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Retro Channel & S1@SAGE2010 'bout time for a topic on this

#46 User is offline Techokami 

Posted 09 August 2010 - 12:23 PM

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EVERY. TIME. argh.gif

#47 User is offline PsychoSk8r 

Posted 09 August 2010 - 12:30 PM

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QUOTE (Techokami @ Aug 9 2010, 06:23 PM)

EVERY. TIME. argh.gif

Log out of Sonic Retro first, then try.

#48 User is offline LocalH 

Posted 09 August 2010 - 12:37 PM

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Now all we need is a small expansion device for the Genesis/MD that implements the RCh in hardware, making it possible to use hardware to submit scores =P

#49 User is offline Hanoch 

Posted 09 August 2010 - 12:46 PM

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Edit: FFF I missed a letter in my username, but I get the error:

Data send was unsuccessful. Even after I log out of retro.
This post has been edited by Hanoch: 09 August 2010 - 12:49 PM

#50 User is offline Selbi 

Posted 09 August 2010 - 12:55 PM

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Try it about 3-5 times. It should work, and if not, I'm sorry.

#51 User is offline ICEknight 

Posted 09 August 2010 - 01:19 PM

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QUOTE (LocalH @ Aug 9 2010, 01:37 PM)
Now all we need is a small expansion device for the Genesis/MD that implements the RCh in hardware, making it possible to use hardware to submit scores =P

I was just about to ask if this was using Mega Modem emulation... but I'm guessing not?
This post has been edited by ICEknight: 09 August 2010 - 01:22 PM

#52 User is offline GeneHF 

Posted 09 August 2010 - 01:21 PM

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So, my save ram corrupted or something because now all my data's gone despite, you know... having not touched anything.

Awesome. argh.gif

EDIT: Oh well... At least I get to floor everyone with a new time on Special Stage 6. Have fun with this one, guys. It may be one of the most annoying times to break because of how irritating the physics are in the special stage.

#53 User is offline Shade 

Posted 09 August 2010 - 01:39 PM

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Just wanted to pop in here and say this is pretty huge; Retro Channel is probably the first project to come out of this place in years to get me genuinely excited. I really hope it takes off.

Hats off to you once again, Cinossu. This is all tops.

#54 User is offline DigitalDuck 

Posted 09 August 2010 - 02:10 PM

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QUOTE (Neo @ Aug 9 2010, 06:20 PM)
Wait, so I just evaded all rings, enemies and monitors in GHZ1 and GHZ2. (Also GHZ3 yesterday but I guess it doesn't count because fgs.)

Am I even going down the right path or am I wasting my time? Do you have to do it in the full game? With one life? No way to restart? That's preposterous.


Are you sure you haven't already got them? All you need to do to get Empty Wallet is to complete one Act (any) without collecting a single ring. There's no need to do that in the full game.

QUOTE (Neo @ Aug 9 2010, 06:20 PM)
Also how do you get Aqua Lung and Pinball Wizard. I tried clearing LZ1, LZ2, LZ3 and SBZ3 each with only one bubble, but that doesn't seem to be it. Is it supposed to be one bubble for the entirety of the game? Again, does it need to be in the full game? This is ridiculous.


I think it's one bubble for the entirety of the game.

QUOTE (Neo @ Aug 9 2010, 06:20 PM)
Pinball Wizard I just don't know what to do. There's only so much a picture of a bobbin and "10" tell you. I tried bouncing 10 times on the same bobbin without touching the floor. Tried alternating between two bobbins. Tried hitting bobbins 10 times in the special stage. I haven't managed to hit 10 different bobbins without touching the ground, which is what I'm trying now. But what if it's touching the same bobbin 10 times in succession from the very first hit, with no room for failure? What if it's touching exactly 10 bobbins and clearing the stage? What if it's doing that, but in a specific stage? What if it's touching no more than 10 bobbins?


Your last one was correct, but I thought that was pretty obvious. You have to complete Spring Yard Zone hitting the bumpers less than ten times.

#55 User is offline Neo 

Posted 09 August 2010 - 02:23 PM

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QUOTE (DigitalDuck @ Aug 9 2010, 08:10 PM)
QUOTE (Neo @ Aug 9 2010, 06:20 PM)
Wait, so I just evaded all rings, enemies and monitors in GHZ1 and GHZ2. (Also GHZ3 yesterday but I guess it doesn't count because fgs.)

Am I even going down the right path or am I wasting my time? Do you have to do it in the full game? With one life? No way to restart? That's preposterous.

Are you sure you haven't already got them? All you need to do to get Empty Wallet is to complete one Act (any) without collecting a single ring. There's no need to do that in the full game.

