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Project AXSX (2013 and Beyond)

Discussion in 'Fangaming Discussion' started by Andrew75, Apr 25, 2013.

Are you interested in playing project AXSX?

  1. YES, count me in, I would love to play this game.

    261 vote(s)
    84.2%
  2. I may play the game, (not sure how I feel about it yet.)

    43 vote(s)
    13.9%
  3. Nope! Game looks like shit. I love only modern HD games.

    7 vote(s)
    2.3%
  1. Andrew75

    Andrew75

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    I CANT GET OVER HOW FANTASTIC THAT MODEL LOOKS!
    GOOD JOB MAN !

    For ppl just now seeing the model, I'd like to add to your post above and say that:
    We'd be attempting a post process pixilation effect over just the Sonic and Badniks ( yes badnick models may be coming too), so that they look pre rendered like the current sprits.
    Whats the advantage of that? You ask. Well let's say that we'll get more camera angels of Sonic Vs the limited few that we have currently if using the official spites.
    Also you'd see smoother animations. ( if we chose to go down the smooth animation path)

    Lastly, When the model and animations are all said and done. Don't worry! New models are not going to replace the original sprites, Rather you will be able to choose between Model Sonic or Sprite Sonic before the game begins.
    ( this may open up an option for the project condor models as well)
     
  2. meinukey

    meinukey

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    It was fun working on those sprite rotations. Well, that's a half truth actually xD
     
  3. McAleeCh

    McAleeCh

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    Amazing updates - as always, great to see work is still progressing on this behind-the-scenes. The idea of using an actual model and post-processing it to appear like the sprites is interesting - looking forward to seeing how that looks once it's been implemented. The model that's been created looks very accurate to the original sprites, although it looks like the head may be angled up slightly too far compared to the sprites in that front-on standing shot?

    It's also a nice idea to have the option to use the original sprites from a 'purist' point of view - sounds similar to what you've said before re: having the 'original' levels and an AXSX game mode with new levels designed with your engine and its classic-styled Sonic physics specifically in mind. (Please correct me if I'm misremembering that last point - I'll admit it's been a while since the post in question...!). Since this will be an option, this also means the hard work you guys have put into getting the sprite rotations working won't go to waste.

    Looking forward to seeing these new features in action - once you've got it all working in-game, is there any chance you might be able to show a quick video of the 'sprite effect' post-processing on the Sonic model? = )
     
  4. AlexanderGogolevRUS

    AlexanderGogolevRUS

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    it appears to happen because the sprite itself uses a bit different camera angle compared to the in game camera view, and for the model it's a perspective distortion
     
  5. Andrew75

    Andrew75

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    Your correct !
    The original beta levels would go into Classic mode while New custom levels, or level edits would go into AXSX mode.
    , and also I have not implemented the Sprite post process shader yet, Will do a video when that's done, may not be for some time, as there are a lot of things going on with other aspects of the project all at the same time. as well as a junk load of real life offline tasks,
    In regards to the model, I Haven't even been able to do some Quality checks / or the necessary production ready edits to the model Alexander sent, just yet. He's been waiting on me to send it back to him for the past few days already.
    But the thing is, I'm trying to finish up some other very importing things before getting back to the model. ( Have some programmers waiting lol Cant hold them up)
     
  6. shawnsmitherson

    shawnsmitherson

    RocketDogShawn Member
    This is one of my favorite projects to keep up with. I know its been a long time coming, and it will still probably be a considerable amount of time before we get this in our hands. But I love seeing all of the retooling and experimentation you've done over the years, and it's all incredibly impressive to me! That new model looks fantastic, amazing job AlexanderGogolevRUS!! Andrew, keep up the great work as well. Don't worry about the breaks in between when you have to deal with real world priorities, I'm sure there are plenty of folks here that are just like me who lurk and check up on this month to month. I just wanted to say, all of your efforts are appreciated!
     
  7. AlexanderGogolevRUS

    AlexanderGogolevRUS

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    Hello, here is some new stuff I've been working on.

