.

As mentioned before, the S&K credits music is longer/different order/cuts of level music used. The victory music usually played after beating the Launch Base boss before going to the credits in Sonic 3 is more developed, but you only hear that by listening to the credits music, the shorter one from beating the LBZ boss is there.
This post has been edited by Travelsonic: 23 February 2008 - 09:26 PM

#11 User is offline LazloPsylus 

Posted 23 February 2008 - 09:36 PM

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Try going to Special Stage 2 with Debug on and Sound Test on 07.

Also, if you enter Sky Sanctuary 2 with Sonic and Tails, Mecha Sonic has a glitch where there's an invisible wall in between the fighting area. When you defeat Mecha Sonic with Sonic and Tails, the game acts like you completed Sky Sanctuary 1, then doesn't continue to the next level.

Also, when you enter Hidden Palace through a Special Stage Ring, Death Egg music will play, and if you try to leave using the teleporter, it will loop and bring you back to Hidden Palace.

Just some things I noticed.

EDIT: And also Super Knuckles is implemented.
This post has been edited by Iron Sonic: 23 February 2008 - 09:37 PM

#12 User is offline Quexinos 

Posted 23 February 2008 - 09:37 PM

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The Doomsday Zone gives you a lot more rings in the beginning because they don't give you any when you're chasing after Eggman.

#13 User is offline Dahamugo 

Posted 23 February 2008 - 09:44 PM

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Also, doomsday zone user a different pallete for the background than the final version.

Here's the proto:
Posted Image

And here's the final version:
Posted Image

#14 User is offline GeneHF 

Posted 23 February 2008 - 09:53 PM

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Don't know how or why, but while playing as Sonic alone in Carnival Night Zone, after beating the midboss, I heard the noise a character makes when they die and Tails came back... and stuck around for all of Act 2. Once I hit Ice Cap, he was gone.

Also, the midboss of Death Egg Zone can knock you out of Super Sonic in his second form and the Super Emeralds didn't trigger for me when I got to Mushroom Hill with all seven Chaos Emeralds in tow. The Super Emeralds were present at the emerald altar in Hidden Palace. Another thing I caught is that one of the giant ring's in Mushroom Hill Zone isn't put in yet, instead filled with a diamond pattern of rings. Lastly, the giant hand midboss of Lava Reef had a few messed up textures.

That's all I caught that hasn't been mentioned.
This post has been edited by GeneHF: 23 February 2008 - 09:54 PM

#15 User is offline muteKi 

Posted 23 February 2008 - 10:06 PM

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That palette for Doomsday is the same as DEZ2

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