I'm talking about Artful Dodger now. It has the same icon as Careful Elusion, but with a x3, so I'm guess it's meeting the same requisites in three different acts? Well, I've done GHZ1, GHZ2, GHZ3 and SLZ1 and no game.

Also, apparently it isn't "any Act" because I tried GHZ3 first and it didn't work. I wonder if it has to do with the fact that I already had (non-zero) records on it.

QUOTE (DigitalDuck @ Aug 9 2010, 08:10 PM)
QUOTE (Neo @ Aug 9 2010, 06:20 PM)
Also how do you get Aqua Lung and Pinball Wizard. I tried clearing LZ1, LZ2, LZ3 and SBZ3 each with only one bubble, but that doesn't seem to be it. Is it supposed to be one bubble for the entirety of the game? Again, does it need to be in the full game? This is ridiculous.

I think it's one bubble for the entirety of the game.

In the full game or...? How does it keep track?

QUOTE (DigitalDuck @ Aug 9 2010, 08:10 PM)
QUOTE (Neo @ Aug 9 2010, 06:20 PM)
Pinball Wizard I just don't know what to do. There's only so much a picture of a bobbin and "10" tell you. I tried bouncing 10 times on the same bobbin without touching the floor. Tried alternating between two bobbins. Tried hitting bobbins 10 times in the special stage. I haven't managed to hit 10 different bobbins without touching the ground, which is what I'm trying now. But what if it's touching the same bobbin 10 times in succession from the very first hit, with no room for failure? What if it's touching exactly 10 bobbins and clearing the stage? What if it's doing that, but in a specific stage? What if it's touching no more than 10 bobbins?

Your last one was correct, but I thought that was pretty obvious. You have to complete Spring Yard Zone hitting the bumpers less than ten times.

The name of the achievement is "Pinball Wizard". The bobbins give you points! How the fuck are you a "wiz" at pinball when you actively avoid stuff that increases your score!?

For consistency, the icon should have a cross over the bobbin design. Lightning Onslaught requires you to kill 10 enemies, not to kill less than 10 enemies.

#56 User is offline Hanoch 

Posted 09 August 2010 - 02:37 PM

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So is this what sonic 1 extended edition is going to be? I hope it is, minus the dark overworld and the internet connection.
This post has been edited by Hanoch: 09 August 2010 - 03:02 PM

#57 User is offline Overlord 

Posted 09 August 2010 - 02:38 PM

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QUOTE (ICEknight @ Aug 9 2010, 07:19 PM)
QUOTE (LocalH @ Aug 9 2010, 01:37 PM)
Now all we need is a small expansion device for the Genesis/MD that implements the RCh in hardware, making it possible to use hardware to submit scores =P

I was just about to ask if this was using Mega Modem emulation... but I'm guessing not?

It isn't using the Mega Modem, no. At the moment it works through the MDP plugin entirely, afaik.

#58 User is offline DigitalDuck 

Posted 09 August 2010 - 02:53 PM

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QUOTE (Neo @ Aug 9 2010, 08:23 PM)
Also, apparently it isn't "any Act" because I tried GHZ3 first and it didn't work. I wonder if it has to do with the fact that I already had (non-zero) records on it.


Nope, because I had non-zero records on GHZ1 and done it with no problems. It seems these Achievements aren't very reliable in terms of whether you get them or not - I haven't got the "Getting Greedy" Achievement (75 rings in Special Stage) despite having the "Acquired Fortune" Achievement (100 rings + chaos emerald in Special Stage).

QUOTE (Neo @ Aug 9 2010, 08:23 PM)
In the full game or...? How does it keep track?


In the full game, and I guess an internal counter.

QUOTE (Neo @ Aug 9 2010, 08:23 PM)
The name of the achievement is "Pinball Wizard". The bobbins give you points! How the fuck are you a "wiz" at pinball when you actively avoid stuff that increases your score!?

For consistency, the icon should have a cross over the bobbin design. Lightning Onslaught requires you to kill 10 enemies, not to kill less than 10 enemies.


That's true, but it's not particularly hard to hit the bumpers. It is harder to avoid them. But yes, there should be a cross, or "<10".

#59 User is offline Techokami 

Posted 09 August 2010 - 02:56 PM

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QUOTE (PsychoSk8r @ Aug 9 2010, 09:30 AM)
Log out of Sonic Retro first, then try.

Hey, that did the trick. Kinda annoying I have to log out from Retro to use it, but at least I got it working.

Also, where did the Boss Attack BGM come from? That's an amazing track :O

#60 User is offline DalekSam 

Posted 09 August 2010 - 03:01 PM

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QUOTE (Techokami @ Aug 9 2010, 08:56 PM)
Also, where did the Boss Attack BGM come from? That's an amazing track :O

Someone hasn't looked at Tweaker's music topic lately! :P

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