There's a new mini update 120324 on the Wiki page and site. How "mini" it is depends on what patch options you use.
Bugfixes over previous S3C versions
- Sonic 1 Sonic would sometimes disappear after collecting an air bubble. This has been fixed.
- Knuckles' penultimate MGZ2 restart point in the S3 layouts now allows him to continue normally.
- When quitting one game and starting another, the demo sequence will now be correct.
- The green line under Sonic's feet in the ending has been removed.
Additions and changes to patch options
- Numerous enhancements to Sonic 1 and Sonic 2-style sprites from That One Jig. In particular, the Sonic 1 sprites are now significantly more faithful due to changes in eye shape and shading, and Tails' semi-run now matches Sonic 2 better.
- The classic sprite options now cause the HCZ background statues and Knuckles' signpost to change.
- New options are available to change Sonic's palette to resemble Sonic 1 or Sonic 2 more closely. Thanks to Neo for creating the palettes.
- The classic shields patch has been split: there is now a version with Sonic 1-style graphics as well as the Sonic 2 version.
I didn't see the SSZ fix before I built the release, but I made an IPS patch you can try (compatible
only with 120304 and 120324). The next release may well use this permanently, but I'm a little concerned by what the post-boss teleporters are doing to the music's intro at the moment. Interestingly, the original Sonic 3 version of that music has another different channel arrangement. I don't know if that mitigates this issue, but I do remember that it makes the intro with the Death Egg rising sound like a bit of a disaster.
(FWIW, I currently use the ASM'd music with a slightly bodged around regular S&K driver; hopefully I will fully migrate to the upgraded version in the next release cycle.)
Now let's respond to some other stuff!
Suggestions are welcome, as long as folks remember I won't necessary implement them. Sometimes, months down the line, people remember these pages of discussion, but not that I never agreed to them.
I don't intend to add Knuckles+Tails. Making that function reasonably is way too much work for a patch option that doesn't make any storyline sense and would allow you to break the levels without a lot of work. Customizable has a partial implementation, though; you could try that.
On the level order, let's make things simple: the order, whatever it is, remains the same between all characters. Surely the CNZ teleporter leading to FBZ makes more sense anyway! It always seemed to me that this was probably the intention. My faith in that was, admittedly, shaken a little when I noticed that original Sonic 3 ICZ loads teleporter art into VRAM, but what of it? Who's to say they didn't take care of moving the teleporter at the same time as they unhooked FBZ from its old slot? I'm also not sure why the Flying Battery flying again in Knuckles' story is such a stretch: all the other machines short of Death Egg seem to have been repaired or reconstructed, after all.
The point that the FBZ order is going back to a discarded beta configuration is well taken. On the other hand, you could argue that Sonic 3 is an unfinished beta of Sonic 3 & Knuckles, and that by favouring that version I'm already beta-fying things. I wouldn't be considering doing it at all if it were not so well documented that this was the intended level order, and if it were not so widely requested.
This is a promise: you will always be able to play FBZ in its release order with no notable changes. The rest of it will depend on how things go. I won't do anything too crazy to the default build, or in general; please have faith in that.
I do ultimately want to give Knuckles his moves in Competition mode, but it might not happen any time soon. The whole physics could really do with tweaking so it doesn't feel so weird, but we'll see. My issue with the existing Knuckles 2P sprites is what's missing, particularly climing over ledge and sliding on floor animations. I think some additional sprite work is needed to make it work well.
The same story applies as always does regarding PC music: if someone wants to build high quality S3K SMPS music for those tracks, I will include it. I'm not a musician so I can't do that myself. I may consider an an alternative Super theme.
I will try to do something about the rogue switch leaving Knuckles' area of LBZ2 for a future release.
This post has been edited by Tiddles: 24 March 2012 - 04:11 PM