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24 years old
November 20, 1992
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  1. In Topic: Sonic Forces

    16 June 2017 - 07:03 PM

    LimitCrown, on 16 June 2017 - 06:36 PM, said:

    You're suggesting exactly what people have criticized Sonic Team for doing, especially after Sonic Lost World's release. They should not try to drop the progress that they have made, take an incredibly large risk, and hope that the fans won't incessantly complain just to cater to you. That is pretentious.

    I'm sorry, but what's pretentious about wanting better games? Lost World is built with all the same ethos as the boost games, and shows the same poor understanding of what makes rich and genuine experience in a game. It also has all of the same issues with automation, physics and level design. I doubt that Sonic Team even have it in them to make better games actually..

    I guess I am suggesting that they go back to the drawing board. That's only because they're not striving for anything good. They made the boost gameplay in Unleashed and because that wasn't universally like previous games, they just decided to stick with it. That have settled for mediocrity. If that go back to the drawing board, they would do so now knowing what they want their final product to be.

    I'm going to be really boring and use a food analogy - a chef spent years making cakes that very few people liked. Every time he would make something different, like a fruit cake or a sponge cake or a cheesecake. None of them were very good really. Eventually he made a chocolate cake that was halfway decent, and people were so surprised and please to see his food was finally edible. So now all the cakes that he makes are that exact same chocolate cake that exact same recipe and ingredients to a tee. It's been almost 10 years, but he refuses to look at the recipe. He knows the cake that he wants to make, and would have something way better if he used higher quality ingredients.
  2. In Topic: Sonic Forces

    16 June 2017 - 06:07 PM

    View PostLimitCrown, on 16 June 2017 - 05:52 PM, said:

    Blue Blood, you know very well that "starting from scratch" isn't likely to do anything beneficial because for all that you would know, other people along with you would complain about the resulting differences.

    No, I maintain that they need to develop a completely new approach to Sonic games, which includes a new engine at the very least. Sonic Team have developed a way of creating somewhat functional games with a very rigid design that greatly limits what the player is actual able to - it was cool when I first saw these things in Unleashed, but that game plays virtually the same anytime that I or anyone else plays it. Colours, Generations and now Forces repeat all the same tricks. The applies to physics, level design, movesets and every other gameplay element you can think of. That games they're producing these days take a lot of work to make for very little pay off. The end result is something playable and relatively inoffensive, but without scope for longevity or much depth.

    Even another 2D/3D hybrid boost game could be fantastic if the levels were more than corridors and homing attack chains, the levels sprawled out in multiple directions in 3D, automated triggers weren't dotted everywhere and the physics worked naturally without automation ever taking over. Forces' levels might as well be part of a Generations mod for how little they attempt to improve. It's the exact same approach that Sonic Team is coasting on since Unleashed at least, though many of the specific problems originated in earlier 3D games. It's hard to fuck up something up when you're just reading off a script, which is basically what Forces gameplay is doing.
  3. In Topic: Sonic Forces

    16 June 2017 - 05:45 PM

    View PostICEknight, on 16 June 2017 - 05:35 PM, said:

    View PostJigenD, on 16 June 2017 - 05:02 PM, said:

    Why is the music for this game so damn tasteless? Furthermore, why isn't there a vocal portion of people criticizing it?

    There may be an increasingly larger group of people who don't care enough about this game to even bother critizicing it...

    It's remarkable what a bum-note Forces is hitting within these reaches of the fan community. Some people like what they see and some people absolutely hate it (myself included). Most people though aren't leaning very strongly one way or another. For everyone one thing that Forces does right, I find it another ten things horribly. Classic Sonic returning as a separate character and the very idea of a custom character alongside will never sit right with me, nor will Sonic Teams terrible approach to game design. They need to start from absolute scratch.
  4. In Topic: The Sonic Merchandise Topic

    15 June 2017 - 04:35 PM

    Ugly? Really? I actually bought it, and absolutely adore it. The pixel art is really lovely. Although I would have preferred something a little less on the nose than a pixel art cast ensemble, it's still really cool.
  5. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    15 June 2017 - 04:05 PM

    View PostBlack Squirrel, on 15 June 2017 - 03:15 PM, said:

    Just a quick one:

    Posted Image

    On that note:
    Posted Image