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24 years old
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November 20, 1992
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  1. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    Yesterday, 05:32 PM

    View Postrata, on Yesterday, 05:25 PM, said:

    So, am I the only one who doesn't like mania's music

    Yes
  2. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    Yesterday, 02:36 PM

    Although I'm not buying into any of this about talk which music was "meant" for which zone, Oil Ocean is blatantly a Middle Eastern themed track. It does sound befitting of a desert, but not am American one.
  3. In Topic: The Supreme Topic of 'Other' Knowledge.

    23 March 2017 - 08:00 PM

    View PostDigitalDuck, on 23 March 2017 - 04:26 PM, said:

    View PostBlue Blood, on 23 March 2017 - 01:12 PM, said:

    And in the All Stars Racing games, SEGA told Sumo that no two players could play as the same character at the same time because "there's only one Sonic".

    And yet, Sonic 3 Competition Mode exists.

    View PostBlue Blood, on 23 March 2017 - 01:12 PM, said:

    The rules were much looser back then

    :colbert:/>

    @ Black Squirrel: The skeleton thing I think may have been referenced in a style guide, but I'm totally unsure so don't quote me on that.

    As for the rest, I don't think the source even exists anymore. After the first ASR game was released, Steve Lycett/S0L of Sumo Digital was getting involved in discussions on SSMB. People were discussing patch updates and I suggested the ability to let more than one player use the same character in online races, because I couldn't understand why such a limitation would be put in place to begin with. S0L replied, saying that it was SEGA's rule that they weren't allowed to have more than one Sonic, nor were they allowed to use recolours of Sonic or even his vehicle because it was an extension of his character.

    Unfortunately, this was all before SSMB's server crash. All the proof that I can give you is my word, so yeah, you can't call it anything more than hearsay at this point. There's probably somewhere else that the rule is explained more clearly, accurately and reliably.
  4. In Topic: Sonic Forces

    23 March 2017 - 04:56 PM

    View PostLobotomy, on 23 March 2017 - 04:46 PM, said:

    The problem with Lost World isn't necessarily the slow as fuck pace, or the terrible control scheme, so much as how little freedom of movement you're given in 'Parkour'. It's simply not fun when you're not really able to chain wallruns, or hop to another wall dynamically, or grab a ledge that you'd be able to access otherwise, because your trajectory is essentially set in stone. It's almost as if they made the gameplay style for a different game first.

    On the ground, you're not given any sense of momentum. Let go of the control stick in any mode, be it running, or jumping, and you stop dead. That's not okay for a Sonic game. Ever.

    That's because Lost World was a poorly made Mario game that was masquerading as a Sonic game.
  5. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    23 March 2017 - 02:45 PM

    My point is, just because there was only one stage that fits a broad trope (be it a broad or narrow one) in the classics doesn't mean that it'll be on this game. Mushroom Hill was the only deciduous forest, and Marble Zone was the only lava-filled ruins location.

    It's nonsensical as far as reasoning goes.