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Sega development studios 2018 restructure? Also, (a new incarnation of) CS2 working on a new IP?

#1 User is offline Yeow 

Posted Yesterday, 10:28 PM

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Earlier today at ResetERA, Null Pointer (a member who has been verified by Era site staff as a senior localization producer at Atlus) had this to say in a thread about Sega's [current] development studios:

Quote

Hey guys, I just noticed this thread since it got floated up, and wanted to point out that some of the info in the OP is a couple years out of date and is more accurate for SEGA circa 2013 or so, not 2018 (going on 2019). Just hitting the broad strokes, CS3 doesn't exist anymore (absorbed into the other two studios), and the current heads of CS1 and CS2 are Sato-san and Kasahara-san, respectively. Online, while it does have some mobile related stuff, is not "the mobile studio", and it is headed by a gentleman named Segawa-san. SEGA Interactive (AM) studios are a little vague to me, but those are a totally different company than SEGA Games.

Edit: I use SEGA Retro as a quick reference from time to time and appreciate when it's accurate.


To quickly summarize for those who don't want to check the link or can't see the quoted reply: assuming what Null says is true, CS3 is gone, with its staff folded into the remaining CS1 and CS2 groups, both of which also have new studio overheads (Daisuke Sato for CS1, Eigo Kasahara for CS2). (Sega's Online division also has a new lead (Sagawa) and may not be strictly concerned with mobile projects.)

Recall that as of late...
- CS1 was/is the "Yakuza" division (Yakuza series by internal Yakuza group, the Fist of the North Star and [upcoming] Judgement spinoffs) and was/is overseen by Toshihiro Nagoshi.
- CS2 was/is the "Sonic" division (Sonic series by Sonic Team group, Mario and Sonic Olympics, Puyo Puyo) and was/is [generally] overseen by Takashi Iizuka.
- CS3 was/is the "Miscellaneous"group that handled other projects (including but not limited to Project DIVA, Valkyria Chronicles, Shining, and M2's 3D Classics re-releases) and/is was overseen by Akira Nishino.

(Please correct me if I'm wrong with any of the information above.)

In addition, 4gamer yesterday also released a article about Sega Games, talking about the hiring process and the available job positions the company had. The article also included this notable bit (English translation by Google translate and original Japanese text included below), which says CS2 may be at work on a original property:

Quote

The second CS studio is handling various SEGA Games IP works such as "Sonic the Hedgehog" series, "Puyo Puyo" series, "Sakura Wars" series. It is unusual for a single staff member to be involved in multiple projects at the same time, but it seems that there are cases where staff who worked on "Sonic" participates in the new work of "Puyo Puyo" next time.
In addition, the studio is also working on a new IP, but for that reason it was revealed that the "challenge budget" was set up at SEGA Games.

---

第2CSスタジオは「ソニック・ザ・ヘッジホッグ」シリーズや「ぷよぷよ」シリーズ,「サクラ大戦」シリーズなど,セガゲームスのさまざまなIP作品を手がけている。1人のスタッフが同時に複数のプロジェクトに関わるケースは稀だが,「ソニック」を手がけたスタッフが,次は「ぷよぷよ」の新作に参加するといったケースはあるそうだ。
また,同スタジオでは新規IPも手がけているが,そのためにセガゲームスでは「チャレンジ予算」が設けられていることが明かされた。


The article also mentions Sega Games relocated to a new office in Osaki, Tokyo, back in August; which was done to consolidate various groups working in the Tokyo metropolitan area into one location. (4gamer linked to an article where they covered the new office's opening exhibition in September.)

A more precise translation is appreciated, although at least one poster at Era says the "new IP" translation is accurate.

Taking both reports into account and assuming they are both correct; this signals a significant change in in paradigm shift of Sega's focus with their games. With CS3 as a division dissolved and CS1 firmly established in Yakuza games, this points to CS2 taking CS3's mantle of working on general projects, especially with the report of that division working on a new IP. This also raises some pretty important questions as to the importance and management of the Sonic series as a whole, but I'm saving that response for another thread in the Sonic subforum. Moreover, it might also explain the numerous amount of classic Sega IP revivals --either through sequels or remakes-- outsourced to different companies, rather than production being handled by Sega in-house (such as Shenmue III, the Wonder Boy: Dragon's Trap remake, Streets of Rage 4, and the announced remakes of Panzer Dragoon 1 and 2, among others).
This post has been edited by Yeow: Today, 12:27 AM

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