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REZ Hacking

#76 User is offline Jakeford 

Posted 12 May 2010 - 03:50 PM

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I bought one for £20 on Amazon, but you don't use £'s, so I couldn't really recomend anything to you. Mine was delivered from America, so it may use that key map. I wonder if there would be a way to change that...If there is, it would probably be hard though. To Google I go!

EDIT:Found nothing useful. And hello page 6!
This post has been edited by Jakeford: 12 May 2010 - 03:52 PM

#77 User is offline Overlord 

Posted 12 May 2010 - 04:32 PM

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£20? They've shot up in price then. At one point my local Poundstretcher was flogging them on brand new for £1 each - iirc I bought 3, at the time (2 have since gone).

#78 User is offline Jakeford 

Posted 12 May 2010 - 04:47 PM

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I wish I'd bought one then. Saw a newish one in Poundland years ago, but wasn't able to buy it, and ended up paying £19 extra a few years later.

#79 User is offline ccat 

Posted 13 May 2010 - 02:08 PM

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Here it costs 5x more than a standard PC keyboard, and the only ones I've seen are from parts of Europe with weird key standards (QWERTZ or AZERTY).

I wish I wasn't too lazy to hack the flow format itself, for the sake of coding some editor perhaps. I guess I can only dream of a full-blown 3D REZ level and event editor, though most of how game works is already covered.

#80 User is offline Jakeford 

Posted 13 May 2010 - 02:30 PM

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If I knew how to code, I'd try. And I think to use the _ key we'd need a Japanese keyboard.

Actually, using the 3D utility mentioned before, you could open the 3D storage files, and using Puyo tools, you could open the PVM archives. Then use PVR Viewer to get the textures. I don't know about placing those correctly, but by that point, you'd have a Rez object viewer. You'd then need to research how the stage binary places the objects. Using that info, if it is ever figured out, you'd have a Rez level viewer. Add the functionality to move objects, and save correctly to the stage binary and you've got a basic Rez level editor. Add the option to import 3D, after it's somehow converted to the Rez Ninja format, to the stage .NB file, and you'd finally have a useful Rez level editor. It's hypothetical of course, I'm no expert.

#81 User is offline Jakeford 

Posted 17 May 2010 - 11:15 AM

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Oh, didn't I mention the countless references to 'Pass Editor'? I'm in a hurry so I can't copy-paste across, but in the beta's 1ST_READ.BIN there are some commands it uses, like pressing X to move some type of node.

I'll edit this post when I have the time.

#82 User is offline ccat 

Posted 18 May 2010 - 08:43 AM

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My wishful thinking says it's a level editor :v

#83 User is offline Jakeford 

Posted 18 May 2010 - 10:10 AM

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You'd probably be correct actually. But I can't find a way to use the Pass Editor... Although, one of the game info windows has details of 'Flow' and 'Pass'. Flow being what number mainflow is up to, and pass... Well I don't know, but it counts up...

EDIT: Just finished an RE GCSE exam, so copy pasting when I regain my energy.

EDIT #2: Hmmm... Anyone else own Rez on the Dreamcast? If so, do you have a file called 'KPRJ____.DBG' (With the Rez logo, not the beta logo) on your first VMU? Only I was messing with pressing keys while playing Rez (F11 still half works, and removes all items from your view, except it no longer resets the mainflow), and discovered that new file...

EDIT #3: Ahh. If you press the home button on a Dreamcast keyboard when playing Rez, that file is saved the the VMU in slot 1.
This post has been edited by Jakeford: 18 May 2010 - 11:10 AM

#84 User is offline ccat 

Posted 18 May 2010 - 02:31 PM

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Pass might be related to the background level, the one that just loops. You should see if it goes to zero when you loop on a layer.
It might not be in the beta anymore because all levels are finished.

#85 User is offline Jakeford 

Posted 18 May 2010 - 03:01 PM

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This is the kind of reason why I wish we'd had an earlier beta...

I can dream! ;P

Anyway, there seems to be enough remnants of the 'Pass Editor' so I'll see what I can do, although I cannot just edit it's 1ST_READ.BIN directly. It refuses to open in the program I use, and so I have to do minor hacks through the disc image itself.

And I'll check about the pass number going to zero now...

EDIT: Oh, have you looked at the console when the level begins to change to the next layer? I wouldn't say it's entirely useful info, but it uses commands like 'StartMapShape #'. Or something to that effect.

EDIT #2: Yes, I can confirm it goes to zero upon the next layer, even the transition layers. The Pass editor is almost definately a level editor...
This post has been edited by Jakeford: 18 May 2010 - 03:07 PM

#86 User is offline ccat 

Posted 18 May 2010 - 06:53 PM

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Try poking around in the console and see if you can call the pass editor somehow from there. Type in all the strings you find that may sound like a console command, or look for pass references directly in the command list (just search for a string of an other command).

And I want proto 2, it looked really nice actually. I wouldn't mind the final game looking like that.
This post has been edited by ccat: 18 May 2010 - 06:53 PM

#87 User is offline Jakeford 

Posted 18 May 2010 - 07:00 PM

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I'll try out more after school later today.

If I figure out how to swap models, I could probably get that square character back in. But it would take a little amount of experimenting first.

#88 User is offline Lobotomy 

Posted 19 May 2010 - 06:17 PM

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How common is REZ in the UK?

I want one of you britfags to send me a copy. =P

#89 User is offline Jakeford 

Posted 19 May 2010 - 06:52 PM

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That depends on pure luck. Of course, if you have the money, I've seen it online from time to time, but it's become a hard to find game... There are... 'Other' ways you could get it though...

Burn it. Now. It's one of the only ways to obtain a Dreamcast version.

I don't know how common the PS2 version is, but there is allways the XBLA version.

#90 User is offline Lobotomy 

Posted 19 May 2010 - 11:11 PM

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I have both Rez HD and a burn. I want a physical copy though ;_;.

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