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Sonic xtreme, .anm files and player

Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Oct 14, 2011.

  1. Andrew75

    Andrew75

    Technical Artist Member
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    Project AXSX(Sonic Xtreme) + Misc Projects
    Ok guys , here is the Re-rip for the sonic Xtreme .anm viewer files
    I couldn't wait for Sonikku the Olympian to finish ripping them ,
    so I went ahead and did it myself, as it was holding things up.


    There is some bad news and some good news,
    First the bad news,
    1.The enemies here are all exactly as they were in the original .anm file pcx release that I had uploaded earlier.
    2. Will need to crop sonic sprites again. ahh well

    As for the good news,
    1. The Sonic sprites do see some improvements for better color pallet and shading.
    2. The crab sprite animation is also in complete form here,
    3. The Gyro enemy sprites are a little different.( including some spark attack)
    4. I don't have to redo all the hard work for repositioning enemies as I've already done it before with the old .anm release.
    (had to crop textures and center enemies 1 set at a time)

    (the complete sprite sheet Re-Rip unedited (all in .png format.)
    http://www.megaupload.com/?d=RCTG11BA