    [​IMG]

    You can compare an original video Ross Harris made:

     
  8. SanicDerpy

    SanicDerpy

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    Nice! That new Tails model looks like a perfect recreation of original X-treme model that is in the video! Not to mention your new Sonic model looks awesome as well!

    I can't wait to see some pre-rendered sprites of Tails, so he can playable in AXSX, I wonder if Knuckles and especially Tiara would be made into models and playable in AXSX? (However it probably be highly unlikely) Although some demostration gifs of Kunckles and Tiara in their playable levels do exist somewhere out in the internet. Which Chris Senn originally uploaded on his old website (The Sonic X-treme Compendium) years ago.

    Despite a long time coming, I can't wait for this project to be finished as is my favorite fan project that I like to keep up so far (I've been keeping up for it for a couple of years btw), soon we can finally play Sonic X-treme as it was intended. Since I first heard about X-treme I always wished that it should've been released it would've been a great Sonic game. Don't worry about the breaks in between when you have to deal with real world priorities. There are plenty of people here like me who like check Andrew's progress and as well as yours from time to time. All I wanted to say is, keep up with the great effort! (As well as you Andrew!)
     
  9. XL2

    XL2

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    Do you guys consider participating at Sage this year? It's really short notice, so I guess not?
     
  10. Andrew75

    Andrew75

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    Wish we could submit an AXSX demo for SAGE this year, but yeah too much going on with life, both on my end and on the programmers end too. So yeah, no work has gone into AXSX for over 4 ?? months now , at least on my part...sorry guys.

    But there has been some progress with coding, it’s just going slowly. But at lest it’s moving along! Also still working on this historic house here, Installing a paver driveway right now, it’s a lot of heavy work !!

    What about you XL2 ? You doing a SAGE project?
     
  11. XL2

    XL2

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    Same as you, busy with life.
    I haven't worked on Z-treme since last year, but I am making good progress on my fps game and on my engine... but it's way more complex than Sonic z-treme, I even fully replaced all the SGL rendering functions with my own, which was a really risky move, so it takes time.
    I don't think I will submit anything, but if I do it would be a bit too violent I guess for a "Sonic" expo.
    That being said, I did release the source code for Sonic z-treme, so anyone could pick it up.
    I just didn't clean up the code, so it's not really pretty...
    I guess your programmers could play with it to "merge" both projects gameplay wise if they have lot of free time and feel like it.
     
  12. Andrew75

    Andrew75

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    Haha ! Violent ?! Quake style is pretty mild by today’s standards, (maybe?!)

    You could always Add Sonic as the playable or badniks as your enemies and it might fly with the fan base for a SAGE entry. There have been many non Sonic presentations at sage too. XD

    Ehh ? Wow you released the source ehh?! While I might not be so interested in it just yet, as I have too much going on right now. But yeah where can we find that?! I think a lot of ppl here may be interested!

    Also, personally, I feel like nothing is too risky when it come to experimenting outside the box! Keep going ! The worst that’ll happen is that you learn what works and doesn’t work!
     
    Last edited: Aug 20, 2019
  13. XL2

    XL2

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    Here, but be warned, the code is ugly and I didn't clean it!
    And the map converter is even worse, so I didn't release it, but it wouldn't be hard to change my model converter to support it.
    https://github.com/Maxime-XL2/SONIC-Z-TREME

    And here is where my engine is currently at (running on a stock Saturn) :
     
    Last edited: Aug 22, 2019
  14. LDX

    LDX

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    Your engine is looking really good!
     
  15. Andrew75

    Andrew75

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    Sorry Guys, This is gana be supper ass thing to say on my part, But I'm canceling AXSX, No point in continuing if nothings being done for gameplay programming. Just as all of you have been waiting for the project, I have been waiting for it too.

