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Chaos Worlds SMW Hack still in progress

#1 User is offline Varion Icaria 

Posted 01 November 2006 - 12:52 PM

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Hi, Aside from CO I've also been working on a SMW Hack that changes a lot in the game itself, I'll show the screens below.

Right here are the Worlds, They are still in progress as I'm doing the world map first.
Posted Image

Now here are some Level Screenshots of the First Castle.
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The Beginning Takes place similar to SMB1's Castle 1.

Posted Image

The New Lava Pit with the Falling Chained Platforms make a very hard to pass Obsticle.

Posted Image

Getting Here will be an immortal pain in the ass, This is the First area only, The Second Area leads straight upwards but it is far incomplete as it has a BG Scrolling problem.

Any and all comments are appreciated. Enjoy :P

#2 User is offline Erik JS 

Posted 01 November 2006 - 01:05 PM

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Yeah, I remember that, you showed me some screens some time ago over MSN. I'll play this for sure! :)

So how's the actual progress? And since I know shit about Mario hacking, what are you exactly able to do with SMW (new musics, whatever)?

#3 User is offline Varion Icaria 

Posted 01 November 2006 - 01:08 PM

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SMB1 and 3 Music is in my hack if I Remember Correctly, I'm going to see if I can learn about which NSPC Engine is used for SMW and see if I can learn more on how ti impliment my own music, The game's Progressed really well, the Level sectors are almost setup. After CO's got a lot done Ill be working more on this.

#4 User is offline Rarmander 

Posted 01 November 2006 - 03:38 PM

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Are you using Lunar Magic? If not, I can say "Fucking awesome" for the world map. If you are, well it's still cool, but not as cool.

#5 User is offline Varion Icaria 

Posted 01 November 2006 - 04:32 PM

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Yeah I am using Lunar Magic for the World Map, Although it lacks the main features I want to do to the World map, Such as create my own animations and such.

#6 User is offline JcFerggy 

Posted 01 November 2006 - 07:12 PM

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Couldn't you edit the map sprites in TLP, or do you mean you want to made a whole nother animation altogeather?

#7 User is offline Caitlin 

Posted 01 November 2006 - 07:17 PM

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Haha, I remember this. This is top notch work in my opinion, and not a turd hack like so much other crap is done with LM, such as a room full of 3-ups and no way to get them. *cough cough*

Fixed a verb tense.
This post has been edited by ThunderSpeed: 01 November 2006 - 07:18 PM

#8 User is offline Dark Sonic 

Posted 03 November 2006 - 11:34 PM

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This hack looks awesome. Finally, some other hack then Sonic. Can't wait to play it.

#9 User is offline Varion Icaria 

Posted 04 November 2006 - 12:24 AM

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On a side note of things for those that don't know about the Map since I couldn't animate new animations for the world map I made use of the Rotating palette for the level tiles to animate the Skull eyes and Bowser's Castle eyes.

#10 User is offline Neo Majin 

Posted 06 November 2006 - 09:18 PM

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Hm... well, it looks alright generally, though too much reliance on Super Mario All Stars rips. On the world map, I'd add coastline to the water, it looks rather strange without it in my opinion... and is that dungeon level the first level? It looks good, but if that's the first level I shudder at what the last one will be...

#11 User is offline Varion Icaria 

Posted 07 November 2006 - 11:28 PM

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View PostNeo Majin, on Nov 6 2006, 09:18 PM, said:

Hm... well, it looks alright generally, though too much reliance on Super Mario All Stars rips. On the world map, I'd add coastline to the water, it looks rather strange without it in my opinion... and is that dungeon level the first level? It looks good, but if that's the first level I shudder at what the last one will be...

World map art is incomplete for the time being, and the Castle isn't the first level but I warn you Boo Tower will be the most devestatingly hard level aside from Bowser's Castle :P.

#12 User is offline Nicholas Onimura 

Posted 08 November 2006 - 06:58 PM

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This looks awesome. If you need, like, a beta tester, I'm your guy.

-Nick O.

#13 User is offline Vangar 

Posted 19 November 2006 - 04:37 AM

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This looks pretty cool. I tried working with lunarmagic before and its pretty easy, theres a nice palette editor in there you can use too.

#14 User is offline Varion Icaria 

Posted 20 November 2006 - 07:36 AM

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Small update on world 1 and like I said the castle is only there for testing reasons, After I get all the levels Situated I will be working on the world map Events to get to the new levels and such I will do each world 1 by one.

Posted Image
Small Reference can anybody guess where the locked pipe leads to? :P

#15 User is offline Nicholas Onimura 

Posted 21 November 2006 - 12:04 AM

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My guesses are:
a) That world's secret level;
b) That world's castle;
c) A path to a bonus world. (like Star World.)

-Nick O.

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