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Sega Forever

#196 User is offline Overlord 

Posted 26 March 2018 - 01:35 PM

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Sure they do, but exact names will always rank higher in search results. There's sense to it, even if it makes your phone more cluttered than you'd want.

#197 User is offline 360 

Posted 27 March 2018 - 04:47 PM

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View PostICEknight, on 26 March 2018 - 10:28 AM, said:

Do the App stores not use keywords for each app? Serious question.


They do I believe. But it's a branding thing. If you think of a child wanting to play Sonic - they're going to search for "Sonic" on the app store and are way more likely to download a "Sonic" game as opposed to a "Sega Forever" master app which is quite simply less alluring than downloading an actual named game. As Overlord stated there is sense to this even if us hardcore gamers would prefer the opposite. It's almost certainly dramatically increasing their number of downloads. Highly doubt they'd be at 40 million and rapidly rising if there was one master app as opposed to the game's being separated downloads.

Anyway the next game should be coming soon. And we should expect more native ports for the remainder of 2018. So the service is improving and evolving. Still think Sega have a fantastic concept here.
This post has been edited by 360: 27 March 2018 - 04:49 PM

#198 User is offline ICEknight 

Posted 29 March 2018 - 02:58 PM

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View Post360, on 27 March 2018 - 04:47 PM, said:

So the service is improving and evolving.

Isn't it a bit too soon to say that, since we don't even know what they're releasing next yet? We still haven't got the chance to see any improvements or evolution in this brand.

#199 User is offline 360 

Posted 29 March 2018 - 04:49 PM

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View PostICEknight, on 29 March 2018 - 02:58 PM, said:

Isn't it a bit too soon to say that, since we don't even know what they're releasing next yet? We still haven't got the chance to see any improvements or evolution in this brand.


Ah yeah, my mistake there. I meant the March update they posted that insisted (or at least heavily inferred) that they're listening to feedback and intend to evolve and improve the service in the near future and the to native (and presumably better) ports. You are right, they've made slight tweaks and adjustments here and there but there isn't yet the massive overhaul we've been hoping for particularly in regards to improving the emulation. So the service still exists as an excellent concept but one still lacking in execution. I remain optimistic this'll eventually become a great service.

Hopefully we'll see their good intentions in-motion soon. Looking forward to the next release.
This post has been edited by 360: 29 March 2018 - 04:52 PM

#200 User is offline 360 

Posted 20 April 2018 - 05:43 PM

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Dynamite Headdy is the latest classic Genesis title to be released on Sega Forever. Just got the email in my inbox. Came out of nowhere.

Hope more releases are coming. Can anyone try this and comment on the quality of the port?

EDIT: Just read the linked article and they do "review" this so to speak. They say it's the same as past releases and performance/emulation isn't any good. :(
This post has been edited by 360: 20 April 2018 - 05:45 PM

#201 User is offline OcelotBot 

Posted 08 May 2018 - 02:29 PM

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SEGA Forever has now added the Japanese version of Dynamite Headdy, which has different boss skins and an easier difficulty

Posted Image
This post has been edited by OcelotBot: 09 May 2018 - 02:39 AM

#202 User is offline ICEknight 

Posted 08 May 2018 - 03:53 PM

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The artwork in the Japanese cover was one console generation ahead of its time. lol a-head =P


That's the highest quality bit that I've seen of it, by the way. It's like they're teasing that they have high-res archives of all these classic front/back covers but they'll never release them in the wild. =\

#203 User is offline 360 

Posted 17 May 2018 - 01:32 PM

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Super Monkey Ball: Sakura Edition has just been released on Sega Forever. Android Police had a damning review but the feedback I've seen on ResetERA (linked) is that it's very good?
This post has been edited by 360: 17 May 2018 - 01:32 PM

#204 User is offline ICEknight 

Posted 23 May 2018 - 10:39 AM

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I'm starting to think that the whole premise behind Sega Forever was always to delist and rebrand every SEGA game in the Android/IOS stores, while trying to make people think that there would be much more to it than that.

#205 User is offline sonicblur 

Posted 24 May 2018 - 08:43 PM

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View PostICEknight, on 23 May 2018 - 10:39 AM, said:

I'm starting to think that the whole premise behind Sega Forever was always to delist and rebrand every SEGA game in the Android/IOS stores, while trying to make people think that there would be much more to it than that.

The whole Sega Forever thing is nice at times, because we get updates to games that were abandoned and not supported on current devices like Monkey Ball, but most of the time it's just made me angry. I absolutely hate the fact that they've added advertisements to apps that I've purchased in the past. I just checked out SMB Sakura Edition, since it was one of the first iPad games I ever bought and thankfully the ads introduced to purchased copies there are not as bad as what happened with the mobile remasters of Sonic CD / 1 / 2. There's just a Sonic icon in the top left of the main menu that you can tap to view an ad for other Sega Forever games, but that was all I saw during a quick look.

The still haven't fixed their major fuck-up with Sonic CD. It still forces ads on you after the title screen, (purchased copies) and it's still completely unplayable on iPhone X due to them never testing it.

#206 User is offline biggestsonicfan 

Posted 26 May 2018 - 07:07 PM

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Based on the old Terms of Use for these things, they have GOT to violate the new European privacy laws. Have they don't anything to address the amount of spyware or is Sega Forever being Sega Retried from Europe?

#207 User is offline sonicblur 

Posted 26 May 2018 - 09:37 PM

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View Postbiggestsonicfan, on 26 May 2018 - 07:07 PM, said:

Based on the old Terms of Use for these things, they have GOT to violate the new European privacy laws. Have they don't anything to address the amount of spyware or is Sega Forever being Sega Retried from Europe?

I admit that I haven't read the privacy policy, but I don't think they're violating anything. GDPR primarily deals with personal information collected from users and they don't collect any personal information outside of age when you run their apps. As long as what they do collect is anonymous and they have no way of tracing it back to you, then they're probably fine. In this case, GDPR stuff would fall on the app stores themselves, and Sega doesn't have access to that data.

At least for iOS, I've submitted apps both personally under my own account and also under a corporate account for work. Apple doesn't provide data about any individual users that download apps to the publisher, they only have access to actual numbers of downloads & updates by region.

#208 User is offline MiSHiKiS 

Posted 27 May 2018 - 09:23 AM

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How frequently have SEGA Forever been updating their game list? Its very obvious that Genesis/Mega Drive can run very easily on phones, but I'm more interested as how NiGHTS into Dreams or Sonic Adventure could run. I know something like NiGHTS is possible, but no clue about Dreamcast emulation.

#209 User is offline Caniad Bach 

Posted 30 May 2018 - 07:45 AM

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They can't be updating them that often since they made the effort to add advertisements to Sonic CD and then left the game unplayably broken.
This post has been edited by Caniad Bach: 30 May 2018 - 07:46 AM

#210 User is online Traversal 

Posted 30 May 2018 - 01:04 PM

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View PostMiSHiKiS, on 27 May 2018 - 09:23 AM, said:

How frequently have SEGA Forever been updating their game list? Its very obvious that Genesis/Mega Drive can run very easily on phones, but I'm more interested as how NiGHTS into Dreams or Sonic Adventure could run. I know something like NiGHTS is possible, but no clue about Dreamcast emulation.


I played through the entirety of Sonic Adventure emulated on my Galaxy S5 a few years ago, and it ran at full speed with only a few graphical bugs, so I'd say it's possible performance-wise at least. Not that'd they want to go through the effort anyway, so I doubt they'd do it.
This post has been edited by Traversal: 30 May 2018 - 01:06 PM

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