    I'm not a programmer myself and not interested in learning it. I've put many years work into AXSX already, Be it recreating art assets from scratch (in the beginning starting back 2006). Recreating levels, textures and some sprites using only blurry magazine scans and videos for reference. Than later Hand building over 100 levels using .Def files looking at just the code to reconstruct polygon by polygon. spending 1000's of dollars on programmers who never finished the jobs completely given to them leaving a mess of bugs and broken assets and or walking away to work on other projects, ( one guy talked me into abandoning an almost completed gameplay version in UDK and moving over to Unreal4)
    He ( Josh) abandoned AXSX after a year not really doing work on the project after reassuring me many times that he'd jump on it soon. During the wait it took that year to hand port every single asset over to Unreal 4 from UDK.
    Josh also left the UDK version broken and a mess since we started the transfer to Unreal 4 version mid code revamp. I even paid for 2 old NV1 graphics cards 1000, and 50 dollars ( 1 broken and the second 1000 card took months to track down) That is what it cost view some Unreleased build of the engine to help reconstruct the Procedural texture generation system used in later builds of Xtreme.

    I've tried everything from putting freetime into other projects neglecting my own project in hopes of some form of assistance, also tried paying people, and stooped as low as to begging for help.
    I just cant do this anymore, i'm at my limit after years of going threw the same cycles with multiple programmers over and over and over again threw-out the years. Also this year has been a complete waste of time because a lot of my freetime ( outside of House renovation work) has gone into other peoples projects, many of which were abandoned anyways. what a waste......

    Anyways, I'm so disgusted with myself for not wanting to learn how to program, and relying on people to fill in for my lack of skillsets. And with the Fangaming community where people jump around on 15 different projects every 10 minutes not finishing one thing..... I'm dropping out of fangaming and the community all together.

    It's been a fun time...but at the same time stressful and not so fun 14 years working on the same project.
    There were a lot of nice ideas that could have been put into place making for a very fun game.
    I'm gana lose a few friends by making this post, But its cool I guess, maybe they really weren't friends in the first place?

    In a nutshell, Its hard to keep a project of this scale going so long all on your own...
    Again sorry guys!
     
    Last edited: Dec 30, 2019
  16. A shame to see the last great attempt to finish X-Treme end like this. :( Do what's best for you though.
     
  17. Shoemanbundy

    Shoemanbundy

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    It's rare that any fan game project that has been around as long as this one ever gets completed. Hard to fault you, it's just too much to do an entire project like this as you get older and have a career, not unless you somehow could turn it into a job. I think you've made the right choice if you really feel this way.

    I hope you stick around the community at least for any future proto news. No need to drop out altogether! :)
     
  18. RDNexus

    RDNexus

    Member
    It saddens me to see another great project getting bombed to oblivion.
    In my opinion, when it's not a matter of careers, it's a matter of interest.
    Some people get interested in what's already done, not what's yet to do.
    And since it's not their passion work, they grow bored or tired fairly quickly.
    The worst, in your case, is that you wasted tons of cash to get others' help.
    It sure sucks a lot to see your hopes dashed in such ways, time and again.

    Are you gonna leave the community? It's saddening.
    I can only wish you the best and to stand tall and strong.
    Better days may come to you. Stay well, ok?
     
  19. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    This was a promising project, but now it's starting to look like X-treme might just be cursed to never be finished in any form.

    I don't blame you though. It sounds like you got screwed over many times along the way.
     
  20. Dark Sonic

    Dark Sonic

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    Can't say I'm surprised. This project always seemed a bit over ambitious with many restarts over the years. I have to wonder what it would have been like if this took a more Sonic Robo Blast 2 approach and start from more humble beginnings and then updating it over time, rather than this project's approach of switch from engine to engine to engine to keep up with current tech (ironic considering how much the goal of this was to be Sega Saturn accurate). Granted, it sounds like you got screwed over and that sucks. I mean would you consider putting all your current work up and making it open source? Seems like a shame for 14 years of work to go to waste like that. Surely someone would pick up the mantle, perhaps the end product wouldn't be the same as originally envisioned but it'd be something at least.

    Best of luck on your future endeavors. Also don't blame yourself for not wanting to learn how to code, if it didn't interest you you shouldn't force yourself to do it (I started college as a computer science major and then discovered I hated coding, then I switched majors). Your talents are elsewhere and you're damn good at what you can do from what I've noticed over the years.