Being able to play as Mighty and go Super is epic win. Question though. The item boxes on the bottom right of the screen when super...what do they do? I've pressed every button imaginable on my Keyboard to make it work. Is there something special you can do, or what?
If you went Super via a S monitor, get an another one. Otherwise store some shields before transforming. I think it gives Mighty the powers of all the shields at once or something.
And this is on a computer, which I can get picky using sometimes.
Use a game controller for PC / compatible with a PC. It makes playing those games a hell of a lot easier and more enjoyable.
As a fan of arcade sticks due to the fact that they allow me to use my fingers instead of just two thumbs to press buttons I have to respectfully disagree -- at least for the Genesis.
Being able to play as Mighty and go Super is epic win. Question though. The item boxes on the bottom right of the screen when super...what do they do? I've pressed every button imaginable on my Keyboard to make it work. Is there something special you can do, or what?
When Mighty goes super from an S monitor, he automatically gets all the shields, you just can't see them. Try different button/directional combinations while jumping to use them. For specific directions, check out the Sonic the Hedgehog Megamix wiki.
This post has been edited by PC2: 09 December 2009 - 08:49 PM
Sorry if this is in the wrong place, but I've searched the forums looking for an answer to this. Megamix is for Sega CD, but how do I use the save feature for this game. I'm not talking about save states, just the game save feature in general. BTW: I'm using Kega Fusion.
formatted ram, created brm, loaded cart, loaded megamix, but I cant seem to save my game progress... Any help would be greatly appreciated.
From the title screen, go to options and select the character you last played as (make sure the first time you play is in save mode) then when the title screen re-loads, scroll down to "continue". This works in both Kega Fusion and Picodrive for psp for me.
Well thank you, I had tried this before but once I shut down and booted it up the next day I had to start over. Oh well, hopefully I'll get it sorted out soon.
I play in real Hardware, in fact I recorded this video where it shows how I play Sonic Megamix on my Mega CD.
It's Sonic Megamix USA version, and my Mega CD is an European PAL Mega CD 2, but working on a PAL Mega Drive 2 modified to run like a Genesis. Anyways, It's like I've been playing USA Megamix on a Genesis 2 with a Sega CD 2.
The game doesn't save the game, It doesn't create a save file in Mega CD's internal memory. And if you choose "continue" on the menu screen, it always plays Sunny Shores Act 1
I've also made a custom cover and back cover for Megamix, for my personal use. Here it is, in case you want to use one (and beacuse there is no official one). It has the correct size to print it and use in a double CD case, like the PAL Mega CD game cases.
Note: Sorry about the pic size
This post has been edited by RACCAR: 22 March 2010 - 06:23 PM
Reason for edit: Replaced a HUGE (4101.89kB) pic with a clickable thumbnail <____<
Well I just beat it w/ shadow, didnt get all the emeralds though, lol. A few things. Loved the level designs, fast paced full of traps...personally better than most sonic games I've played. What you guys did with star light zone IMO is the way it should have been done. And I came a cross a most wonderful surprise too! Metallic Base Zone act 2 plays Naruto's elevator stage theme from Cosmic Carnage! I had to do a double take with my ear for I thought it deceived me. I personal favorite though I've never been able to get my hands on a copy of it.. =(
Wow! Nice work on the cover. It makes the game just that much more complete.
So...as long as this is bumped. I'm sure the Megamix team is already aware of this, but when playing on the hardware the game consistently crashes at a certain point for me. It's when I'm playing as Knuckles in Dark Fortress Zone, act 2. Right when I leap down to the outside area (blue background) my Genesis resets every time. Going through this part on an Emulator works fine.
Any workarounds to this that anybody knows of? There is only one way to go at the start of the stage...and I think debugging around the trouble-spot wouldn't let me save the game right? I was hoping to finish the game with all five characters with all 6 emeralds. I'm at 4/5 .
I have version 4.0b burned to a CD, which I play on my North American Genesis Model 2 and Sega CD Model 2. I've burned it the slowest my burner allows me to (8x) to minimize any possibility of errors. Everything else seems fine except the one part of the game.
This post has been edited by mdawgmike: 22 March 2010 - 08:02 PM
Ok, I agree that my first favorite hack is Sonic 2 Delta, but this hack wins everything I ever seen in my whole life. Sonic Megamix is a example from that a simple and organized work can result in something definitely awesome, pretty and absolutely perfect. I have to admit my passion for this hack. The work made on this is absolutely impressive!
This hack is a example of knowledge, and is a great example for the hacking beginners that wants something to get like mirror for make a great job.
It's classic Super Sonic with Green eyes. Get over it.
Posts:1254
Joined:09-June 08
Gender:Male
Location:Bloomington, IN
Project:None at the moment I'm afraid.
Wiki edits:73
QUOTE (PC2 @ Dec 9 2009, 08:49 PM)
QUOTE (KingDedede16 @ Dec 7 2009, 11:25 PM)
Being able to play as Mighty and go Super is epic win. Question though. The item boxes on the bottom right of the screen when super...what do they do? I've pressed every button imaginable on my Keyboard to make it work. Is there something special you can do, or what?
When Mighty goes super from an S monitor, he automatically gets all the shields, you just can't see them. Try different button/directional combinations while jumping to use them. For specific directions, check out the Sonic the Hedgehog Megamix wiki.
Thought I'd mention this about Super Mighty also:
You can combine the powers of the Lightning Shield or Water Shield. (not both though unfortunately.) With the Fire Shield's ability. Pressing forward/up combines the Lightning and Fire Shield abilities. Pressing Forward/Down combines the Water Shield and Fire Shield abilities. (this one may make you die if you use it incorrectly. Particularly near any of the Knuckles only entrances in the first stage of version 4 as Super Mighty. It's pretty fun to bounce around like a Basket ball though.)
Pretty serious glitch I noticed with Sonic Megamix. I need to check if the version I have is old, because if it is, these glitches may not even apply, but...
In Misty Maze Act 4 (in Extra Mode), I've noticed that the water glitches out at times. As such, it becomes impossible to finish the level. You may want to look at this, or, if it turns out to be unfixable, put in some water shields so that the level isn't IMPOSSIBLE to clear.
Also, the extra mode for the "Original" gameplay mode (where you play the original Sonic 1 levels) ends at Green Hill Zone Act 4 and goes back to the Sega CD boot screen. I'm assuming this is because there were no Act 4 levels in the original Sonic. You guys may wanna look into that, maybe remove Extra Game for Original mode, or work on actual Act 4 levels.
Just some things I thought I'd throw out there. Keep up the good work!
Project:The Final Zone, various hacking projects, Rockman World
Wiki edits:112
QUOTE (SupahSonic12 @ Mar 29 2010, 08:18 PM)
Pretty serious glitch I noticed with Sonic Megamix. I need to check if the version I have is old, because if it is, these glitches may not even apply, but...
In Misty Maze Act 4 (in Extra Mode), I've noticed that the water glitches out at times. As such, it becomes impossible to finish the level. You may want to look at this, or, if it turns out to be unfixable, put in some water shields so that the level isn't IMPOSSIBLE to clear.
Also, the extra mode for the "Original" gameplay mode (where you play the original Sonic 1 levels) ends at Green Hill Zone Act 4 and goes back to the Sega CD boot screen. I'm assuming this is because there were no Act 4 levels in the original Sonic. You guys may wanna look into that, maybe remove Extra Game for Original mode, or work on actual Act 4 levels.
Just some things I thought I'd throw out there. Keep up the good work!
Misty Maze Act 4 isn't finished, and because it isn't you cant beat that level. This has been known for a while now. I didn't know about the Green Hill Act 4 glitch though... But I can't wait for the final release of this hack, it's my favorite hack to date. :D